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MichaelB450

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Everything posted by MichaelB450

  1. OK, I will get pictures of that and I will try to get a video of the bugs of the lights being off at certain times (and of course the lights flickering when lightning strikes). Edit: Here is the image of the lights (I have them off and on): TDU2 - Aston Martin Vanquish Lights by MichaelB450 Edit 2: Turns out the lights flickering when lightning strikes is an issue with the game. I have included a video showing the issues (I slowed down the parts where the lights flickered). In the video you see the lights turn off for a second when lightning strikes and that is also enough to make the popup headlights go down for a second. So this is not an issue with the mod, since the Lotus I also showed in the video also had the same flickering issue. In a previous reply I have included a better image of the 2014 Aston Martin Vanquish headlights.
  2. Screenshots of what? The headlights?
  3. Wow Star, looks really good! I will test it out in a bit. Edit: Amazing model! Only complaint I have is that the headlights are overdone. The turn indicator lights illuminate, and there are a bunch more lights on the headlights. If you can address this issue, it will be a perfect mod! Also can you add this car into AutoPack in the future? You can replace the Aston Martin DBS Black Series with it. Edit 2: Another issue I found is that the lights turn off every time lightning strikes. I don't have a video about the glitch, but it is quite a big of an issue. There are also instances when the lights will turn off, when they should be on.
  4. Hey Star, did the BMW M4 sound get finished? If so can we get a video of it?
  5. Neznakomec, what Kuznetsova is a female!? That's awesome to see a female mod maker for TDU2! Edit: Also thanks for letting her know about this issue!
  6. Looks like it AudiR8V10... The only difference really is the rims, the color, and that it was made to fit into the dimensions of the Viper SRT-10. Small detail is that the turn indicators in the headlights are and orange/red color.
  7. There is nothing I can do about that Warthog... Some will have gauges like that, you can't do anything about that...
  8. Great model, but there is a massive issue (literally). The vehicle model is made to be too big, if you park it next to the BMW 1M mod you will see just how big it really is. I will post a screenshot to show just how big it is. Edit: Here are the size comparisons: BMW 1M Vs. BMW 235I: Audi Q7 V12 Vs. BMW 235I: Range Rover Sport Vs. BMW 235I: BMW X5M Vs. BMW 235I: So yeah, it's quite massive. Hope this issue can be addressed.
  9. Here are fixes with some of the issues of AutoPack: AutoPack Fixes.zip - Google Drive There should be a download button on the top of the window (down arrow). List of fixes: - Fixed Alfa Romeo 8C Competizion and Spider Rims, Default rims were from the Maserati GranTurismo Sport. - Fixed Pagani Zonda C12S Roadster Rims, Defualt rims were Lamborghini Diablo SV. - Fixed missing Hud on Ferrari FXX. All you need to do is drag the "Euro" folder into your modded game location, drop it into your modded game location, merge the folders together, and replace the files (For 8C Rims and C12S rims). Edit: Ignore the Veneno engine sound thing in the "Readme" text file.
  10. I will look into a fix Warthog. Edit: So far I have not found a way to fix the issue, but I will keep trying to fix it.
  11. Looks like a great mod! But it still needs work. No rear parking lights, the glowing of the rear lights looks kind of cheap. The front lights are completely wrong. But overall it looks like a really good mod! I would really love to see you work out all the kinks. Version 1.0 was fantastic, except for the interior and the interior on Version 2.0 is a lot better (but the steering wheel does not rotate and there is no GPS in the interior).
  12. Here are some issues I have found with the vehicles of AutoPack: Mercedes A45 AMG: Rim size is too big in database file (tires are floating around the rim) -- Use "Tire / Rim Parameters" from Audi S5. Lancia Delta S4's: Rim size is too small in database file (tires are clipping into rims) -- Use "Tire / Rim Parameters" from Audi S3. Lexus LFA: Rim size too small in database file for Nurburgring Rims -- Make rim diameter one size bigger. Mitsubishi Lancer Evo X: Rim size too big in database file for Racing Heart rims and the brake caliper clips though the spokes -- No idea how to fix. Ascari A10: Rear rim size is too small in database file (rear tires are floating around the rim) -- Tire sizes: Front; 19" 35%. Rear; 19" 30%. Ascari KZ1 R: Front rim size is too small in database file (front tires are floating around the rim) -- Tire sizes: Front; 19" 35%. Rear; 19" 30%. McLaren F1: Rear rim size is too big in database file (rear tires are floating around the rim) -- Use "Tire / Rim Parameters" from Bugatti Veyron 16.4. Dimensions are also off (front and rear wheels are too far inward) -- Add 30 mm to Front and 10 mm to the rear. Citroen DS4: Rim size is too small in database file (tires are clipping into rims) -- Tire sizes: Front and rear; 19" 40%. Nissan 370Z: Rim size is too small in database file (tires are clipping into rims) -- Bump up the diameter of the selected rims, in VPE, by one size and issue is fixed. Nissan 370Z Nismo: Rim size is too small in database file (tires are clipping into rims) -- Bump up the diameter of the first rims by one size and issue is fixed, also bump up the diameter of the "nissan2_f_01" rims by one size. Audi RS6 Avant: Rim size is too small in database file (tires are clipping into rims), The rims are actually too big for the tire settings -- Change all the rim file names to the "rs6_avant_f_##" (I have done it myself so I can help with fixing these issues). Audi TT RS Roadster: Rim size is too small in database file (tires are clipping into rims) -- Bump up the diameter of the selected rims, in VPE, by one size and issue is fixed. Ferrari FXX: Missing hud. I will update the list as I find more issues that need to be addressed.
  13. There is more to it than meets the eye. The suspension needs be re-coded (since it can cause the vehicles to clip into the ground), the gravity physics need to be re-coded (Or the vehicle will not handle correctly). The transmission need to be re-coded or the RPM rev-limiter will be strange). The video was to show how the vehicles handle and drive after all the re-coding in VPE. I admit that the 1M is not too impressive (since it was supposed to be a working vehicle), but the NSX is even more impressive since I took an "Unreleased" traffic car and turned it into a working and drive-able vehicle.
  14. Be patient guys, there is only a small team of people that are working on AutoPack. Not to mention that the modders also have a life to worry about, so the mods are going to come out kind of slowly. Edit: In the meantime, here are 2 videos I have put together showing that the "Unreleased" vehicles can be mended. Keep in mind that these videos are not showcasing any vehicles that are coming to AutoPack, this video is just to show how I managed to make the "Unreleased" vehicles work after quite a bit of coding. You can watch the videos on Youtube to see the full story of these vehicles in the description.
  15. I have found an issue with this mod at night time, there is a strange headlight glare that appears on random side of the vehicle. I say random because it changes place depending on what direction you are going along the map. I have included images and I am uploading a video of the issue. Images: Video: Please let Ruslan92 know about this issue. Quick fix would be to remove that headlight glare to prevent it from being annoying.
  16. I have two quick questions about "using the 'Unreleased vehicle': -For the speed limitation 69km/h:" 1. When inputting the TC settings with VPE do I have to input the settings for every single unreleased car I want to make work or does inputting the settings once and saving fix the 69 KPH issue for all the vehicles? 2. Is inputting the TC settings going to affect the way the cars handle in the game? If it is only a minor change to handling then that is OK with me, but if the cars become a pain in the ass to get off the line then that will be a problem.
  17. Hey Star can you add in the Marussia B2 in the future? Not the one that you made (with the roof scoop and the "suicide doors") but the real version. Kiborg-DVA actually made a normal version, but with unrealistic interior: I feel that the Marussia B2 needs to be an add on car in TDU2 since it is by far the most impressive Russian Super/Sports car and it's really the only Russian made Sports/Super car. Edit: Yes I know that it does not have a real life sound and it is not completely realistic, but it would be a fantastic addition to the game! Not to mention that you can use the GT-R engine sound from the base game on the Marussia B2 and it will sound pretty damn close. Then you can replace the in Nissan GT-R sound with a more realistic sound mod.
  18. Holly cow! Are the logos glowing as well on this model?
  19. My opinion aside, is that a completely mew model Star or did you use a mod that already existed and fixed the issues it had?
  20. That's my opinion, also I didn't clarify what I was trying to say. What I mean't to say was that the 650S already looks like 2 cars that were already in the game and that were added it (the 12C and the P1). The 650S is basically a P1 front end on a 12C body (the P1 and the 12C did "Netflix and chill" and made it). It doesn't look bad in any way, but when I look at it I feel that McLaren could have made it look more unique and not like something that would be made in NFS 2015 (like with the Skyline R32 where one of the body kits has an R35 front end and the back end is a slightly updated R32).
  21. Uh Star, why a 650S? We already have the 12C in the game and the 650S is basically the same as a 12C.
  22. Yo StarGT, you think you can make a BMW M4 GTS mod (to replace the standard BMW M4 model in Auto Pack 1.7)? The Crew is actually going to have the body kit for the M4 GTS. Image for proof:
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