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DJoyTinnio

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Everything posted by DJoyTinnio

  1. Update of my private message to you. You need bnkfileeditor and an audioprogram. I use audiacity, its free and easy. Open the bnkfileeditor, open the bnkfile of the car in the gamefolder bla bla ( Test Drive Unlimited\Euro\Bnk\Sound\Vehicules ) . Select all , select extract all. All the files now end up in a directory specially made for them in the same directory of the file you opened for being nicely backuped. Leave bnkfileeditor open. Now open audiacity and import the onmid or on5000 file of the extracted backupfiles. Now import your own onmid file too. Compare them. They must be of same lengh. Make your soundline exactly as long as the imported original, and extract it to some folder you can remember. Now highlight bnkfileeditor again. Choose the onmid or on5000 called soundline and click on replace, now choose your own onmid on5000 soundline in your remembered folder. And WAIT 1 sec . It showes you exactly how much smaller or bigger it still is. Make sure that it is at least NOT BIGGER than the original. Make it same size or max it out to be still smaller. It happened a few times to me that the difference was 0 kilobytes from beginning in one try. That's like winning a lottery or a royal flush in poker. Offtopic, ok i continue. Click to replace the file and SAVE EVERYTIME after replacing a single file. There is a save button in upper right. After the first time doing this saving, bnkfileeditor will create a backupfile of the "the car"_audio.bnk in the same folder called "the car"_audio.bnk.bak. Don't mix them up, otherwise you are working on the backupfile hehe. Maybe this happened to you, because you only see that its the bak if you hold the mousearrow over the name and fileinfo pops up, or you open filecharacteristics. Start game. You don't have to restart the game all the annoying time. Just go to garage, there the sound will be actualized EVERY time you leave and come back to it. Means, press windows button to desktop, do audiowork, highlight game again, go to garage, and there the sound is already waiting for you. Enjoy the fun.
  2. Heya, if you cut out the disturbing clicks, be sure to "relengh" the file to its original lengh, otherwise bnkfile editor will fill the lengh that is missing with silence. Thats why you got the instability after removing the clicks i guess. It's not done with removing silence at the end and the beginning. The counts of kilobytes of the modded wave must be identical to the original wave. In Audiacity i zoom very close into the wave and make it as big as possible close before being bigger than the original. Means i try to find the point when the windows explorer tells me the file is bigger than the original kilobytenumber shown in the bnk editor. Then i make it step by step very little shorter till it's a little bit smaller than the original export it and let bnkfile editor replace it. It will fill it with only a few zeros. In my case that made them loops go good. But i will try wavepad to not having that work again. And don't forget to "save" the bnk file in bnk editor after EVERY time replacing a waveline. Replace and save replace and save. Bye :-)
  3. You know what we do after " allow clipping " ? We do the " hard limiter " . So no ear bleeding. All this can cause is a distortion that is sometimes wanted to make a too clean sound more dirty by loudness and not by an effect, wich is more like in real. This way only the loudest parts of a sound are effected and not the hole sound like it would be if you keep it silent and use a distortion tool. If you are still lost about too loud soundmods here a little tip. There is a volume control especially for the motorsound ingame, so why don't you just try this before blaming on people that want to help and you don't know. And who are obviosly spending more time yet modding the game than others playing it. No offensives in that , but the truth. Ok the "sorry" came the "thanks" came, and he still writes the waste time post after over a half year. But, is that really of your business ? And a reason to give advice to "most of the sound modders on this site" like you posted ? I am sound technician so please no argueing about what i know and what i don't. Working with sounds is a huge cosmos no one will ever master to 100% . My advice for you is to come back on earth and get your nose back down from the ceiling. Bye bye
  4. :ty: , i appreciate . And wow , one comment yet after over 222 views so far hehe. I am further improving the two sounds. Not 100% satisfied with it, but it gave me already so much fun, so i think the soon release is ok. Wich version did you like more ? Wish i would have more reactions from the people who watched the video and downloaded the Soundmod. On youtube the same ( i will upload 2 new videos of the mod today ) . No critics ? Can't believe it. Maybe they treat me soft because it is my first released mod. Thanks for that you people out there :-) .
  5. Heya and \,,/(^Ö^)\,,/ from Leipzig Germany. This soundmod is made from this video, https://www.youtube.com/watch?v=3QOCVr6LUCc , and is my first completed and released one. There are 2 versions : ( turbo gt3 version ) http://www.uploadarea.de/upload/y5qbyc9dbmxwj1c71tiys4ae2.html and the ( gt2 version ) http://www.uploadarea.de/upload/ywbgxonba86jtn2yvhi8shvh7.html . ( old turbo gt3 version ) http://www.uploadarea.de/files/ukwxiivji831wec75vsp2shqn.zip ( old gt2 version ) http://www.uploadarea.de/files/93kdlvno3zcjxo9mc4a44f35c.zip . This video here gives a little hearing test possibility of the sound. Don't mind about the little too high sound and some loops hearable. What you download is one step further. I've uploaded a new video last weekend 04.12.2011 . Now the sound of the car in it is exactly what you download in the ( little turbo version ) "at the moment" :-) . Sorry for the too soon videorelease of the one above. Couldn't hold it back anymore because i found it good already. I thank you all for viewing and downloading. Fileplanet says something else because the files where released in 2 other filenumbers before the actual, but, all together it is nearly 200 downloads of this mod out of 550 views (youtube and tduc in addition) in 10 days wich i find amazing. For now , here my "bigthankyou video" . Don't try to drive like this in reality. Enjoy My special thanks to the developers at Atari and Eden for making this extremely wonderful game, it's a milestone. I would have done this earlier but i've never had internet and played the game offline from 2006 to 2009 :-) . Next projects : Porsche RTurbo + RT12, Ferrari Enzo ( + Enzo fxx ), Porsche blackbird, Chevrolet Corvette ZO6, Lamborghini Countach 25 anniversary + Lamborghini Countach LP 500 . Enjoy and regards. Tinnio Heya from DJoyTinnio , this is the update for my Ferrari f430 F1 sound . Both earlier versions had a f456 idle for a strange reason. I don't know why i did this. I guess it was because i didn't have a good file for the f430 at that time and wanted to put something in that sounded ok for the moment. So now i made a realistic stock f430 f1 idle , and tada yiepieayey finally a gt2 idle aswell . This was tricky i can tell. It is not 100 % the real deal but only real sounds are used in my mod and i did my best to get a clean loop out of 2 seconds or so tunetime. I have longer files that loop clean, and there are ways to take a bnk file that has a longer tunetime but i want to keep the original filesize from the game. This has 2 reasons. To compare ( same circumstances like developer ) , and for the players that are using the game without magicmap and stuff. So this mod works with the completely stock game, and without patches. video the f1 idle is made from : , and the one the gt2 idle is made from : You don't need the previous mod for this edit. But i would say try all 4 versions because they are different. I adjusted all tones between offs and ups but left the character the same because people seem to like it. Thanks for the downloads. No thanks for no comments :-) . There is an exception. The F1 version onup sounds different now. It is not gt2 anymore and sounds more like a regular ferrari f430 . I plan to edit this version up part for part so that it is a stock sound in result. Sorry i called it like you can use it for stock and the only difference to the gt2 version was the middle part. Youtube video coming. Good for now. Try and tell. Rename the extracted file to F430_Cpe_audio . Then rename the file with that name in your TDU 1 gamefolder Atari/Test Drive Unlimited/Euro/Bnk/Sound/Vehicules to , f430original or so . Copy the previously extracted and renamed file to Atari/Test Drive Unlimited/Euro/Bnk/Sound/Vehicules folder. Restart game or go ingame garage to update your carsound. One thing left to say. All my mods are and will be selfmade so it is not taking files from other games with permission or even without it. Thats why i say now if you want to edit my mods, use it for a carpackage, or take parts from it for a maybe better soundmod, please ask me for permission before you do so. If you use the mod for making videos or audiosamples, at least say that it is from me. I allways did not like to read this kind of sentences, but now i understand after spending months on only these two versions. This is my very first readme by the way :-) . Enjoy . Tinnio Ich mach das jetzt mal nicht noch alles auf deutsch. Yo, neue soundmod hier ne . Grüße aus Leipzig und viel Spaß damit. Salve :-) Heya und \,,/ (^ Ö ^) \,,/ aus Leipzig. Versucht nicht, in der echten Welt so zu fahren. Diese Soundmod entstand aus diesem Video .: ( http://www.youtube.com/watch?v=3QOCVr6LUCc ), und es ist meine erste fast Fertige :-) und Freigegebene. Es gibt 2 Versionen .: ( Turbo GT3 Version ) , http:// http://www.uploadarea.de/files/ukwxiivji831wec75vsp2shqn.zip und die ( GT2 Version ) , http://www.uploadarea.de/files/93kdlvno3zcjxo9mc4a44f35c.zip Der Sound in diesem Video ist aus der zweiten Entwicklungsphase. Es ist die " kleine Turbo Version " , welche eher zufällig entstand als ich den GT2 Klang mal aus Spaß an die Tonhöhe des Drehzahlmittelbereiches angepasst hatte. Könnt Sie ja für das Serienmodell benutzen. GT2 Töne sind in der zweiten Version hinzugefügt. Beide bei uploadarea.de herunterladen. LINKS oben. Bitte schreibt mir wie es euch gefällt , und was ich noch besser machen kann. Ich hab das jetzt so oft gehört und , nach einer Weile fallen einem gewisse Sachen gar nicht mehr auf, wo jemand Anderes sagen würde, eh was hastn da für Mist gebaut :-) . Vielen Dank an all die Zuschauer und Downloader da Draußen. Fast 200 Downloads und 550 Ansichten insgesamt in zehn Tagen, ich bin erstaunt . Danke an die Entwickler von Atari und Eden für die tolle Umsetzung dieses extrem wunderbaren Spiels, es ist ein Meilenstein. Ich hätte dies bereits eher getan, aber ich hatte zuvor noch kein Internet. Ich spielte das Spiel offline von 2006 bis 2009 :-) . Nächste Projekte: Porsche RTurbo + Porsche RT12, Porsche blackbird, Ferrari Enzo ( + Enzo Fxx ), Chevrolet Corvette Z06, Lamborghini gudntach :-) Countach LP 500, Lamborghini Countach 25. anniversary. Also viel Spaß damit. Grüße , Tinnio
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