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Knyazev

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Everything posted by Knyazev

  1. Beta-testing #3 started! :) Testing feature "View 2DB file" ... I sent the invite to previous active beta-testers! He is one. :D To participate in this beta-testing you need to write me a PM with subject "beta #3" :) I'm send to you link to download this tool + instructions. :)
  2. Thanks! :) In the next versions I'll try to do this option (MipMap count) in my tool :) Beginning already made! :)
  3. Maybe textures from Euro\Bnk\vehicules\med\*CAR_NAME*_med.bnk file?
  4. I'm using beta 2 now. Open/Unpack/Repack TDU2 *.bnk files works! :) The problem with textures in F430 is not solved. (without editing 2DB files/only repacking *.bnk file)
  5. And thanks you so much for the active beta-testing! :) I'm glad! :D

    1. It's great! :) Thank you very much! :) Soon I'll be do the public release of RC-version of 2DB->DDS->2DB Converter :) Best regards, Knyazev.
    2. I have a problem after repacking BNK file. (in TDUMT II beta 1) See post here (also see posts above and bellow)
    3. Big thanks for active beta-testing! :) Oh, now I fixed some problems with multiple converting. Please, re-download tool :) (same link to download) (Updated 19 October, 2011 - 22:54 PM GMT+2) Sorry.
    4. Problem with repacking the *.bnk file, but not in the tool. Try to repack f430_scuderia.bnk, without converting/editing 2DB files, and you will see a result, how at your screens above. (I checked it!) Original file here: f430_scuderia.rar Original BNK file: Repacked BNK file: (Without texture editing. Only repacking!)
    5. new logs. new exception. Parameter: Count > Requires non-negative number.
    6. My PC freezes, when I try to load a bnk file :\ ( System.OutOfMemoryException ) Logs here:
    7. Thanks. :) Problem with extension. At you .2DB (Upper) Try ".2db" (Lower) extension, and will be work) Fixed! (see your PM)
    8. reventon09 Yes. Same error: This error occurs when I open any file from a folder: "Euro\Bnk\vehicules\high\"
    9. Now it's time for beta-testing #2 ;-) I sent a PM for the first beta-testers with link to new version of my tool with instructions :) Now, tool used "new" method of conversion 2DB files to DDS (with "keep original header" option) Thanks to reventon09 and Djey for the big help :) Comparing in HEX-editor: In game: (other car) * damaged brakelight texture :D
    10. Well :) Public release will be not soon :) maybe after beta-testing #2, maybe after beta-testing #3, I don't know. :) Soon I'll start the beta-testing #2 of 2DB->DDS->2DB Converter :)
    11. Thanks! :) I use only 1st method "keep original header". - Single file conversion: DDS->2DB: done Now I think how to implement the first method in "Multiple file conversion" :) I do it: User must select the folder with original 2DB files. The converted files (*.DDS) must have the same names with original files 2dB, but without file extension. Tool will be check names of all selected DDS files, with names of original 2DB files, without extension. Names of original 2DB files (full paths) can be stored in temporary list, and will be used in conversion proccess DDS->2DB, after convertion - this list will be cleaned. And I will try to sew your libraries in my exe file :) Can I do it? (ILMerge helps me) On output I will have a one exe file :) :) Coming soon... beta 2.
    12. Thanks you :) But I'm using these functions now. Must be the same header in original 2DB file and in edited 2DB file? Right? It's will be work in game? Game be understand a new (edited) header in 2DB file? I'm not modder, I don't know how must be.
    13. Nice. We wait :) Yes, it's not easy. Failed start the first beta of app (problem with DDS>2DB conversion).
    14. Thanks again! :) Failed start the first beta-testing... :\ I'm so sorry. I was very tired of programming and in the first beta version of my app I made ​​a serious error... ( Sorry... To solve this problem, I need some time... A lot of work with "DDS -> 2DB conversion"... I forgot about fields in options of TDUMT 1.61 - DDS->2DB window. They "play" a very important role in DDS->2DB conversion. I also must to think about: how to implement it all in my app, in the next beta... :) Beta-testing closed now!
    15. Oh, Thanks! :) I knew that it field (Keep original file header) must be used. :) Original file header: it's original 2db file from not edited (original) *.bnk file, right? After of rest I will solve this problem :)
    16. Oh, Thanks for the report! :) Which fields in the TDUMT 1.6.1 options you used? Screenshot above.)
    17. reventon09 Thank you for a report about bug! :) I use old TDUMT libraries (from TDUMT 1.14). I will try to do it, that you did, but with new TDUMT lbraries (from TDUMT 1.61) :) 1:34 AM (GMT+2) I have the same problem :( I converted some 2db files using TDUMT 1.16.1 libraries and TDUMT 1.61 program, and I have the same problem with textures... :/ I was saving edited DDS files in DXT1 (no Alpha) and DXT1 (1 bit Alpha) - same problem( // I'm not modder Please, use TDUMT 1.61 and report me about results. Maybe I wrong use a convertion functions. *SCRATCH* Maybe I need to consider these options? I must use them? What fields are required?
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