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TDUZoqqer last won the day on March 16

TDUZoqqer had the most liked content!

About TDUZoqqer

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    Elite Duck Squad

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  1. I am not forced to upload any of my mods to public. When you call me selfish for that, alright. I just don't want my mods to be online anymore for my own particular reasons you don't know. So stop placing me in bad light just because you don't get what you want.
  2. https://turboduck.net/forum/76-sound-mods/ Correction: https://turboduck.net/forum/102-released-sounds/
  3. Nice, good to see a new version of this
  4. all sounds in the game are *.wav btw
  5. They are in Euro/bnk/sound/vehicules/common.bnk
  6. Please don't request my mods, I won't share them and strike people when they will be. About the SuperSports, I belive StarGT did it with the moving spoiler, just google, I don't have it myself.
  7. Make sure you have the magic map installed. Also had this issue when I reinstalled TDU after a year and totally forgot about it.
  8. Which trucks do you mean? The traffic pack of 2CVSUPERGT was and still is awesome. Gonna be a challenge to reach this level lol concidering I have poly count restrictions. I would make the traffic cars 8k polys each when I could. But this is actually a mod with lowspec pcs in mind.
  9. Wow, "never" is quite offensive.
  10. This is very unlikely concidering it's almost done.
  11. Yeah there is a particular modder I have in mind which I read out by this statement lmao. Let's hope he won't "all of a sudden" make quality traffic mods right after I release it, what a coincidence that would be. Just mentioning my GT3 out of the blue here Yep might be the most clever decision. I can see myself doing something completely different right after preparing the Tahoe blueprints, I am really spontaneous you know E: btw had an idea about the firetruck and bus replacements: note to myself: the bus is a Gillig Low Floor
  12. Yeah well, i rather make that mild extra effort now than later. And even if damage doesnt work, its a matter of a minute to delete the below-bumper meshes which saves 100 more polys. So i can only benefit by that regardless haha
  13. I actually never managed to make traffic cars damageable in TDU, but to be honest I never really tried to. The Models are prepared to >be< damageable, yes, just Gotta figure out how Vanilla does that. Also planing on make broken glass and dents and scratches work. Which is I belive UV2 ingame and for thus pretty easy to do.
  14. Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol. Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame. Asset details: Polycount: 2.298 specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha) Duration: 5-ish days Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
  15. This track has an insane vibe holy crap
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