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  • Guide:
    Guides

    INPROGRESS Test Drive Unlimited 1: Map-Editing Walkthrough (OBJECTS)


    BEight

    3D models

    What you need

    • Blender
    • TDUWE
    • Zmodder 2.2.4
    • TDUMT

    What you can do?

    • You can create any object you want.
    • You can use textures located in TDUs commonworld for your objects.
    • You can edit the UV of your objects.

    What you can't do

    • You can't use TDUs road objects.
    • You can't go over the BNK limit(4.7kb) 

    Making the object

    Since we are on a golf course. Lets make a very simple flagstick(the flag pole thingy to mark holes). I've opened the SHKR template. Reinport sector-10-7-2-6. Gave its colour map. If you dont know how to do these things please refer to HMAP and SHKR guide.

     

    image.png.7c3acbd28627b593304ae27e64edca47.png

    1. Lets add some mesh. Look up at the menus and find add/mesh/cube.

    image.png.01e9bbde628a97c843bed76a6a322b0e.png

     

     

    2. It will spawn in the centre of the scene. Please select grid snapping. press numpad7 to look down, and press G to drag it to the top left corner of the sector.

    image.thumb.png.d2b26839ecc14ff5aea2acf154fdfd1e.png

    3. Make sure the cubes orange dot is located at the top left corner like so.

     

    Its now in its proper place. Keep in mind that if you want to put objects in the other sectors, you need to put them at corresponding points too. Now its ready to be edited. You must only edit this object in edit mode(tab) Do your scaling and transforming there, but leave the object transfrom alone, unless you want to move it into a new sector.

    image.png.f56cbbde64feebf914e383b2e21136ae.png

    Now its a case of making look like a flag pole. I found this lighter patch of grass on the golf course so I will place it there. I'll leave it up to you on how you want to build it. You might not want to make a flag pole, you might want to make a golf buggy or something else, Its entirely your choice.

    image.png.9652a8f60b4a5ccd4c2d440d1e9ba833.png

    Okey, lets add some textures. First we need to export all the textures located in the commonworld.bnk. Open up TDUMT. Click on "2DB->DDS"

    You will see a window named "TDUMT - 2DB to DDS Converter" There's a small tab named "Many" click on it.

    Click on the "..." button for Source BNK file. Find your TDU CommonWorld.bnk the path should be like this:

    Test drive unlimited 1\Euro\Bnk\Level\Hawai

    Open the .BNK and now you need to set your target folder. Make sure its somewhere easy to find.

    Click on the GO button when ready. Give it a second.

    You now have DDS files that Blender can use. Go back to Blender

    Make sure the object is selected and click the material properties tab.

    image.png.69e8e52d14461676373f6c88a8dba020.png

    Then click new.

    image.png.49c9b0a35f02f559b5fc19d09c4b0422.png

    You may want to change the name to something else.  Look down to base colour and click on the yellow circle, and choose image texture.

    image.thumb.png.414f6f6039822da50569034d6733d7da.png

    You see a new button that says "Open" click on it and locate your DDS folder you exported. Change the display mode to thumbnails so you can see the textures.

    image.png.b33b07af2270cadde7669a782c8f5a15.png

    For my pole I'm going to go for "sf_metal_tube"

    image.thumb.png.510a606e82755d00cf148ebcfd8ef333.png

    For the flag part I'll give it a seperate material. I'll show you further on.

    Now we need to set the UV, there's no limit on how it should look like, It will work reguardless. image.png.61263b87993569ebaf1718c4d61bf675.png

    Lets add some more materials.

    image.png.f0983644c1da888c959fbcde6af421b0.png

    Click on the little plus button next to your materials list

    image.png.e7c86d955912b008796da380604b1fbf.png

    Click new

    image.png.5ee2a181420076c405937226f31fd437.png

    Do the same thing. Give it a name and select a .DDS from TDU.

    You'll need to assign the texture to the part you'll want to texture. Have object selected. Go into edit mode(tab) select the faces you want to edit.

    image.png.2062ca0092a4c1bf1e26a7360c2fa0d6.png

    Select the new slot

    image.png.9e48a3c95d3da2e19565aeb7ea82d235.png

    Click assign.

    image.png.ad7695800940d3489dee98dd662a04de.png

    You may need to edit the UVmap because its a different texture.

    image.png.0ffcb5ed39211919c0d8b62a77b36ca3.png

    Once you are happy with the changes. Make a copy of the object.

    image.png.fe6d8c0947e1066d5dddf30aae48fbf4.png

    With the duplicate selected

    Exporting the object

    There's two ways to export objects. One is to use Zmodder on its own. This is easiest option of the two. The other is to use a 2DM generated by TDUWE.

     

    image.png

    image.png




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