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MichaelB450

Modders
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Everything posted by MichaelB450

  1. So what are you saying Star? We post our suggestions here or we make a suggestion thread?
  2. Just curious Star, how would you use those stickers on the vehicles?
  3. Oh, it's a rally car? Doesn't really look like one, but I can fix it myself. Should I provide a hot fix for those that don't have VPE? Also, I think that the Ruf Yellow Bird should be in C1 class. The Top Speed is way higher than all of the other C2 class cars. The Jaguar XJ220 in in C1 class and the acceleration is a bit worse than the Yellow Bird. Other than the Yellow Bird, everything else is perfect in their classes in terms of top speed. Miura is on par with the Countach, the BMW M1 is a bit over-powered in terms of top speed, but not by too much. Can the creator of this pack tell me if this would be a change that they can allow?
  4. Why is the BMW 320 TT Group 5 a B2 class car? It is not capable of going off-road, so I assume that you were going to make it a C3 or a C2 car and that you made a mistake.
  5. When Auto Pack Version 1.6 comes out, can you guys investigate some issues I found from Auto Pack 1.5? Because If those issues from 1.5 are still in 1.6, I can fix the issues and then StarGT can add the fixes to Version 1.7 of Autopack. List of issues I have fixed: - Alfa Romeo 8C (Spider and Competizion) Rims, they were Maserati GranTurismo Rims. - Pagani Zonda C12S Rims, they were the Lamborghini Diablo Rims. - Ferrari FXX (not the FXX Evo), had no gauge hud. - Lancia Delta S4 Rims, tires overlap the rims. Quick Fix: If the engine sound is not correct for your Corvette C7, then here is how you can fix it. Rename the C7 sound file ("c6r_ts_high", located in *Modded game location*\Euro\Bnk\sound\vehicles) to "Corvette_c6r_ts_high". The reason why this works is because the name of the vehicle model is "Corvette_c6r_ts" in TDU2 VPE. So if the sound file is not named exactly like the vehicle model name in TDU2 VPE, then the game will not be able to read the sound file.
  6. Alright, you guys are making headway! Just take your time, perfection happens in time. Just don't use Ubisoft time on version 1.6. ;)
  7. I can understand that you are busy, I think I can help you out with making the vehicles work well enough with a different physics mod (not stock physics file) and then you can figure out how to make them work without the use of a different physics model. Just send me a list of vehicles that you wanted to add in video P.M. - Edit: Also, here is pictures of vehicles I tuned myself: TDU2 Vehicle Tuning.zip - Google Drive I hope this will help you guys out and I will be happy to help tune some, if you guys need help with some of the vehicles.
  8. Can you guys give us an update as to how everything is going (once a week) with "Road Pack V1.6?" So that we can get hyped up for the release and so that we can get see the progress of the pack.
  9. Is there any other way to remove the speed limiter? I really don't like the "Brakes Fix" mod. Also, is there a way to make the cars actually reach their RPM red-line properly (without short shifting in automatic). That and I have an issue with some of my mods not shifting in automatic mode (I have to use sequential mode to get them to shift).
  10. How do you control the dashboard lights and can you have them on during the day? Also, how do you install the lights mod?
  11. Loekie, is there a possibility that if I don't get the exact dimensions of a car (wheelbase, track width, overhang, etc) then can it make the model look weird and also cause strange clipping points on the car?
  12. I noticed that the Veneno has the wrong engine sound. It is not supposed to sound like a V10 from the LFA it is supposed to sound like the V12 from the Aventador. Is it alright if I change the Veneno engine sound to have the Aventador sound instead of the Lexus LFA sound? Edit: The Pagani Huayra needs a small bit of work. The front rims are dished in like the rear ones, when the front rims don't even have a dish to them on the real Huayra. Just a small issue, but can easily be fixed.
  13. As you guys know, it's pretty hard to see the numbers on the interior gauges during the daytime. Could someone make the interior gauges work during the daytime so you can read them easier? I have seen mods where the DRL's on the cars work, so making the gauges work during the daytime should be possible as well. The LCD type displays are easier to see during the daytime since they are "glowing."
  14. What is that roof scoop? Marussia B2 was a perfect car without that rood scoop. You think you can make a version without that roof scoop?
  15. I take it, that this car was built from the ground up? Since no racing games officially have the BMW I8. Great job!
  16. Great job on adding the DRL lights to the Huracan! Adds a bit of realism to this car.
  17. My friend would love this! I wish this was part of the "UCP" or the "Road Pack." I don't really like how it replaces a very nice looking car in the game. Having it in UCP or Road Pack as an add on car would make it a very nice addition to the Asian Car Dealership.
  18. Great looking model! I wish it would not replace a car that is already in the game.
  19. Fair enough. So basically car mods have they own parts to them (Physics, colors, model, textures, etc); but adding the actual car into the game can break the game. I can tell that modding new cars into TDU2 is a more difficult than Shift 2. Shift 2 only has one spot to buy cars, while TDU2 has many spots to buy cars. To add a new car into TDU2 requires you to find a dealership to add the car (without modding in new dealerships onto the current map). And if there isn't a place to add the car, you have to move around the old cars in the dealership and that can cause problems.
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