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TheSeeker1982

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  1. Like
    TheSeeker1982 got a reaction from MagicV8 in Complete TDU Tutorials   
    Yesterday I uploaded my Super-Guide for TDU1 v7.2 - it's my christmas-present for the TDU-community.
    I'd be glad to hear some feedback and I'm open for constructive critism.

    Edit: I also uploaded my Guide to the files sections of Turboduck.net (TDU1 - Others/UI):
     
  2. Like
    TheSeeker1982 got a reaction from DonnieBrasco in Complete TDU Tutorials   
    Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, HowTo run TDU1  in Win10 x64 etc.)
    Some may have seen may name, since I was in the Top-Section of the leaderboards (non-cheated) from ~End of 2007 until ~10-2009 as The_Seeker82 (my old primary online-account in TDU1). Starting in 3-2008 I created over ~1 year the so called Performance Guide for TDU1. But it never became truely complete. After a huge break in doing anything TDU-related I fixed this during in the last 2-3 months of 2014. Its now hugely expanded, updated, and should include just about everything worth mentioning.
    Since I included quite a bit of not performance-related stuff I also changed the title twice - version 7.0 was called Uber-Guide for TDU1, version 7.1 and 7.2 are called Super-Guide for TDU1 <version number>. by F. Uhlig English / Deutsch
    For example I included a new guide how to properly use the Logitech G27 incl. the pedals in Windows 8.x x64 (which both are unsupported in TDU1), or how to fix the Online-Lobby-Bug.
    In 2019 I mostly worked on the convergence of the up-to-date english version with the up-to-date german version of the guide, but i also made some other improvements
    Brief overview of my Guide-Content: true Vehicle-Performance, attributes (self evaluated + some based on official ones), vehicle-behavior + traits and hints and guides for better racing + Race-Event-Overview incl. personal best + unlockables + tuning-bugs and multiplayer-bugs + HowTo play TDU1 in Windows 10 x64
    I will write the changelog from the previous version 6.0b (released back in 12-2008!) to the new 7.x as soon as I have completed the english translation, which will probably take at least another 4 weeks. (edit: or more like 4 years 😉 ; I finished for a release on 1st December 2019)
    I also have my Guide in a Public Dropbox.com Folder which everyone can access even without an own dropbox-account: Dropbox.com - Games - TDU1 (JavaScript for dropbox.com has to be enabled to see content of folders, folder will always be the most recent version) Besides the guide itself it also includes Screenshots of my PB-times for every track and my previous version of the Super-Guide until the English translation of 7.0 is done.
    Table of Contents of Super-Guide for TDU1 v7.2 English + German version:
    §1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.)
    §2 Overview Vehicles (nominal data + comments + general data)   
     §2.1 Cars
     §2.2 Motorbikes
    §3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined
    §4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged
     §4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine)
     §4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged
    §5 Various hints and explanations
     §5.1 reached time on test track vs. the real fastest vehicle
     §5.2 real acceleration vs. TDU-value
     §5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints
    (e.g. playing TDU under Win10 x64)
     §5.4 Behavior of AI-Traffic
     §5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions
     §5.6 Points for game-progress – what earns how many points
     §5.7 Power to weight ratio according to TDU1
     §5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating)
     §5.9 Bugs regarding to looks of vehicle and driver
    §6 Guides
      §6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated
      §6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch
      §6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving)
      §6.4 Motorbikes in general
      §6.5 Optimal cornering with motorbikes
      §6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc.
    §7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar
     §7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold
      §7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type)
      §7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class) 
      §7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited)
      §7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited)
      §7.1.5  Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited)
      §7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited)
     §7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission)
      §7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all)
      §7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all)
     §7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all)
     §7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all)
    §8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs
     §8.1 Condition/Circumstances under which bugs based on connection-quality were determined
     §8.2 Bugs which occur within a race (sorted by strenght = stage) and how often
     §8.3 Bugs which occour in game/race-lobby or in the moment a race startes
     §8.4 „Lobby-Bug“ (with solution)
     §8.5 Club vs. Club-races and player-rank „Ace“ (with solution)
    §9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall
    §10 Version-History/Changes of Super-Guide for TDU1
    §11 Disclaimer / Copyright
    Changelog version 6.0b to 7.0 final - short version:
    -new TestTrack-times for ~12cars
    -changed written comments regarding sensitivity to bumps, grip to topspeed-ratio to numeric values
    -new scale division for values A + b + c (vehicle-mangementability + vehicle behavior (understeer to oversteer) + grip to topspeed-ratio)
    -for every class wrote <vehicle> best ratio of performance, handling and grip
    -actualised links where Super-Guide is being published (this forum, public dropbox-folder, and in the future also DLH.net)
    -added effect of driving-aids-settings and Steering wheel incl. pedals vs. Gamepad
    -added unlockable cars, houses, etc. and how to unlock these
    -added track-overview for every SP and MP-track according to player-level (amateur to champion), allowed vehicles, incl. goal for gold, personal best incl. vehicle
    -various small improvements in numberous sections (better written, changed headings, changed position of sections, spelling-errors corrected...)
    -added direct links to sections in table of contents and updated the table of contents
    Changelog version 7.0 to 7.1 (German only):
     -Version-History adjusted
    -Disclaimer/Copyright minimally changed
    -§7.2 (Online-Events heavily reworked
    -§5.3 (Troubleshooting-Hints) reworked and expanded (esp. installing and playing of TDU1 under recent Windows 10 x64 as well as Onlinemode after shut down of official TDU1-Server)
    -renamed Uber-Guide in Super-Guide for TDU1
    -in §7.1 (Singleplayer-Races where only manufacturer-specific cars are allowed) completed vehicle-names
    -created §6.6 (Guide for shaking off police resp. spare fines - Strategies for lowering the persecution level etc.)
    -completely updated the table of contents
    Changelog version 7.1 to 7.2 (English+German version status as of 20.11.2019; mostly convergence of up-to-date english guide-version to up-to-date german guide-version)
    -improved spelling&grammar, also substituted car with vehicle in numberous places
    -changed group-color assignment for all vehicles to fit name in up-to-date version of OpenOffice with actual color)
    -cleaned up release history (remains from development-phase of Version 7.0)
    -in§4.1 (Vehicles which on Stage 3 are not its fastest and reasons why) unmerged cells in order to get columns for vehicle-name and vehicle-class
    -in vehicle-overview crosschecked in comments included values with self-determined numeric values (esp. for manageability)
    -in §7.1 (Singleplayer-Tracks) changed/optimized columns for/to event-Level and Event-ID incl. Event-Type + Reward & Reference for Gold
    -§5.3 (Effects of driving-aids + steering-wheel vs Gamepad + using Logitech G27 in TDU1 without unofficial patch etc.) slightly improved
    -§5.7 (power to weight ratio) + §5.8 (UDP vs TCP) + 5.9 (bugs regarding looks) + §6.1 & §6.2 (optimal starts) + §9 (Optimisation of Network Connection etc) wording&translation slightly improved
    -§8 (Conncection bugs and general MP-bugs etc.) strongly improved wording&translation of Intro and §8.1
    -§6 (Guides) improved wording&translation
    -updated Release of Super-Guide for TDU1 due to lack of response of DLH-Team
    -Links to Turboduck.net and Youtube.com actualised due to Website-changes (everythere but in release-history) + formatting in guide-heading slightly changed
     
     
    Super-Guide for TDU1 v7,2 English + German by F Uhlig.zip
  3. Like
    TheSeeker1982 got a reaction from Automotive Gaming in Post Your Gaming Videos   
    McLaren F1 LM driven to the max in TDU1
     
    This is my 2nd to last TDU1-Video I made for my Guide, driven with an Fanatec GT3RS-Wheel. I quite miss these times, since nowadays I can't even drive offline (missing ForceFeedback on my current G27 when patched, patch neeeded/integrated in car/bonus/megapack)
     

    this is a TDU-Video of the track "Kart Race" in the Corvette Z06 - a small twisty mountain track
     
    youtube.com/watch?v=eTDgRTHEA-w&list=PLCBD9C1BDF99D57C2&index=3
    Last Vid: King of Orientation in a Corvette Z06; video from back in 5-2009; several times I got called cheater on this and another by a guy (imo it was NikForester) who didn't looked in my Guide despite me telling him how it was possible (racing-line; best starting-gear, seamless shifting etc);
    had some great racer the the guys from the (sadly former) CTDD-Club and over extreme fast players
  4. Like
    TheSeeker1982 got a reaction from Automotive Gaming in TDU1 Oldtimer coming back to racing (particulary if The Crew becomes decent)   
    Well, I just want to (re)introduce myself since I have big hopes on The Crew as TDU-successor. I reeeealy hope it just won't become a basically unsupported bugfest like TDU1 was. I skipped TDU2 due to poor car-physics and ForceFeedback. On the original TDU-Central Forums my account was named Anentropia, but I didn't post much.
    I strongly suspect that I'm mostly known from my time in TDU1, there - for 2 time periods - I became/was a Top10 of worldwide Leaderboard racer (obvious and not so obvious cheaters aside). This was about in end of 2007 until end of 2009. I still drove later then that, but due to real life circumstances I drove less and less, got slower, got annoyed from bugs preventing clean videos, and nowadays TDU1 don't work at all with my G27 (no ForceFeedback), so I can't even drive offline. I particularly remember the summer of 2008 were I drove almost daily for 5+hours until my hand-tendons got seriously injured.
    I particular liked the races with the CTDD-Club, although they were most challenging and often frustrating - due to their fastness, multiplayer-bugs and controller-failures (e.g. I literally broke off my original Logitech DFP in an attempt to brake the world record on the twisty Singleplayer-Track "Jackpot" in an McLaren F1 LM (just before I my steering wheel broke I made a video of one attempt)).
    Since I experienced in my TDU-Time a lot of multiplayer-bugs - of which some could be misinterpreted as cheating - and got called cheater because I was so fast in 2008 to 2009 I started in 4-2008 to write a Guide for just about everything performance related including a detailed explanation of most multiplayer-bugs in hope the whining would stop when they see what's actually possible with a specific car on a specific track. I even started to record proper videos of my evaluation runs on the track which I used as a testing ground for my guide (the circuit track "May the best man win").
    But of course TDUs messy programming sabotaged even that: on all cars with paddle-shift/sequential gearboxes and even some normal shifted ones TDU didn't properly save the gearchanges, so cars behaved "strange" in the replay. I documented this bug in a separate video as well since otherwise it could have been misinterpreted as cheating.
     
    My guide aside, I also remember the MP-Races where a nutcase (imo part of his name) used to drive worst handling car of TDU - the Chrysler ME 4-12 - without any driving-aids on a small twisty and hilly track and somehow managed to drive clean. I still wonder how what was possible - I just can suspect the used kind of controller (wheel/gamepad/keyboard) also has some influence on the Driving-Aids or physics independent of the actual driving-aid settings (which are already hard enough to determine what exactly they do and which is the fasted or most realistic). Btw for racing I always drove in "hypersport" (least still active mode), for cruising completely off.
     
    TDU aside I also tried my luck on the legendary GPL (Grand Prix Legends; which amazingly still runs under Win7x64), Race07 AddOns and NFS Shift 1+2 (made some Videos as well) and long time ago the imo last true rally-sim "Richard Burns Rally".
    But Race07 is game-engine/programming-wise stuck in the past (bugs/instable in Win6.x; ancient graphics) or have mushy/floaty ForceFeedback or car-physics (NFS Shift) so they don't make fun anymore. Needless to say these aren't all racing games i used to play/race, but at least I also want to name my very first race game in general and my first "kinda" race-sim: 4D-Stunt driving aka Stunts (already Polygon-based engine, but you quite literally could count the number of polygons seen from cockpit with one hand :D - though the gameplay was so great i still sometimes play it today in dosbox) and GrandPrix Circuit (a simple 2D Formula1 "Sim"; "sim" 'cause its engine was quite limited due to lack of computing power in 1987)
    I started with both games in 1990/91; my first racing game which would count as a sim by nowadays standards was GrandPrix2 (Geoff Crammond greets).
     
    And finally I want to show my first post on the official TheCrew-Forum where I hope some Devs read this so Crew don't becomes like TDU concerning bugs+network-code+cheats. In this post are also all current links to my TDU1-Guide (English+German; MS Office+Libre/OpenOffice), in case anyone is still interested in that ;) Here it is: forums.ubi.com/showthread.php/797721-Questions-Suggestion-by-an-ITpro-%28Network-Admin-Engineer-MCITP-Enterprise-Admin%29
     
    At last my Youtubes Channels Playlists; I got 3 concerning racing (TDU+Race07 AddOns): youtube.com/user/TheSeekerII/videos?flow=grid&view=1 All videos are made by the best of my abilities - properly recorded by Xfire in 720p, added some not to loud music, Intro etc with proper description - so no blurry shaky crap
     
    (edited this post at least 40times :D)
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