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binbow

Modders
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Everything posted by binbow

  1. @Vicky: Is the TDU2 version DLC2 v0.34 build16?
  2. The uplauncher checks the files and restores them to their original state if they have been modified. You need to use a special launcher like Knyazev : TDU2 Universal Launcher [v3.6]. Can you check the size of the file "db_data.cpr". Is the file size 1192KB? I can't think of anything else right now. I'll post again if I come up with something.
  3. I'm sorry, I don't know the solution. The error should be related to the language environment of your PC, but I don't know how to deal with it, so I'm in trouble. --- edit --- Please let me know. When does that error occur? For example, does an error occur at tdu2vpe boot time? Or when loading specific vehicle data?
  4. Please check the TDU2 version. tdu2vpe works only with TDU2 DLC2 v.0.34. For DLC2 v.0.34, you can refer here.
  5. sorry. I'm having trouble dealing with that kind of error. It may be improved by making Windows an English environment.
  6. My thought, games on TDU World can not be changed by tdu2vpe.
  7. @Eqios: Sorry for late reply. Please wait for a while. -- edit Oct/14 -- 1- I don't think the "handbrake slip ratio" item has anything to do with tire grip. 2,3 - For these, you just have to check it out for yourself. I don't know how the data values are reflected in the game.
  8. So,,,I think it's probably a problem with the character code settings used in vpe, but I can't investigate it because I don't have an environment where I can experiment right away. Putting all folder and file names in English may solve the problem. Try it if you can (don't expect too much).
  9. Try TDU2VPE_ver3.5.1.9.zip. It's the version I intended to fix the error, but I'm sorry if I couldn't fix it. By the way, I'd like to ask for reference, but what language do you use for Windows?
  10. Ummm..Sorry, I have no idea for now.
  11. What is the file name set? Will Q7 be displayed at the store if leave the file as it is without changing the file name?
  12. So..then Please check the following. The file name of the vehicle data is determined according to the contents of the "File name -Vehicle" column of the tab "Miscellaneous-Sensitive data-Filename definition" of tdu2vpe. Are those files in the appropriate folders? For the necessary files, the explanation from around 3:08 on will be helpful.p
  13. It is mandatory that the price of the vehicle is set, otherwise it will not be displayed at the dealer. Please check that area.
  14. I think it is necessary to adjust the Wheelbase and Overhang values. Items for the wheelbase and the overhang are on the "Dimensions" tab. "Overhang" means the distance from the end of the vehicle to the axle.
  15. Tdu2vpe is designed to work with the assumption that "db_data.cpr" is under the folder path "RootFolder\Euro\Bnk\database". If the specified root folder does not meet the above assumptions, it will not work. Set the correct root path according to the above in the root folder field on the "Settings" tab and click the "Done, save" button.
  16. I'm not a direct source of those mods. Can you ask the modding developer a question?
  17. Can you tell me what kind of mod you want to download, such as giving a specific mod name? I will do my best.
  18. "frpoint.cpr" is located under "tdu2 install folder\Euro\Bnk\scenarics\".
  19. I use something called "010 Editor". It's paid, but there are some that have similar features that you can use for free. Please search.
  20. You need to get separately your own favorite Hex editor. Then click the small "Config" button and set the path for that Hex editor.
  21. Thank you, I'm still working development continuing. However, recently, my PC is out of order and needs to be repaired, but the funds are not enough and I am collecting the funds, so the development is delayed.
  22. Thaks. Initially, I developed with such a concept, but now there are some difficult points. The game population seems to have dropped sharply, and I'm not motivated to recreate it.
  23. Which version of TDU2 are you using? Tdu2vpe can handle the following versions of tdu2. Please confirm. - tdu2 v034 build16 and - Tdu2 with unofficial patch 0.4 applied. - If you apply audopack, you should probably be able to handle it.
  24. I tried some experiments. Data related to engine's r.p.m is also written in the sound file and HUD file for each vehicle. If you increase the maximum r.p.m of the vehicle, you need to change those data as well. If you do not change those data, the engine r.p.m. will increase but the frequency of the engine sound will be heard constantly, and the tachometer will not move beyond a certain angle. In that case, it will be recognized as the r.p.m of engine is constant. The way to avoid the above phenomenon, it is better to find a vehicle with a maximum r.p.m that is greater than or close to the r.p.m you trying to change, and modify the HUD file and sound elements in sound files to use it. The attached image is from an experiment using the Areal Atom 300 Supercharged file. I have uploaded the video here. In this video, I haven't changed the sound elements yet, so the engine sound remains Areal Atom 300 Supercharged. In addition, there seems to be a mysterious phenomenon around 7189 rpm that "the r.p.m does not increase even if step on the pedal". I will investigate this separately.
  25. I will test it too. Can you tell me what the "Game settings - Gearbox" settings are in the game?
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