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Posts posted by chocolatestar
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Hi sorry I've lost the download link had to reformat my computer.
In addition to this my graphics card is broken, so i'M using a backup graphics and I have no AA so the lines aren't straight and I can't make a nice one. When this gets fixed I'll make a new one.
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Ferrari California
Seat and dashboard colours have been swapped, for this result:
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Ferrari 360
Calipers and interior seats change colour.
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can somebody upload this for me please
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Very nice Damys. I found a few videos to help you (hopefully) They are quite clean sounding.
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Since the release of ßeta TDU2 vehicle property editor UPDATED - Page 2 | turboduck forum
We should have a thread where we can share our custom data.
For example my 599 gto is a laferrari, i changed gears to 7 and upped speed, acceleration etc.
This thread can serve the purpose of people uploading the statistics, so we have somewhat similar and realistic car stats for the mods we install.
I don't know too much about the laferrari but here is my settings right now:
LaFerrari
Drive-train - Engine/Performance
Max rpm: 9000
Min rpm: 1000
Speed limit: 350
torque@rpm: 6750
acc/torque (nm): 700
horse power: 789
max pow@rpm: 8250 (need to change)
engine acc: 0.100
engine inertia: 15
0-100: 3.100
number of turbo: 0
engine type: v12
engine size: 6262
engine position: mid
- Neddo and F12Berlinetta
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I doubt they will shut them down just yet, chill out, the useless devs will have them back on soon.
One of the last times, the server was down for at least a week
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I downloaded it yesterday actually, just keep trying.
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Thank you for the pros and cons.
As close to a little more complete, then I will release this.;)
small things make my game more enjoyable :D
sorry for bad pictures, graphics card is broken and i'm running on backup intel card
- binbow and F12Berlinetta
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My
Thanks for making this program.
I don't think you should really care about the car file adjustments anymore, hackers are rife on the game and the people that are found on the maps are just cruising nowadays, I rarely see people racing.
Usually, we have groups to cruise in, so this would affect people little, only the occasional hacker who wants to race an unsuspecting driver.
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omg!!! I see my plate... I am famous!!! :D
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It ooks like the gallardo is going to be updated and release.
And no, I'm not a tester for any UP Patch.
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That sounds much better :)
Using Chicken's McLaren rims, but when back to the petal, much more love for those rims <3
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1500-37-52-83.png~original
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1523-08-20-71.png~original
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1523-10-14-79.png~original
--- Post Updated ---
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1523-28-02-68.png~original
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1523-35-38-00.png~original
http://i849.photobucket.com/albums/ab52/whb_bucket/TestDrive22014-11-1523-40-01-19.png~original
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The idea is great, but I'm not a fan of the colour combo in that example :hmmm: The other way around might have worked slightly better.
thanks Judge, but these are just showing the different highlight colours.
the one i use, is black everything with red calipers.
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LaFerrari paintable in many different places for ultimate combo :D
For example -
Black roof, red body, black seats, yellow calipers
Red roof,grey body, red seats, black calipers... so on so forth etc
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Well I downloaded the file and listened to it... Seems allright...
But I will explain it to you how to make a Soundmod working:
1. Take a root file (which has easy basics (at least at the beginning)) such as skyline_high.bnk
2. Unpack this bnk and look at the sound files (skyline_high.bnk/Build/R8_V10).
3. There you will find tons of sound files, but just (again for beginning) concentrate on ST_R8_Startup (startup), ST_clk_onhigh (revs), ST_R8_exhaust (exhaust rumble or turbos) AND ST_R8_idle (Idle, low revs)
4. Listen to the original (at 3. named) sound files
5. Rename your edited sound files to ST_R8_Startup etc. and paste them into the skyline_high.bnk folder (skyline_high.bnk/Build/R8_V10)
6. Repack skyline_high.bnk with the .bnk file you want to replace. For example skyline_high.bnk --> xkr_high.bnk etc.
7. Enjoy!
I hope this little instruction helped :)
Greets
Yes I know how to make a soundfile, that's quite obvious as I have stated.
I'm asking why the conversion file isn't working.
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The file itself is not the problem. In fact, it sounds just fine to be incorporated into other my sound mod.
So I think, the file name is wrong? Or failed to repak? :confused:
i repacked it correctly and the file is named correctly afaik.
Let's see what tduchicken says if he checks it out.
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Hi,
So I made a startup sound (I use to make these and worked fine, but not working anymore)
I converted it to the Microsoft ADPCM .wav file and when i rebuild the file etc, it's just silent ingame (not working).
Anyone have any ideas why?
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Unreleased Mods: Aventador Roadster, LaFerrari, 12C Spider, Vanquish, 360, SLR Coupe
in Driving & Racing Games
Posted