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tomsolo

Modders
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Everything posted by tomsolo

  1. The xmb files is a simply xml files just binary format . The main problem - for me - when i play the xmb files: parsing the values: ok, but how to build the right xml structure? Some value seems generated (indexes, classes), some value maybe dummy or constant. Of course, maybe I thought wrong - I'm not a programmer:)
  2. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Im just played with some value, and here few screenshot with modified grass - little rough, but similar TDU1 "djungle" view. If the colors are a bit odd, because it is the Ibiza HDR is set to Oahu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I made a simple video, with refined grass settings: https://www.youtube.com/watch?v=h3j-w-IsIN0
  3. Hello guys, i updated this post some useful instructions. (Sorry, I forgot this topic, but I hope not too late. :) ) This is not real MOD - but useful if you want making first modification of TDU2. - (Maybe need thread move another section in modshop.) Requirements: unpacked game. BETTER COLOR This is easy. Go and find [Euro\Bnk\islands\ibiza\fx\] and [Euro\Bnk\islands\hawai\fx\] folders and swap game_weahters.xmb file. The results: Ibiza get an "oceanic" (cool), Oahu get a "tropic" (warm) feeling, especially sunset and sundown much-much better as original. (imho) Okay, here is the next thing: GRASS Modification First thing need, a modified Quality_Settings.cpr, we need increase density for proper view. Here is the example some values changed only in [ENVIRONMENT_QUALITY_LEVEL_2] section - need TDU2 graphic options must be set Enviroment Quality = HIGH - some performance reason why not use Very High settings. SetDefNbSectors = 12 SETMINNBSECTORS = 12 .... SET_Z_FAR = 60000.0 .... NBELTULTRANEAR = 5000 // Number Of grass blades in ultranear block NBELTNEAR = 6800 NBELTFAR = 680 .... MAX_GRASS_BILLBOARD_PER_EDGE = 200 (If you want refine values need tdudec decrypt and encrypt cpr file). Second thing in the both island folders the grasstypes.xml files. If you edit this files, you can similar change values like TDU1. Description of some parameters: BitmapIndex: texture number in tailgrass.bnk - change other, change type. Bitmaps located in tallgrass.bnk-s. Height: grass height. Be carefull, increase big value may will unplayable offroads. Width: grass width. I recommend only change height. UseNoiseScale: if true (1), the grass size variated. That's all, happy modding :) Here is an example, (this height is optimized 3rd view - I prefer for cruisin) not perfect but good for starting. If height is too much for you, edit to what you like :)
  4. You are the winner. :) All TDU2 multiplayer challenges is possible with replace any custom crc track* and playable with friends. *with some restriction.
  5. Negative. I think Diablo knows what is wrong... :)
  6. [HINT] Try to focus on only the first 15 seconds [/HINT]
  7. https://www.youtube.com/watch?v=FKe_C2HJKe0
  8. Hmm, send for me a pm if you give a chance yourself to try out. (Hack is needed).
  9. This is the in-game official dev tool :) - by default is disabled.
  10. Hello guys, I just want to show a picture of theTDU2 built-in track/mission editor (GMEDESIGNER = maybe Game Mission Editor? :)) Works quite limited - eg. it can not save the result, only sent as CRC (:D). - but have more options as a CRC Challenge Editor. This a good point, would be publishing full working version as DLC.
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