Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

hofasackl

Members
  • Posts

    20
  • Joined

  • Last visited

hofasackl's Achievements

  1. if i get textures wokring it will shure be released :) i dont have addon pack so it will replace a car every body got ; )
  2. how about reading the whole post? i didnt make the e34 m5 on the top of the page i made the m5 e60 v2 an the m6 (motzi - thats me) and you really dont seem to know the GTA community. gta inside is a kiddy community like nearly every gta community. so dont pay attention on ratings they give @ basbas yeah its something like that ... but if i see someone abusing my cars without my permission i would simply stop releasing anything i created like i did for gta reason why m3 and integrale isnt released until now: -didnt get textures working until now reason why there are no new pics and updates -i ve been in hrvatska for a week -tomorrow i'll buy new power supply so i can start working on m3 and integrale another time (my old exploded yesterday) exactly : )
  3. without my permission nobody will convert MY(!) bmw m5 which i made for GTA to any other game if someone will convert it it'll be me because i want quality i dont want that somebody releases unfinished like basbas does thats the reason why i didn't release m3 or integrale until now nothing against you or your work ; )
  4. there will be beta of integrale today edit: well no beta ... dont know y but it isnt working anymore and i dont have time for tweaking now sry ; )
  5. my m3 project is paused until someone finds out how to make own texture and uv mapping that works ingame well here a lancia delta integrale hf in a very early stage
  6. not released there will be no beta until all black things got material or texture but making custom texture doesnt work for now - at least for me
  7. uv mapping is realy crappy in zmodeler 2.x http://www.zmodeler2.com/docs/program/tutorials/mapping/index.html dont like it xD -- but ingame they are invisible ... [mod edit:] Watch your language, thanks.
  8. rwd or 4wd m3 got rwd when its finished it will replace a rwd car --- basbas - you know how to get textures working? i changed logo.2db with an bmw logo then mapped it onto the emblems in zmodeler but ingame its invisible
  9. thats mine - i'Ve already posted images here well here is a better link with all pics in one posting http://tdu.gameprophets.com/forum/thread.php?threadid=13542
  10. well the original Alfa_GT.bnk got 1.646.592 bytes my Alfa_GT.bnk got 1.899.808 bytes so i fixed size with MAP Tool and well - it worked but then i added the windows which raised the filesize to 1.901.008 bytes i fixed it again with MAP Tool - yeah but now i doesnt work ... if i can get this work again we'll have an interior lets have a look on it tomorrow ... --- why using alfa? well its the only car i can open with zmodeler only the "buy version" contains the TDU import filter the free version is export only - but there is an example pack with all the alfa files in it thats the reason why i've choosen the alfa when textures and so on are finished i'll replace another car with it
  11. for testing issues the whole car ingame there will be no interior!! i have to use the interior bnk (*_I.bnk) for some parts of the body because of the size limit there will be a low poly interior and dark tinted windows so it looks right from the outside everything which is black will get textures or new material tomorrow
  12. not realy a problem - but i think rwd would be more funny : ) sl65 is a good idea - wiesmann is also a good idea - well lets look when its finished
×
×
  • Create New...