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If you're uploading new version, please edit the existing download
After upload and you want to link to existing thread, shoot me a PM
By KseNon_435This sound mod you can put on BMW E28, E34 or E36.
Install: Rename the .bnk file as you need and copy it into Euro/Bnk/Sound/Vehicules.
By KseNon_435You can put this sound mod on any V8 car.
By lukamenna_This mod took me at least 2 months to do it, because it was really hard to find the actual sounds of this car, but it is finally here! Hope you guys enjoy it!
I wish i could make a little preview, i tried but my pc didn't want to, so you guys will have to check it by your own 😞
By lukamenna_i used this video to create this sound, it is the exact same sound on the game that in TDU, no quality was lost in this sound,use it with an automatic car to hear the dsg transmission. Hope you guys enjoy it (i also added some pops&bangs for the vag boys 😉)
By lukamenna_offhigh FIXED. This sound was directly taken from Forza Horizon 4
By lukamenna_Sound of an actual M2 made with so much love and hella pops and bangs, so i hope u guys like pops on cars because thats the only thing you're gonna hear
By lukamenna_This is the first sound that i make so, don't expect to be %100 accurate, but i tried my best. hope you guys like it!
A collection of sounds made from sound samples from NFSMW to enhance your TDU Platinum experience. I chose to do cars with less sound mods available first.
Lotus Type 918 for Esprit V8 or Elise GT1
TVR Speed 6 for Sagaris and Tuscan
VR6 for TT, Golf R32, A3, and Bora
13B Renesis for RX8
13B Turbo for the RX7s
1UR for LFA (to fix the notorious LFA sound)
Sound Samples: EA Black Box
ABK Decoder: id_daemon
You may modify and reupload these files as long as you provide the appropriate credits.
Hello and welcome to my Rim Collection
First of all: Big thanks to my Buddy [email protected]_$HOTGUN for his perfect help. 🙂✌️
All of my Rims have different color combinations.. 😉
Converted And Edited by: -=[(ELVIS)]=-
Rims Models From: TURN 10, GTA, Free 3D Sites, JonVer87x, WWW
Textures/Materials: TURN 10, Selfmade, WWW
When I have time again and am in the mood I will make more rims again.
I will keep you informed. 😉
5Zigen ZR 520
AC Schnitzer Type IV
Asanti AF 118
Asanti AF 134
Asanti ZLT CX 172
Boyd Coddington Slayer
Forgiato Maglia ECL
Koenigsegg Aircore Rim
Motegi Racing SP10
Saleen S7T Rims
Wheelsandmore 6Sporz² Ultralight Forged
Weds Kranze LXZ
Work Rezax II
- The models, skins and other files are for private use only
- Commercial use of this modification is strictly prohibited
- All Registered Trademarks and Copyrights are property of their respective owners
- If you wish to edit this modification please contact me via PM:Here on TDUCK
- If you wish to put this modification on another website then please contact me via PM:Here on TDUCK
By AceArrowwThis is my first (and probably only) mod for Test Drive Unlimited. It's is a mostly full replacement of all the songs from Test Drive Unlimited. Most of the songs are from other video games, while some are just songs that I personally like.
Since the .zip file that includes all the music and files is too big to upload straight onto turboduck, the download will redirect to a Mediafire file which contains everything.
How to Install
1: Copy and back-up every folder from Drive:\Test Drive Unlimited\Euro\Radio
2: Copy and back-up every file from Drive:\Test Drive Unlimited\Euro\Bnk\Sound\Radio
3: Unzip the compressed folder
4: Paste the Euro folder included in the download to Drive:\Test Drive Unlimited\
5: Make sure to accept the files being overwritten
6: Start the game, ane enjoy!
This mod was built on top of Ztryka531's Immersive Radio Stations & DGST Music Pack.
By UltraXenHey there! I created a Soundtrack replacer pack for TDU. The pack contains Lo-fi music. The music has a kinda classy and relaxing feeling. There are still some tracks I need to change. Anyways, enjoy the pack!
1.) Unpack the archive with any unpacker you like. (WinRAR, 7zip, ...)
2) Copy and paste the folder you extracted to your TDU Installation Directory.
By Mr. NothingThis TDU1 Mod replaces the PC Radio Stations by the PSP and PS2 Radio Stations and Music (With the exception of Radio Classik, which is the least used radio in all the TDU versions).
All the PC songs are still present in the game with this mod, however read note below:
The Gavin Parker and Marshall Parker's Composed Music (Maximum Beats, Phat Grooves and Chill Vibes) are in the TDU Soundtrack Station (Replacing Radio Bot)
The PS2's Smashtrax, Johnny Panic and The View songs, along with the All-Platforms Boy Kill Boy and Broken Dolls songs and PC Only Seether and Vanlustbader are in the Radio Rock Station (Replacing Radio Classik)
The PS2's Smashtrax and QOTSA + Uncle songs, along with the All-platforms Sgt Rock, Howie B songs and PC Only Roots Manuva songs are in the Radio D-Jay Station (Replacing Radio Djey)
And finally, the PS2's Pazant Bros songs, along with the All-Platforms Jr. Walker and Preston Love songs and PC Only Yonderboi and Cerrone songs are in the Sweet Radio Station (Which did not really needed a Replacement, Since it's Called Sweet Radio on All Platforms)
1. TDU Platinum
2. PS2/PSP UI Sounds
3. PS2 Menu Themes
Please read The Read-Me before installing.
Installation instructions are inside!
Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, Troubleshooting-hints e.g. HowTo run TDU1 in Win10 x64 etc.)
Table of Contents of Super-Guide for TDU1 v7.2 English + German version:
§1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.)
§2 Overview Vehicles (nominal data + comments + general data)
§3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined
§4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged
§4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine)
§4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged
§5 Various hints and explanations
§5.1 reached time on test track vs. the real fastest vehicle
§5.2 real acceleration vs. TDU-value
§5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints
(e.g. playing TDU under Win10 x64)
§5.4 Behavior of AI-Traffic
§5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions
§5.6 Points for game-progress – what earns how many points
§5.7 Power to weight ratio according to TDU1
§5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating)
§5.9 Bugs regarding to looks of vehicle and driver
§6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated
§6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch
§6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving)
§6.4 Motorbikes in general
§6.5 Optimal cornering with motorbikes
§6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc.
§7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar
§7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold
§7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type)
§7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class)
§7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited)
§7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited)
§7.1.5 Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited)
§7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited)
§7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission)
§7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all)
§7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all)
§7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all)
§7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all)
§8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs
§8.1 Condition/Circumstances under which bugs based on connection-quality were determined
§8.2 Bugs which occur within a race (sorted by strenght = stage) and how often
§8.3 Bugs which occour in game/race-lobby or in the moment a race startes
§8.4 „Lobby-Bug“ (with solution)
§8.5 Club vs. Club-races and player-rank „Ace“ (with solution)
§9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall
§10 Version-History/Changes of Super-Guide for TDU1
§11 Disclaimer / Copyright
Remove Seatbelt v0.1 Alpha
Why is it a Alpha?
Because i've tested not enough! ^^
The Community finds sometimes more bugs than me self. 🙂
There are 2 kinds of installations.
Copy & Paste the 'Euro' Folder into your TDU Installation Directory and Replace it. (TDU Stock & Platinum compatible)
Difficult Method ^^
Copy all the files in the 'Self install' Folder in your COMMON_CLOTHES.BNK Container and replace it.
To open the 'COMMON_CLOTHES.BNK' use Modding Tools.
Additional Download Link
Hello, i have made another similar mod :3
This time its Porsche Unleashed, same method. All you have to do is to use TDU Modding Tools, open up file browser, FrontEnd then sounds. Click on it and replace all O_M_Race_Start
That's all, enjoy the nostalgia ;3
This replace the default "Three, two, one and go" with the one from Need For Speed: Hot Pursuit 2.
To use this mod, all you have to do is to replace fe_snd.bnk in Euro\Bnk\FrontEnd\sounds
Make sure you backup fe_snd.bnk.
By fhqwhgadsReplaces Test Drive Unlimited's UI sounds with the sounds from the PS2 port when applicable. For those who want a different soundscape, or want more of the PS2 menu experience.
If you use another countdown replacer mod and wish to keep it, you will have to add them to this file with TDUMT. If you don't know how, there's instructions in the Readme. This file contains a version with my Gran Turismo countdown replacer in it.
Preview (From a work in progress version. Contains most of the prominent sounds. will make a proper one soon)
General UI navigation (Item selecion, confirm, decline etc.) General map navigation (Point select, filter tab, waypoint etc.) In-game sounds (GPS popup, countdown, checkpoint) In-game menu sounds
Some PS2 sounds don't have an equivalent in the 360/PC version, and vice versa. (For example the difficulty/reward popup in the PS2 pre-race menu) Audio sliders use the in-game menu navigation sounds even though they have a separate entry in sounds.ini, so I opted to use the in-game menu SFX over it. If you spot any missing/out of place sounds, feel free to report it. I'm unsure if I'll be able to get some online-exclusive SFX though, if there are any.
Redwave's PS2 menu music. Because TDU PS2 has an awesome soundtrack, and this mod goes hand-in-hand with it.
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