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Carda

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Everything posted by Carda

  1. *smiles with CarlosVega about the Last Answer statement* :D That was all I needed m8! That explained a very lot! Last few days I was occupied with some other things so didn't have time to check this post again. Also I added some extra IGE information in the first post for the .IGE modders already familiair with these files. Have fun racing!!!
  2. That's a real shame... I read some unfriendly posts by other in here and that wouldn't have been encouraging. If you need any help with use of bumpmapping or something else I'll be happy to help because you sure did get some requests and most people aren't in a hurry luckely. Greets, Carda
  3. http://www.gtareview.com/news/grafika/radio3/gamefm.jpg Would be cool to replace that TDU custom radio logo with this one. Thanks!
  4. Thanks for your encouragement. It took a little while because there were a lot of 2D files to adjust but today I managed to finish the complete set. I changed the topic name from W.I.P. to [RELEASED] and updated the first post. Greets, Carda
  5. Welcome: Got tired of those louzy billboards surrounding the island? No more!! All 16 different versions of Billboards have been changed into new adds. The billboards now hold adds for: 1) Ammu-Nation 2) Marlboro 3) Kenwood 4) Heineken 5) Snoop Dog 6) EA with Need for Speed Shift 7) H&M 8) The Commodore 64 9) Jesse Ventura 10) Come to Holland 11) Tonino Lamborghini 12) Cacharel 13) Infowars.com 14) Federal Reserve 15) McDonalds 16) BMW Tuning How to install: No auto-installer (yet). So we're going manually :nanananana: 2 BNK files in which we need to replace 16 files each. But it's worth the job, I promise. I used Jeffrey's BNK editor but you can use any BNK editor you like. MAKE A COPY OF YOUR COMMONWORLD.BNK AND COMMONWORLDDIV2.BNK BEFORE MODDING Inside \\Testdrive Unlimited\Euro\Bnk\Level\Hawai\CommonWorld.BNK replace the 16 files with the extracted files out of my CommonWorld folder: pb_a1.2db pb_a2.2db pb_a3.2db pb_a4.2db pb_a5.2db pb_a6.2db pb_a7.2db pb_a8.2db pb_a9.2db pb_a10.2db pb_a11.2db pb_a12.2db pb_a13.2db pb_a14.2db pb_a15.2db pb_a16.2db Save the BNK after replacing the 16 files inside Inside \\Testdrive Unlimited\Euro\Bnk\Level\Hawai\CommonWorldDiv2.BNK replace the 16 files with the extracted files out of my CommonworldDiv2 folder: pb_a1.2db pb_a2.2db pb_a3.2db pb_a4.2db pb_a5.2db pb_a6.2db pb_a7.2db pb_a8.2db pb_a9.2db pb_a10.2db pb_a11.2db pb_a12.2db pb_a13.2db pb_a14.2db pb_a15.2db pb_a16.2db Save the BNK after replacing the 16 files inside Stop to watch the ladies, or continue the race? The goods: http://www.filefront.com/15549885/Carda%27s%20TDU%20Billboards%20V1.00.zip Thanks to Jeffrey and DJEY for making TDU modding possible. Also available in this forum part is the tutorial how to create your own Billboards. Greets, Carda Editor Notes: My mods are based on the public and free use principle I will not allow my products to be used in commercial products I have no problem if you edit my mods and release it for free use IF you give me the credits for origional design.
  6. Yeah, how to create your own billboards! It's been tricky finding out how to do it and more difficult will be reproducing my first result and writing it in a tutorial. So far I found 16 shiny billboard adds in the CommonWorld.Bnk and the CommonWorldDiv2.Bnk. (pb_a1.2db to pb_a16.2db) What to know about the difference between CommonWorld.bnk and CommonWorldDiv2.bnk? *) CommonWorld.bnk has all the .BMP pictures in high resolution. *) CommonWorldDiv2.bnk has the same pictures but in a lower resolution. When editing a file out one of these 2 banks, you need to edit the same file from the other bank as well. What do you need: A lot really. *) Adobe Photoshop (no can do without) *) The NVidia public Plugin for Adobe Photoshop (see my KM/H roadsign post for the link) *) MS-Paint but that's standard *) DJEY TDU Modding Tools (no modding without this one) Here goes: The billboards are called pb_a1.2db to pb_a16.2db in Commonworld.bnk 1) Load the extracted and then from .2DB converted .DDS billboard file (great work here by TDU Modding Tools) into Photoshop. Load it with these settings: 2) It will look like this for one of the billboards: 3) Yep. 5 times the same picture, but each time 1/2 the size. The further away you get from the billboard, the smaller picture TDU uses. 4) Copy and paste this picture completely (511x128 pixels) into MS-Paint or any other paint program and proportionally replace all 5 billboards. Each time the one to the right is 50% smaller. (256x128 .. 128 x 64 .. 64 x 32 etc. etc.) 5) Copy your modified billboard completely (511x128 pixels) out of MS-Paint, and paste it into Photoshop over the TDU billboard. Only use PASTE (not paste into or anything, just Paste) 6) Save the .DDS with these settings in photoshop 7) Convert it back with TDU Modding Tools and put it back into the BNK where it belongs. 8) Don't forget you have to work on CommonWorld.bnk and CommonWorldDiv2.bnk as well! Testing: I'm gonna try change that Ammu-Nation billboard following the steps of this tutorial and see if it works. Did exactly each step and I think it works: Keep your eyes on the road!! (used pb_a9.2db billboard in Honolulu) Greets and have fun, Carda
  7. Thank you!! You inspired me to increase the work on the tutorial part.
  8. Welcome: All roadsigns changed into the KM/H roadsigns style. So far created a dutch version, a general version and one for our german friends. Finished the work on each and every 2D roadsign (just 1 roadsign, here the highway roadsign with the exit ramp info under it) German version V1.03 (maps file used for 3D objects) Thanks to VanquishHH I changed it from Abfahrt to Ausfahrt :thumbsup: Dutch version V1.03 (maps file used for 3D objects) No language used version V1.03 (maps file used for 3D objects) NL Version: v1.01 All roadsigns http://www.filefront.com/15559153/TDU%20Roadsigns%20Euro%20Mod_NL%20V1.01.zip v1.02 All roadsigns in version 1.02 http://www.filefront.com/15560169/TDU%20Roadsigns%20Euro%20Mod_NL%20V1.02.zip v1.03 All roadsigns in version 1.03 (Final Version) http://www.filefront.com/15564521/TDU%20Roadsigns%20Euro%20Mod_NL%20V1.03.zip German Version: v1.00 All roadsigns http://www.filefront.com/15558351/TDU%20Roadsigns%20Euro%20Mod_D%20V1.00.zip v1.02 All roadsigns in version 1.02 http://www.filefront.com/15560197/TDU%20Roadsigns%20Euro%20Mod_D%20V1.02.zip v1.03 All roadsigns in version 1.03 (Final Version) http://www.filefront.com/15564163/TDU%20Roadsigns%20Euro%20Mod_D%20V1.03.zip No language version: V1.00 All roadsigns http://www.filefront.com/15558429/TDU%20Roadsigns%20Euro%20Mod%20V1.00.zip V1.02 All roadsigns in version 1.02 http://www.filefront.com/15560219/TDU%20Roadsigns%20Euro%20Mod%20V1.02.zip V1.03 All roadsigns in version 1.03 (Final Version) http://www.filefront.com/15564339/TDU%20Roadsigns%20Euro%20Mod%20V1.03.zip Patches: NL v1.01 to v1.02 Patch (If you already installed 1.01) http://www.filefront.com/15560187/TDU%20Roadsigns%20Euro%20Mod_NL%20V1.02%20Update.zip NL v1.01 or v1.02 to v1.03 Patch (If you already installed v1.01 or v1.02) http://www.filefront.com/15564531/TDU%20Roadsigns%20Euro%20Mod_NL%20V1.03%20Update.zip German v1.00 to v1.02 Patch (If you already installed v1.00) http://www.filefront.com/15560207/TDU%20Roadsigns%20Euro%20Mod_D%20V1.02%20Update.zip German v1.00 or v1.02 to v1.03 Patch (If you already installed v1.00 or v1.02) http://www.filefront.com/15564175/TDU%20Roadsigns%20Euro%20Mod_D%20V1.03%20Update.zip No language v1.00 to v1.02 Patch (If you already installed v1.00) http://www.filefront.com/15560225/TDU%20Roadsigns%20Euro%20Mod%20V1.02%20Update.zip No language v1.00 or v1.02 to v1.03 Patch (If you already installed v1.00 or v1.02) http://www.filefront.com/15564353/TDU%20Roadsigns%20Euro%20Mod%20V1.03%20Update.zip How to install: No auto-installer (yet). Manually replace the files in CommonWorld.Bnk and CommonWorldDiv2.Bnk with the files from my zip. Don't forget to backup the CommonWorld and CommonworldDiv2 first! rs_arn_impos_h-i.2db rs_da_h-i.2db rs_db_h-i.2db rs_dc_h-i.2db rs_dd_h-i.2db rs_de_h-i.2db rs_df_h-i.2db rs_ex_h-i.2db rs_hnj_h-i.2db rs_impos_h-i.2db rs_in_impos_h-i.2db rs_maps.2db <click SAVE .BNK and do the same with CommonWorldDiv2.Bnk> Version 1.3 Final German Version Version 1.3 Final German Version The End Thanks to Jeffrey and DJEY for making my TDU modding possible. Have fun, Carda Editor Notes: My mods are based on the public and free use principle I will not allow my products to be used in commercial products I have no problem if you edit my mods and release it for free use IF you give me the credits for origional design.
  9. Ingame the traffic drives around the speed as used in these KM/hour plates. Only on the highway they drive a bit faster 120~140. So maybe changing the signs of 120 to 140 will be a bit better?
  10. An auto installer would make it much more easy for the players to install, thanks!! If you have a clear readme with it how to use it, it would be lovely. Can I also use it for the License plates please?
  11. So many mods I didn't discover before.... thank you for the cool clothes!
  12. First work on the highway signs (ANWB, The Netherlands style): Hawaii just became a dutch colony: When changing the style of the board, all boards become that style. As well the ones in town. So it's the big arrow on ALL plates or none. (first version had arrow facing down and thats very unrealistic on town boards). The text of locations and the distance of all the locations (in this example 1 KM for each) are real time calculated by TDU and NOT changable for each plate. German styled (old version arrow pointing down. Looks very good on highways but not on townboards so have to turn it upwards as well) Ofcourse these signs come optional to the KM/h roadsigns. Also this mod isn't finished yet. I still have to redo the long distance versions of the highway plates.
  13. It's time to mod the roadsigns from MPH to KM/H. All roadsigns stay US styled, only the MPH roadsigns are changed in this mod. After searching all the files I finally found the needed files to change the roadsigns with the speed restrictions. It wasn't easy like copy / paste as I presumed at forehand. The roadsigns also come in 2D objects (TDU displays the 2D object roadsign when it is a long distance from the player). And so I had to edit the 2D objects too. Entering the roads outside the city. Traffic goes around 80KM/Hour Entering the Highway. Traffic goes around 120KM/Hour Entering towns / cities Updated in version 1.01: Medium and low detailed video setting alpha channels on long distance 2D objects now 100% working. (high video setting already did) Download the TDU KM/H roadsigns mod here TDU Roadsigns Version 1.01 (with working alpha channels on all graphic settings) http://www.filefront.com/15541085/TDU%20Roadsigns%20Mod%20KMH%20V1.01.zip TDU Roadsigns Version 1.02: *) fixed a maybe low video setting bug in CommonWorldDiv2.Bnk file *) 120KM/H roadsign became 140KM/H (adjusted to common traffic speeds) *) 50KM/H roadsign became 60KM/H (adjusted to common traffic speeds) http://www.filefront.com/15545589/TDU%20Roadsigns%20Mod%20KMH%20-%20V1.02.zip ------------------------------------------------------------------------- For those who want to mod themselves: The 2D objects for a single type of roadsign. 4 different sizes with each 7 visable signs turned from left to right. 1bits alpha channel. (Also high video setting use 2D objects in a distance, in contruary what I said earlier...) Save the picture with the long distance 2D roadsigns in this shown configuration or you will get problems with mipmaps & bumpmaps & color depth & resolution. Used for this is Adobe Photoshop with the plugin from NVidia. (Public NVidia plugin for Photoshop http://developer.nvidia.com/object/photoshop_dds_plugins.html) When saved with this setting, Alpha Channel and color depth give no more problems. The Maps picture can be converted from .BMP to DDS with this setting in DXTBmp (freeware) ------------------------------------------------------------------------- How to installl: There is no auto-installer (yet) FIRST MAKE A BACKUP OF YOUR COMMONWORLD.BNK AND COMMONWORLDDIV2.BNK (these 2 files are located in \\Testdrive Unlimited\Euro\Bnk\Level\Hawai) Inside \\Testdrive Unlimited\Euro\Bnk\Level\Hawai\CommonWorld.BNK replace two files with the extracted files out of my CommonWorld folder: *) rs_impos_h-i.2db *) rs_maps.2db Save the BNK after replacing the 2 files inside Inside \\Testdrive Unlimited\Euro\Bnk\Level\Hawai\CommonWorldDiv2.BNK replace two files with the extracted files out of my CommonworldDiv2 folder: *) rs_impos_h-i.2db *) rs_maps.2db Save the BNK after replacing the 2 files inside ----------------------------------------------------------------------- Thanks to Jeffrey and DJEY for making my TDU modding possible. Greets, Carda Editor Notes: My mods are based on the public and free use principle I will not allow my products to be used in commercial products I have no problem if you edit my mods and release it for free use IF you give me the credits for origional design.
  14. Thanks again Carlos! I read your post #5 a few times and can you please tell me how you got the millionaire challenge changed? So far I think you edited the data_dfe file that stands for the millionaire race and then started the game? If this is true I have to create my races in *.IGE and data_dfe format for both versions to solve this? Thanks :thumbsup: Great help and so quick response AGAIN
  15. All those lucky guys with their optimal internet connection are able to form their own clubs and have great races. It's time we single players get ourselves a club too. Ofcourse we won't be able to compete directly against eachother but we can try beat eachothers time still. Welcome to: All single players are invited and you won't need any form of application here. We can do standard TDU time challenges and write down what car is used and your best time so far with what car so someone else can try beat that time. I'm gonna try find a good race to start with, or if you already have one with a record time, don't hestitate to post. -------------------------------------------------------- Lone Wolves Challenges #1: It's a custom created time challenge (so if you don't like to mod, skip this one) Distance: 42+ KM Car restricted: Jaguar XKL Coupe Tuner car: No Coded the challenge to restrict player for: Driving Assistance Off No Traffic involved To install, please check your Testdrive\Euro\Bnk folder: *) If you already have a folder IGE there, please copy the TSFE0045.IGE from my zip to Testdrive\Euro\Bnk\IGE and you will have our first challenge installed (100% guarentee it will work) *) If you dont have the folder Testdrive\Euro\Bnk\IGE installed, you need to copy the data_dfe file from my zip into Testdrive\Data_DFE (we think this is the solution to this versions of TDU) Download the lone wolves challenge #1 (TSFE0045.IGE and the DATA_DFE file): http://www.filefront.com/15531363/Lone%20Wolf%20Challenge%20One.zip Map of the race: First part long straits with a few tight corners, second part up and down the mountain, last part long straits with a few deadly corners. Race info: Start location on TDU map: My fastest time so far. Started with 14:58 and got less each time. --------------------------------------------------------------- Lone wolf Challenge #2 (standard TDU time challenge) What's the race called in TDU? - The road to victory Where about is the start location in the TDU map? - Southeast on the island What's the distance? - 15.9 KM What car did you use? - Jaguar XKL Coupe Did you tune the car and how many tunings on it? - No, 0 tunings What's your best time so far? - 05:28"98 with 05"86 penalty makes 05:34"84 ---------------------------------------------------------------------- Want to add a time challenge from TDU? Please don't forget to give us the following information: What's the race called in TDU? Where about is the start location in the TDU map? What's the distance? What car did you use? Did you tune the car and how many tunings on it? What's your best time so far? Greets and available to all members, (note to moderators: this ain't my signature so its ok in this size :twisted: Ofcourse I'm very glad with your service of hosting this great forum! :thumbsup:)
  16. Today I received this message (you have no idea how fast i pressed the <printscreen> button): :excited::excited::excited: I know some of you have this on a single car, but the first time feels like gold!
  17. You might also need DJEY magic map installed for custom vehicles to work. But only the magic map for your installed version of TDU will work. So if you have unpatched start looking for DJEY magic map for 1.66a (i think). If it's fully patched to 1.67d ofcourse you need DJEY magic map for 1.67d and so on. If that custom car replaces a car from the 1.67 car pack you indeed need that one too first, like Viper1 mentioned. Greets, Carda
  18. Great remark here by Fredotel! In the Euro\Bnk\FrontEnd\AllRes\MapScreens\IGE are the races too!! These files are packed into BNK files and are very worth extracting and taking a look at. I have a feeling the true races are stored here! BTW, the millionairre race is called RSFE0009.IGE for me. In data_dfe it's (hold on to your socks): DATA_DFE_14A46FF2D71C3E3073724055E0EE4EEB. If you have the tdu/euro/bnk/IGE folder with the RSFE0009.IGE, only change the IGE file. If you do not have the IGE folder inside the tdu/euro/bnk, I think you need to change the data_dfe file, but of that I am not sure... (BTW did you know this race was created by a Frenchman? It's origional name (you can look this up with a hexeditor) is Challenge de Milliardaire.) @ Carlosvega: Without your testing this never would have been solved (if ever). Thank you very much for the detailed test report. At the moment you're the only one with the no IGE folder version who likes to test this. @ Djey: Thank you for being interesting in this topic. Your experience into modding TDU exceeds mine by a long shot and maybe one day you will have an idea how to solve this so we know what files exactly to replace for ALL versions of TDU. (because the versions with the folder Program Files\Testdrive Unlimited\Euro\Bnk\IGE already have no problem being modded for other races. Lets now extract those BNK files in Euro\Bnk\FrontEnd\AllRes\MapScreens\IGE and have a closer look. ------------------------------------------------------------------------------ These files don't have anything to do with waypoints... It's the race .BMP that is being showed when hovering the mouse over the start location when in the map mode of TDU. Now I remember Caslosvega being able once to adjust the millionairs race, no? Let's check again what file he adjusted for doing that. (checked his post and I think he edited the file in data_dfe what worked for one day and then resetted?). Why didn't replacing the DATA_DFE_DBEA71F8A00382D277A4244D873052F7 file for TSFE0045.IGE work too then? Some stuff to think about for the next days... (Hmm after an hour I came up with this maybe solution for the Carlos version... Start TDU offline ofcourse and when IN the game do ALT+TAB and replace the file in the data_dfe with my downloaded DATA_DFE_DBEA71F8A00382D277A4244D873052F7 file. I can edit my IGE files without problem when the game is running in the background. TDU loads the file each time again when you start the race fromout the map and will not cache it. If that won't work maybe it's needed to 1) Start game offline, and continue until you are inside your car of the account you wanne use. 2) Alt+tab to windows 3) Replace the file in data_dfe with the extracted file from: http://www.filefront.com/15519495/data_dfe_dbea71f8a00382d277a4244d873052f7.zip 4) Create the folder \\Test Drive Unlimited\Euro\Bnk\IGE (not in the savegame but in the real game) 5) Put the extracted race from: http://www.filefront.com/15507267/TSFE0045%28test%29.zip inside that created \\Test Drive Unlimited\Euro\Bnk\IGE folder 6) Back to the game with alt+tab and after replacing the files, open or RE-open the map (M) 7) Hover above the startlocation: Lets hope this time you see the Jaguar as restricted in my 37KM+ time challenge. For the versions with Test Drive Unlimited\Euro\Bnk\IGE already installed, you only have to replace the TSFE0045.IGE and you're set. Messing with the data_dfe folder is NOT needed. This can be done before starting the game (no need to use the alt-tab fuzz). We only need to solve this for the versions that don't use the IGE folder for their waypoint information. Again, thank you all for your great help so far and the interest to finally be able to create racepacks with or without bots that work for everyone. :thumbsup:
  19. Thank you for trying! Partly the test was a bit for my own good too... It seems the version without the IGE folder needs another way to be modded and so my current released racepacks won't work with your version of TDU either (the version without the Program Files\Test Drive Unlimited\Euro\Bnk\IGE folder. My version luckely also has that data_dfe folder and the races are there for me as well. I'm gonna try connect what file in data_dfe stands for what IGE file. found it: TSFE0045.IGE = My first race = DATA_DFE_DBEA71F8A00382D277A4244D873052F7 (if you don't have the IGE folder, do you have this file in the data_dfe folder?) First glance at the DATA_DFE_DBEA71F8A00382D277A4244D873052F7 file reveals that it's an exact match of the origional TSFE00045.IGE file. So ofcourse the next step is to copy the TSFE0045.IGE file over the DATA_DFE_DBEA71F8A00382D277A4244D873052F7 file. If you are willing to do one more test please? Make a copy of your data_dfe folder and replace the DATA_DFE_DBEA71F8A00382D277A4244D873052F7 file in your data_dfe folder with the file I will put the link to below. http://www.filefront.com/15519495/data_dfe_dbea71f8a00382d277a4244d873052f7.zip If windows states: Do you want to overwrite old file, I think we have Bingo! Make sure you're not connected to TDU server and hover the mouse over the startlocation for TSFE0045 (race 1). I hope this time you get the to Jaguar restricted time challenge of 37+ KM. I hope this works cause I haven't found a solution to create racepacks for the TDU version(s) without IGE folder.
  20. You need Jeffrey's BNK editor or any other bnk editor. 1) Make a copy of Testdrive\Euro\Bnk\Vehicules\Common_Car.bnk 2) Start the BNK editor and with it, open TestDrive\Euro\Bnk\Vehicules\Common_car.bnk and replace the plate.2db and ws_plate.2db inside. Don't forget to click the 'Save BNK' button after changing the 2db files.
  21. Downloaded and using it now with much pleasure! Thank you very much 831!
  22. Sure, will be great fun to make. I'll get to your belgium plate next. So far I came up with this: But as this is a custom plate and not really TDU© based, I'll post the continuation in my other post (called carda's finished custom plates)
  23. I installed the BMW today and tried a few sound mods for this car and this one is da best in audio quality. No oversampling, no 'two engines' sound when accelerating, and releasing the throttle gives a natural sound too! Next time when I look for a custom car sound, I'll check yours first m8! Greets from Holland, Carda
  24. Try the following please (tested with 1.66a and 1.67d patches and works) First download this TSFE0045.IGE file http://www.filefront.com/15507267/TSFE0045%28test%29.zip 1) Create a folder called IGE in the folder TestDrive\Euro\Bnk if it does not exist (NOT the savegame folder, but the real TDU folder) 2) Copy the TSFE0045.IGE from the zip above into the created or existing Testdrive\Euro\Bnk\IGE folder and overwrite old file if it exists 3) Make sure you're not connected to the tdu server 4) Races in the folder IGE will override the normal testdrive races in the data_dfe folder 5) When TDU is started go to the gamemap and hover above the raceicon shown in the picture below. It will show my created race for Jaguar Restricted cars and the distance too. If this works, you now also can make your own custom races with the templates you downloaded in the tutorial above. Just make sure you're not connected to TDU and the game will use its Euro/Bnk/IGE folder to override the data_dfe folder! Hovering above the race location on the map reveales the new race data. Good luck! Carda
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