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Kurgan777

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Everything posted by Kurgan777

  1. That thing isn't true RHD, he just moved the whole car to the left so it still uses a normal camera. It causes a ginormous bug in traffic, the hitboxes are not moved with the car model, so you might think you'll squeeze by that car in front of you, but you'll actually hit it.
  2. It's a ton easier to do in 3DSMax, but there's no proper import/export support for 3DS. In 3DSMax, I can work in realtime in the 3D space itself and that saves a HUGE amount of time, that's something that can't be done in ZModeler. Plus there's a mirroring tool that can mirror any piece or part selected in two clicks, that includes all the "dummy" nodes, including those that govern the gauges. ZModeler is such an inferior program when it comes to overall abilities and ease of use. I really hope that TDU-2 modding isn't limited to just ZModeler, doing that kills a ton of potential modelers coming into the scene because it limits the mods to quick conversions from other games taking up 99% of the releases with the remaining 1% being the few diehard scratch modelers willing to put up with ZModelers limitations.
  3. You could always use the Concept Car version, that one definitely has stripes.
  4. Mirroring the textures is rather easy, it can be done in something as simple as Irfanview or as complicated as Photoshop. Mirroring the model in a proper 3D modeling program like 3DS-Max is easy, takes 5 seconds to do, but using ZModeler, not so much.
  5. That's because they didn't bother to take the extra time to mirror the interior and the textures.
  6. You can change the ride height yourself with TDUMT 1.14 or TDUPE 2.77 And doesn't the LS7 version of the 2010 Camaro mod have stripes???
  7. Already been done.
  8. He meant that the whole finished sound BNK can't be bigger than 765kb.
  9. There's two Scirocco mods made, the 2008 version from Tool, and a 2009 GT24 Beta from someone else.
  10. Trim down the samples with a sound editor like GoldWave.
  11. So you're refusing to use an NFS Shift conversion just because it was made before working GPS screens were even possible??? Seriously??? Since 99% of all TDU mods don't have working GPS screens, you must not have many mods installed at all....:rolleyes:
  12. Probably not gonna happen.....
  13. I wasn't being rude at all, grow a spine and some thicker skin. Some people don't keep track of all the mods out there because many people don't bother going past the first page of the Released section, and still others don't know that the default display option for this board only shows the last 2 month's worth of posts. As far as the '96 Vette is concerned, it's a GranSport with or without the stripes (it's actually an option at the Chevy dealerships when the car is ordered), it was deliberately mislabeled as a ZR-1 when it wasn't one.
  14. New list format (saves a ton of space), and added 10 new cars.... Aston Martin DBS (Minime) Aston Martin Rapide Audi S5 (thunderhawk) Bentley Continental GT SS (StarGT) Bertone Mantide BMW M6 (Minime) Lambo Murcielago Edo Competition Mazda MX-5 Miata (with bodykit) Porsche 959 Rolls Royce Mansory There's also some cam & IK edits... Aston Martin DB9 Coupe (new IK to kill the flying seatbelt) Aston Martin One-77 (new cockpit cam and IK) Chevy BelAir Convertible 1957 (new cockpit, hood, and hood_back cams) Ferrari 365 GTB/4 1968 (EU) (new IK) Ferrari 365 GTB/4 1972 (US) (new IK) Ferrari 365 GTS/4 1972 (US) (new IK) Fiat 500 Abarth (new hood_back cam)
  15. These are the best cams I could come up with for this car... XLRV Cockpit Brera Cockpit_Back GS450 Hood 300C Hood_Back Ruf RK IK You could also try the SRT6 Coupe for a Cockpit cam, but with the way the gauges and steering wheel accents are set up, it looks like a cartoon monkey face :eek:
  16. You do know that there's 2 different M3 E92's done already right? The stock version, and the GT2 racecar. The '96 vette that Grin released actually IS the GranSport version, it even still has the GranSport badges on the front quarterpanels.
  17. You cannot fix this on your own. Any mod with an incomplete or broken shadow MUST be fixed and re-released by the original modder.
  18. TDU definitely supports them in the interiors of the cars, but I haven't seen any in the exterior textures.
  19. The rear defroster layer looks to be sunk too far into the car, but other than that it's good. Wiesmann GT Cockpit SRT6 Coupe Cockpit_Back DB9 Hood Wiesmann GT Hood_Back DB9 IK
  20. Zoqqer, did you ever figure out how to do the braking spoiler movement? Maybe it's got something to do with linking the brake lights to the spoiler movement?
  21. The '57 BelAir didn't have a diesel engine, it had a V8.
  22. The only solution is the car would need to be redone by the modder to fix the shadow.
  23. I suggest you read again Block, the 458 Scuderia currently does NOT EXIST, not even in prototype form. Ferrari would never let a prototype be photographed 2 full years before it was scheduled to hit the streets. Just because some idiot painted a couple stripes on a stock 458 doesn't make it a Scuderia.
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