Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Milli

Administrators
  • Posts

    6,569
  • Joined

  • Last visited

  • Days Won

    327

Reputation Activity

  1. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I've tested the fuel tank capacity. It's about 210km (130 miles) long.
     
    I had to drive around the insland, to unlock all the roads, took that as an opportunity to test. So, i drove all the time under 3000rpm, which in 6th gear gave me the avarage speed of 120km/h (74mph)... I did not went over that speed, maybe by one or two miles for a few seconds, and the full tank allowed me to drive exactly 208,3 km (129,4 miles).
     
    With a Saturn Sky, i think that's too little. :lol: No wonder that when you floor it you can only drive for about 80km. I think make it the double would be enough, like, the drain speed 50% of what it is now.
     
    And here is a photo taken while doing the testing. :lol:
     

  2. Like
    Milli got a reaction from SDX in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  3. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    DarkAvenger is kicking again! I must say, thanks again guys, for this brilliant work on putting TDU online again. ;)
     

    Loving the Del Sol (Saturn Sky) Combat! :D
  4. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Edit: This ^ :lol:
     

     
    I believe that happend due incoherence between players when it's about traffic files. Some people disable them, some people change them, and when they're all together in one session, the game get's confused.
  5. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Mine is green, which is weird, but awesome. :lol: Later i take a photo of it.
     

    I don't think Ferrari lost it's Ferrari-ness, it just got modern as the years passed by, but i do prefer the 90's and about. 456, 550, 355, 348, 512, 360... :drool:
  6. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Yes, i love the 456. I even have a 1/18 scale model of it. :D
  7. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Edit the models is possible. Time consuming, but possible. Now, to make blinkers work, i think the hardest part is edit the game codes and etc.
  8. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Read the thread, it's been said quite few times. And probably it's on the readme file.
  9. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    #TDUwillbebacklikeaphoenixbutbetterthaneverbecauseitsafabulousgame
  10. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    It's common forum knowledge that it's not cool to bump really old posts. :)
  11. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Hahaha hide it inside the car is really clever, i must say.
  12. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Actually, in TDU you could win a lot of money without cheat. I sold a couple of cars for 9.999.000. Just put a Mustang for sale there, and someone who cheated, bought it. :lol:
  13. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I am not sure if anyone understood, but what i made would use both versions, the analogic when you have the analogic huds, and the digital would only be there when you use cockpit view.
     
    And that one is good Johny46, problem is, how it would look like when you're using the cockpit view? ;) :lol:
     
    Edit: This is something i thought now... square huds... :hmmm:

     
    We must think about all the kinds of huds... and this one is something i didn't think of untill now.
  14. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Guys, pay for fuel in TDU would be more symbolic than anything, people have millions in the game... :rolleyes:
  15. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    But they're so cute! :lol:
     
    Like a real car! Look:

     
    :lol:
  16. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Thanks guys! :D
     
    And you mean more like this?
     

     

  17. Thanks
    Milli got a reaction from muscl3 in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  18. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    2nd thought about the digital (cockpit) one:
     

    Link
     

     

  19. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Sent a PM for you Speeder. :lol:
     
    Edit: Not sure if i can post what i made here. Sorry guys.
     
    Edit2: Well, we all know that there will be fuel system, and we all know that Speeder asked for help with it. I don't know if mine will be approved, but what i've done so far, is this one here:
     

    How it works. (If gif doesn't work, click here.
     
    In game photoshop made: (Images took from Google)
     

    Bumper camera
     

    Cockpit camera
     

    Chase camera
     
    Feel free to give some feedback. ;)
  20. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Good luck trying to find a rwd street car that does 0-400 in less than 15 seconds. :lol:
  21. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I think you should wait for the public release before buy a new wheel, so you can test it yourself, have more info about it and talk with a way bigger larger number of people. ;)
     

    Oh yes, the S7 is stupid, and that has nothing to do with being "able to handle this devil" or not. The S7 is stupid because it's massive unrealistic acceleration.
     
    And i will save the comment about your gauges to myself. :lol:
  22. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    What dispute? There never was a dispute because the Corvette is clearly better. No discussion or doubt about that. :lol:
     
    Edit: And i've been here since 2010, never left or stopped posting. Just take a look at my post count.
  23. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Those videos are honestly throwing me into a really strong mental flashback. I am literally remembering the countless hours i've spent in TDU, all the fun and all the people i've met there... it's beautiful.
     
    This project is simply gold, and i am really glad it's happening, and to make it even better, i am really glad that it is happening here, the most dedicated to TDU website i know, won't be bold to say over the internet, because there's a lot that i don't know, but it's just awesome that you guys and all the people involved in this project is doing here!
     
    And as many people around here, i am so waiting... for it to be released, and of course, i also have my questions, but i won't make them for now, because you guys are already getting bombed enough. :lol:
     
    Keep the good work, keep us updated, please! And i am really grateful for all the work and time spent on this project that is pure... love.
     
    #igotemotionaloveragamesowhat #TDUwillbeupagainlikeaphoenix
  24. Like
    Milli got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Playing since the release date and never played online? :susp:
  25. Like
    Milli got a reaction from Eliezer in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
×
×
  • Create New...