Hello guys,
i updated this post some useful instructions. (Sorry, I forgot this topic, but I hope not too late. :) )
This is not real MOD - but useful if you want making first modification of TDU2. - (Maybe need thread move another section in modshop.)
Requirements: unpacked game.
BETTER COLOR
This is easy. Go and find [Euro\Bnk\islands\ibiza\fx\] and [Euro\Bnk\islands\hawai\fx\] folders and swap game_weahters.xmb file.
The results: Ibiza get an "oceanic" (cool), Oahu get a "tropic" (warm) feeling, especially sunset and sundown much-much better as original. (imho)
Okay, here is the next thing:
GRASS Modification
First thing need, a modified Quality_Settings.cpr, we need increase density for proper view.
Here is the example some values changed only in [ENVIRONMENT_QUALITY_LEVEL_2] section - need TDU2 graphic options must be set Enviroment Quality = HIGH - some performance reason why not use Very High settings.
SetDefNbSectors = 12
SETMINNBSECTORS = 12
....
SET_Z_FAR = 60000.0
....
NBELTULTRANEAR = 5000 // Number Of grass blades in ultranear block
NBELTNEAR = 6800
NBELTFAR = 680
....
MAX_GRASS_BILLBOARD_PER_EDGE = 200
(If you want refine values need tdudec decrypt and encrypt cpr file).
Second thing in the both island folders the grasstypes.xml files.
If you edit this files, you can similar change values like TDU1.
Description of some parameters:
BitmapIndex: texture number in tailgrass.bnk - change other, change type. Bitmaps located in tallgrass.bnk-s.
Height: grass height. Be carefull, increase big value may will unplayable offroads.
Width: grass width. I recommend only change height.
UseNoiseScale: if true (1), the grass size variated.
That's all, happy modding :)
Here is an example, (this height is optimized 3rd view - I prefer for cruisin) not perfect but good for starting.
If height is too much for you, edit to what you like :)