Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

TDUZoqqer

Members
  • Content Count

    3,324
  • Joined

  • Last visited

  • Days Won

    107

TDUZoqqer last won the day on December 9

TDUZoqqer had the most liked content!

3 Followers

About TDUZoqqer

  • Rank
    Elite Duck Squad

Recent Profile Visitors

2,485 profile views
  1. thanks, appreciate it. yes i model and texture the cars myself from scratch
  2. The first Accords hit the island! Read more here: https://www.patreon.com/posts/32188684
  3. Small update More updates coming soon on www.patreon.com/TDUZoqqer
  4. I am not working with normal maps since normal maps are making the file size way bigger than some extra polygons, and in TDU you have a hard limit of the size of a traffic car file, which is somewhere around 600kb-ish as far i remember. 512px Normal maps are 1300kb by themselfes already, so it's not an option. If I could work with normal maps, I would make the details way better to begin with. Thanks for the input though, but as you can see there's a reason why i do how i do it
  5. How about google-ing before
  6. The least you can do is change the belt type to 2 point (I belive) in TDUPE, so it will be a belt around the players waist, which is barely visible. but you can't remove it entirely, no
  7. the 2dm was never explored to the point where you could modify it standalone. speeders world editor could make it readable and modify it to an extend, but nothing grounbreaking could be made with it. i once tried to edit the file to add new paint colors (from colors.2db in bnk/vehicules), it created a new material but there is no way to make it work in a precise way so the game can read it back, it's basically gibberish. i always hoped someone could decrypt the files so we can modify it properly, but I belive it will end like the xmb sound files, where the result just wouldnt be worth the research and effort put into decrypting it.
  8. Updated the list for the Utility vehicles, meaning list is now complete. Continuing modeling.
  9. Hello, I updated the list, posted renders of new models and updated the old ones. Cars update:
  10. I am not forced to upload any of my mods to public. When you call me selfish for that, alright. I just don't want my mods to be online anymore for my own particular reasons you don't know. So stop placing me in bad light just because you don't get what you want.
  11. https://turboduck.net/forum/76-sound-mods/ Correction: https://turboduck.net/forum/102-released-sounds/
  12. Nice, good to see a new version of this
  13. all sounds in the game are *.wav btw
  14. They are in Euro/bnk/sound/vehicules/common.bnk
×
×
  • Create New...