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Milli

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Everything posted by Milli

  1. I believe he wants to know how i did a "body swap" when you tune a car. Later i will explain, but i am not home yet. Same goes for try fix a few of the bugs already pointed.
  2. Ahmed, i asked Sourkho one month ago, because i've found him on TDU and he kept telling me about his mods. I humble said, well, how could you help me with it? Add me on facebook so we can talk and work this out. And so he did. We talked, he sent a few mods, but then he accused me of being a moderator here in turboduck, which i denied. He then said i am a supporter and turboduck is a poop forum. He then said he knew i couldn't be trusted and i didn't deserve his mods. After he said that, i decided to not add his mods then, if i don't deserve, his mods don't deserve to be in this pack, which was created for the fun of playing TDU. I don't set rules of use, rules of sharing and neither rules of modding. Because this pack is not mine, it's ours. It's for the community. It is mine, yours and everybody else who just wants to play the game. As a mere reason i am the one who made it, because i know how to do it, and it pleases me to see that some people enjoy it. That is what i wanted. People to enjoy the better game that i, and all the other modders made possible. I am trying to offer the best i can with support and fixing the bugs you guys are reporting here. So, again i will say this, but i won't go running around behind someone who was extremelly rude to me and this whole community because of his mods, because we actually don't need them. And if you don't believe me and want a proof of what i am saying, i still have the whole Facebook conversation.
  3. Well Ahmed, you just broke his dictator rule about not sharing images before talk to the master. Also, do not change his so precious game. It is the rule. :lol:
  4. Yes will be bugged in bots too. The mod is missing a file to fix that, as Zoqqer thought it wasn't important. He deleted it.
  5. Those are Sourkho mods. A member that has been banned in this forum, and on top of that, he was very arrogant with me when i was making this pack and talked with him about it. Saying i don't deserve his so precious mods. So, i made sure to keep his mods out. Which, by the way, are mostly stolen or open mods from other modders. So, yeah, no mods from him.
  6. So did i. Picked the best i could find. If you dislike it, feel free to replace it.
  7. Not bots, but other players aswell. Anyone using an aventador that os not you, gets such bug. And traffic might be connection issues. As i didn't change that.
  8. Swap only the interior of a mod won't work. They don't fit and things might be missing. If you want to use Zoqqer's one, it is exactly that one that has this driver bug. Coupe and roadster. When you drive you don't see it, but as soon as you see someone using it aswell, you will see the driver going through the roof all twisted up. A simple way to find which file the car uses is, copy it's number id. Can be found in TDU PE. And search that number in the database, via modding tools. Edit: because i am not home now, so i can't check for you.
  9. Aventador is from a previous pack, and the avent_rst is a car that did not work. The 3D model had a problem when you see other people using it. The driver were flying off the car, all twisted. So, i decided to remove this car. Even though his file and slot is sort of active.
  10. The Regera has 1 gear in real life. It is called Direct Drive.
  11. Without the hotfix, many races with bots will crash. That is a known issue, as i said and already made a fix for it. Your specific case, i will take a closer look as soon as i can. Because it simply makes no sense that the hotfix crash your game and not other people's. It is the same db.bnk, if it works in one, it should work in all them. But it is a known issue. Without the hotfix v1.1, the game WILL crash in races with bots.
  12. If you made a backup, which you should have, just put back the file called weather.ini to your game. It is located at: euro/bnk/fx
  13. Sent a PM. And dude, i don't make mods. I didn't made that Porsche. Someone converted it from Forza. So, if you want to complain, go to Turn 10 and tell them that they're wrong. Simple as that. Edit: 911 SC Download Speedester Download I got them from here. As you can see, it says 911 SC and 1993 Speedester. And yes, you're correct, seems that the 911 SC was only made in the 930 generation, but what should i do? Rename it even though it has a 911 SC badge? Remove the car even though it's a cool one? Really... i have no idea why so much fuss about it.
  14. He can always download mine, as the link is open to public and see himself if i did forgot a lot of things.
  15. I will be clear. V1.03 is the pack. There is not a hotfix v1.03. I've uploaded a hotfix, and it was the v1.0. It was only a db.bnk. now, i've uploaded a hotfix v1.1, it has a db.bnk file, and a few others, such as updated 550_A.bnk and EB110.bnk. Is that the hotfix you have? The one with 550_A and EB110? If not then it is not the latest. Also, just to make it clear to you, 964 is actually the generation model. Porsche 911 (930) Porsche 911 (964) Porsche 911 (993) Porsche 911 (996) Porsche 911 (997) Porsche 911 (991). So, a Porsche 911SC is a Porsche 911 (964). It sure has 911 lights, because it is a 911. Porsche's 964 number is like BMW's E46. E92 for example. Toyota's A70, A80 and so on.
  16. Did you downloaded the most recent hotfix? Try download it again. Seems like you have the hotfix 1.0, and not the 1.1, which fixes the bots and the crashes. The Porsche 911 Speedester was sold in early 90's, like 91. So, it's not really a 80's vehicle. (Plus, the classic Porsche dealer is full... ) And on top of that, in the game Need For Speed Porsche Unleashed, the Speedester was sold only in "modern era". :lol: And say what about the 911 SC?
  17. Yup. I mean, think about it... these cars are almost 30 years old. They are classics already. :lol:
  18. I did G class as cars below 1989. :lol: Whatever they performance. If it's older than 1989, it's a G-Class. --- Post Updated --- Glad to know you got it working! :D
  19. Each car use a slot. A space. Custom Slot is the Custom Car. Which i already explained here. So, 470 vehicles. + 10 to be replaced, edited, customized by you in case you want to install a mod yourself. And it's great. If you want to use the other pack because of the car count, feel free. I am not in a competition about which one has more cars. :) All i know is, the cars i've added, i tried to add them properlly, with attention to detail, as even correct color names. A Toyota Supra in Rennasseice Red, Bugatti EB110 in Bugatti Blue, Subaru in WR Blue Mica... But again, that is up to you. Feel free to use your facebook car pack.
  20. 470 vehicles + 10 custom slots. So, total of 480 cars. Edit: Docent, yes, it will show up in Class E races. Yes. Also, that's a fast Class E car, it can hit over 270 without tune. :lol:
  21. It helped me to fix an issue with the EB110, for Ultra Community Pack. It is indeed useful. :lol: And it sure will help with other cars.
  22. Don't forget to download the latest hotfix, it fixes the races, so you won't have the game crashing. Yes, sadly each update on DB.bnk resets it. As i said, it is responsible for all that. What you can do with TDU PE is "export" your settings. Just press ctrl+e and it will export your physics, already with the correct name. And can import it afterwards via TDU PE. Which can save you a lot of time. And yes, i saw the pink bro thing aswell. :lol:
  23. Some classic cars have more than 1 wheel choice. They appear at random. So, you must constantly keep checking them to see which rim you like most. Not all them have rim choices, but the Porsches certainly do, i can assure you that. 959 has like, 8 rims, i believe. And i am not a dude, i lack a male genitalia. :lol: Why do you think my name in this forum is pink?
  24. Because DB.bnk is an encrypted file, not folder. And this file, (DB.bnk) is a group of many also encrypted .db files, like, CarPhysicsData.db, Bots.db, CarPacks.db, CarRims.db, Rims.db, CarColors.db. DB.bnk is responsible for all the coding and information about TDU vehicles. Normally what makes the incoherence between car packs, my pack and Patch 2.00 is exactly the db.bnk. And if it has any error, the game won't even start. To edit, or get access to CarPhysicsData.db you must do a couple of steps before. Open TDU Modding Tools, and set the view to advanced. Then click: File Browser In the left part, in that list, choose Database. Now, in the right part, a few files will show up, including DB.bnk. Click on it. The right lower part, will be there many db files, like Bots.db, CarRims.db and CarPhysicsData.db Select the ones you want to edit. Extract them. Now, with TDU UT, which is a Djey's tool, drag those extracted .db files to TDUUT.exe. They should become a notepad file. Now you have access, edit it, save, drag it again, so it backs on being a .db file. In modding tools again, select the file you extracted, but this time you should click, replace -> Keep Name. And voilá, if it's all right, the game should work and you successfully edited your DB.bnk. Although, if you just want to edit car physics, i recommend you to use TDU PE instead, which makes it all easier. Edit: And that is the process i did a lot of times to add all these cars. Edited a lot of .db files.
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