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CLR-GTR

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Everything posted by CLR-GTR

  1. I'm using Opera too. Very very fast compared to IE, crashes far less often and sofar the only downside is that some stuff not always works (plugin features of specific sites) and that sometimes it messes with the | in some textboxes.
  2. I don't want all cars of the first game. Almost all are outdated and have been succeeded by much better versions (LP640, 63AMG instead of 55, etc etc).
  3. To be exact, the name and email you filled in on the beta form, but those should match the TDU2.com details.
  4. UPDATE AGAIN: I tried again, the address seems to work! Now I don't know if EVERYBODY received the ingame message, be sure to check it.
  5. That's what I already thought yes, a premature release whereas Eden is not yet finished setting everything up, including the inbox (that will be flooded with ZOMGZOMGZOMG I CAN HAZ BETA PLS sort of messages).
  6. You request/demand/order, we deliver:
  7. UPDATE: Through the TDU1 ingame newsfunction, a message has been sent asking to email a username and emailaddress which you filled in on the TDU2 beta application form. I don't know exactly where this will lead to, but sofar it seems the emailaddress is not reachable. I also sent an email to it and got a Recipient Unknown message *Gmail*.
  8. No Dodge Tomahawk in it? :p
  9. Blueprints indeed serve mainly to model the actual car shown on them. I believe you want to edit a few parts and NOT model the entire thing yourself first, then you should look at finding the meshes (3d models). You could try to find and download such a model and then edit the parts you want to change. Perhaps you can even find a plug-in to import the R34 of TDU1, I know there is a 3ds max plug-in made by Vagos I think for importing TDU cars, I used it several times.

  10. My new desktop, maybe I have to try the other 9 paints of the car too on either white or black background. Anyways, at this moment:
  11. I find polymodelling the best. You make a small plane/polygon and you shift+drag the edges and move the vertices until they match the car's shape. You won't have to use polymodelling for everything, some simple stuff like rearwings are simple enough to make with boxshapes etc. Box modelling is good especially for beginning people, but eventually you'll have to leave it as it won't give as good results and freedom as the other methods. I believe NURBS is quite hard to learn, I never tried it myself. http://www.smcars.net/forums/nissan-datsun-infiniti/9088-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/5651-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/4415-nissan-skyline-r34-gt-r-v-spec.html These 3 topics have blueprints of that R34 V-spec. They are attachments though, if you're not a member I believe you can't see them. If you need them I can send them to you.

  12. You can make it as difficult as you want. My Merc is difficult in the way that it has much detail, and I often make stuff (both 2D as 3D) from scratch, like the warning decal for the radiator fan, or all the icons of the buttons inside the car that have to light up in dark scenes. If you start with a car I'd first say to do one with a rather simple design, and forget about the interior, you can make interiors later on. Be sure that you look closely how to set up blueprints if you try to model an existing car. Blueprints are known to sometimes not allign correctly with each other. Other than this, well, there are lots of ways to make a car. Boxmodelling, NURBS, polymodelling... Just try some out, search some tutorials, and don't throw it away if it doesn't work. Modelling takes time and eventually you'll have to redo some stuff, but the result will be worth it.

  13. When will the G-forces suit be selectable on the optionlist?
  14. Why that much F1's? I bet they differ hardly anything, especially those 3 GTR's... And I already thought it was too much in TDU1, I think the F1, F1 GT and F1 LM are good enough.
  15. Lotus Esprit S3 with Audi rims ;)
  16. Ah ye, wasn't that where he mentioned HIS S2000? :lol:
  17. Boatos? That is not ''Boats'' I assume? :p Hm, S2000, modern Mustang and a 60's Fastback Mustang...
  18. I only know one thing about BADNED... ...he ain't showing up. :p
  19. Well it also depends on the government, here in Holland I think we don't have those either. We're already very very lucky the government takes away a few taxes on electric cars.
  20. Fuel is confirmed, NOT to be in TDU2. If it will get in though by DLC (assuming we can get a couple of hundred of thousand votes for it), then maybe they could go away a bit from reality by giving all fuelstations a recharge pole. Germany has plenty of those.
  21. We really need something specific here. I am still hoping somebody who did the beta can tell his specs, how the game ran, and what will be recommended for medium, high and max settings. Or Eden should tell us which pc's they are using when they display TDU2 somewhere.
  22. Well, Holland lost. Bad game, lots of bad fouls by Holland too.
  23. Okay.. So he might have quite some stuttering then I guess..
  24. It has more GHz than minimum/recommended, but I dunno exactly how much difference a Duo makes compared to a Pentium.
  25. Nobody could moan about bad enginesounds, and it is a sportscar. If cars like the A3 and Elise get in, this one should too. I don't care that much though, they want to put it in, they may put it in.
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