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Kurgan777

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Everything posted by Kurgan777

  1. I've never tried to swap rims from two different mods with tires built to the rims, it might work, dunno.
  2. Yes it does, if you try to use any custom rims the tires don't show up.
  3. I think he wants not just the gamesave, but also the car mods pre-installed..... Not Gonna Happen, that would take up nearly a full gigabyte of space uncompressed.
  4. The IK's don't control the wheel position, that's done by the camera. The IK controls how close to the steering wheel the driver sits, how far forward or backward they lean, the hand positions on the steering wheel, and the seatbelt positions.
  5. The cam & IK was in the link in my sig before Zoqqer ever posted this car here.
  6. Different blow off valves from different companies sound different.
  7. Just an FYI to anybody who tries this, if you have any cameras set for any existing car mods, installing a new Cameras.bin file will destroy those cameras, you'll have to reset everything.
  8. I added 10 more cars.... Audi R8 V8 (TDUZoqqer) Audi S6 ABT Bars Theory GT Dodge Charger Daytona (Tool) Ford Fusion Sport Mazda RX-7 (Kiyo Hiranaga Version) Mini Cooper Coupe Concept Mini Cooper Works Shelby GT-500 (2011) Subaru Impreza Ken Block Rally Car (v2) I've also encountered a problem for adding anymore cars in the future, there's a 40,000 character limit for each post, if I add anymore cars, it will break the limit and won't allow it to be posted. I'll try to trim some things out, but it will still have that 40K limit.
  9. There's literally dozens of monstrous V8 sounds out there, check out Reilsss' site and download the sound he has for the Sagaris, it sounds more like a V8 than the inline 6 that's actually in the real car.
  10. I will NOT be putting any of the RHD cars in this list until the Russians release ALL the info on how they're hacking the camera system to the public.
  11. Check the link in my sig, change the camera.
  12. I guess he wants full rotation on the steering wheel, no car in TDU does that, the driver's arms would twist around on themselves.
  13. The interior problem means you installed it wrong. Rename BOTH files to the new car and it works fine.
  14. I think it was made into law sometime in the late 80's that all cars released in the USA had to have a 3rd brake light.
  15. Is half the interior supposed to be so black that it absorbs all light??? Jag XK Convertible Cockpit T-440R Cockpit_Back Jag XJ220 Hood Wiesmann GT Hood_Back Ascari IK
  16. Change the brand and name of the car in TDUMT 1.14
  17. The Forza tool wasn't the first model extractor for a console game.....
  18. Zoqqer, 2 things.... 1. Is the download link the right one for v1.52 ? It still has the same filename as the 1.5 version. 2. Just an FYI for the "announcement" on your site, it's not going to work, these files get THOUSANDS of downloads, your email box will be overwhelmed in just a few minutes. It's been possible to unlock those files for a VERY long time, that lock has never been foolproof. Read this.... http://forum.turboduck.net/showthread.php?t=21336 The recent batch of thieves hasn't been cracking the 3DG files, they've just been repackaging the RAR files and stealing the credit. If you take the steps suggested, it would be easier to bust them in the future if everybody can see who the original converter is right on the back of the car or on the license plate cover.
  19. Look up, this mod is OLD, use the search function and download the newer version of the car......
  20. Just from watching the video, it sounds like the transition from idle to 1st gear needs some work, it's WAY too quiet, you don't hear any "harley thump" until the bike hits 50mph.
  21. I did read, here's your own words.... This has been wrong since the Playstation 1 days, MilkShape 3D was able to read directly onto the PS-1 discs and extract the models. There have been model extractors for PS-2 games, Dreamcast games, XBox games, and now XBox 360 games. The models were all made on a PC to begin with, usually in one of the high end modeling programs like Maya, 3DSMax, AutoCAD, or others, so it stands to reason that somehow, some way, that they would be able to be imported and opened up again. If the console game disc can be read in a PC, then there's always a way to extract the contents.
  22. I think it would still be best to have the name/logo on the outside of the car where it's plainly visible like the Dealership Badge or the license plate holder, that way if someone steals it, and posts it on a site or forum, everyone who downloads it will be able to plainly see that the uploader is a blatant liar and a thief without resorting to very specific circumstances (like a jumping photo opportunity). One thing that won't stop or prevent theft but really needs to be done to ALL releases, is putting a simple multi-language Readme file in the zip or rar, and make it state that mod theft is easily traceable and won't be tolerated in all included languages. This will at least stop the download link hijacking that happens on some sites where they take your own download link and claim it as their own because the file lacks a readme. If need be, I can make 3D Dealership badges in 3dsMax very easily, all I need is an image to go by, then those could be imported into ZModeler2 and added to a car/bike mod.
  23. This is a very old mod, try using the more up to date versions of the car that include the Interior file with it.
  24. That's definitely one way to do it, make it look like a plate holder/border, just make sure it's not a texture, make sure it's 3D. If it were just a texture, it could be deleted easily. I was actually thinking of something like this.... http://carphotos.cardomain.com/ride_images/3/2503/2881/31256440039_large.jpg Just a small "Dealership Badge" that could be hidden somewhere on the car. Just make sure it's done in 3D and not just a flat texture.
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