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Showing results for tags 'environment'.
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CarlosVega: Virgin Megastore [v1.0] Virgin Megastore Mod Description This mod turns the supermarkets into Virgin Megastores. Creator CarlosVega Download link TDU_Virgin_Megastore_v1.0.zip Changes made Turned the brownish color of the building into a soft blue Turned several bulding parts into Virgin red Replaced the sign "Market" by "Virgin Megastore" Replaced the poster (?) on the lower right by an original Oahu nightclub flyer Mod's "Side Effects" Some textures from the mod's files are not only used by the markets, but also by a few other buildings (warehouses in industrial areas). This behavior is not really caused by the mod. The game simply uses certain textures for several types of bulding. However, the affected buildings are not screwed up. They simply look different (more colorful). Market locations As far as i could observe, there are two markets on the island (bookmarks are included in the readme.txt). If you know additional locations, please post them in this thread. Further information For further information and installation instructions, please see the readme.txt contained in the ZIP archive. Images Hope you like it. Enjoy!
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[First:] This section is not for making Requests, there is now a sub-forum specifically for that so please if you want to make a request do so there. Make sure to read the [!README FIRST] threads in these also otherwise your thread may be deleted! Hey all, In order to try and make it easy for visitors, members and the staff to navigate around here and find what they are looking for we have come up with a new means of posting your modifications. Alright first this section is for Environment mods only; ie only mods that change the virtual environment of the game itself. For example: Different ambient sounds for the ocean or wind Mist effects Road texture changes and signs For mod creators in the thread title put your name, there is 2 reasons for this; 1) If you are well known and someone performs a search for your name then the threads will show up very easily and 2) Those who don't search can also see clearly the creators name of which they will probably know already. Also there is now a Prefix system in place so that visitors can see the status of your mod straight away and we ask that you use this as it should avoid the usual questions such as "Where can I download this?" especially if it's a current WIP (Work in Progress) or you are wanting to gauage reaction. Want to test your mod before releasing it, edit or update your thread to set the Prefix to ßeta and those who wish to test it out and give you proper feedback will do so. Then once all is set and done and bugs have been worked out mark it as a Release. Example image of the Prefixes in operation shown in image below. [imglink]http://forum.tdu-central.com/images/misc/tduc_modprefixes.jpg[/imglink] Sorry for all this reading but honestly it will help you and us out in the long run if we do it this way Now when you post that new thread showing off your newly created or updated modification make sure to add or edit the first post with the new information and/or download instructions. It would be great if you could also have some sort of brief history/changelog about the changes and at the top make sure to mention what is the latest version. Example (it means we the TDUc Staff can Copy the Below and Update the Latest Environment Mods Sticky thread that will be up top) Mod Name [Latest Version No.] Creator: Name [image(s) Optional] Download Link Version History 0.8 fixed sound loop 0.2 blah 0.1: blah Remember, when posting the images, if you prefer to use the Thumbnail technique already used, please remember to do as follows: [imglink*]www.thumbnaillocation.com[/imglink*][/url*] This is to stop the forum's 'picture resize mod' from making the links useless. Use without the *. The main reasoning behind this structure is that it will make this section much more manageable for us the staff but also much more easy to navigate for you guys and especially the creators as you only have to update the thread you are currently working on instead of having multiple questions and requests being thrown at you when you are trying to concentrate on one thing. -------------------------------------------------------------- Feedback as always is appreciated and I'm sure it will take a week or 2 to get used to but hopefully once we become more familiar it will become a rhythm that just flows. Cheers guys!! TDU Central Staff
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Hi, how can i enter into the Car Wash like in tis vid.????
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EasyJet Planes! Creator: Speed [Download] Click to Enlarge -- OLD IMAGE REMOVED (imageshack) -- Warning! The other side of the plane is evil, go there if you dare :twisted: ---------------------------------------------------------------- Installation (Included in Read Me) In your 'C:/Program files/Atari/Test Drive Unlimited/Euro/Bnk/Level/Hawai' you will find this: CommonWorld.bnk FIRST off all!!! Make a BACKUP of this file!!! Then with .bnk Unpacker/Repacker tool, open CommonWorld.bnk and replace this file, from within the CommonWorld folder from this download: fu_airb.2db Now Save the .bnk file! ---------------------------------------------------------------- P.S. Vehicle or Environment Mod? Let me know Lol. ---------------------------------------------------------------- Coming Soon to a Runway near you... -- OLD IMAGE REMOVED (imageshack) --
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Just as the title says. any ideas? Edit--- I found them in Level\Hawai\CommonWorld. (pb_a1 to pb_a16). Where did they put the Ironman one? O.o