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Homelander

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Posts posted by Homelander

  1. 37 minutes ago, Milli said:

    The problem is the same. The time and effort to fix it doesn't really worth it.

    I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200...

    When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it!

    PS #1: Just discovered with petrolhead there are TDU custom cars Ferrari SF90 & Porsche 935, just models apparently, no physics, but will be nice to have those on next/final update!

    PS #2: And you need to rework 991 GT3 [RS] physics, then change so long 911 R's gear ratios (put the same as the GT3s). Also, 911 R's physics are different than the GT3's & much better & enjoyable, I think you should grab 911 R's ones, then improve braking & handling/turning for the ones of the GT3s... (I mean, base the 991 GT3 [RS]'s physics from the R). 991 GT3 RS should be as efficient on cornering & braking than the 911 GT2 RS (991), & even slightly better braking from 200<->250 to 0, since car is lighter (also checkable via webstats), even turning.

    991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun. Real life GT3s are freaking track beasts!

  2. For some who want an alternative download link (direct), here (uptobox).

    If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!).

    @Milli:

    What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what?

    You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it?

    But! I noticed you removed "turbo sound" on the Cayman GT4! Good!

    I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).

     

  3. Ah, I can see there is a changelog! Nice!

    But, if I can say something, for the future, you should "sort" it, either via three categories (like "Fixes/Changes", "Removal", "Additions"), or either per "type" (like "Environment changes", "Cars changes", "Bikes changes", "Various changes"), and, list "things" at the suite properly, not in mess, I mean, like all the "Removed cars" together, the "Added cars" together, etc..

    This way, it will be simpler for the people to read & understand it, then easily locate something they care about (as example, I guess most of the people search for "new cars", the "Added car X/Y"! Haha!).

    Also simple to test in-live the changes, for example, I have the game opened & your changelog too, I go back to Windows via shortcut key to look at it, then go back to the game & test a few things I have just read (like new cars, reworked physics).

    I took the freedom to convert your changelog to a "better format", below is a demo (a few things has been adjusted/simplified/fixed & I also sorted cars by alphabetic order, then added Opel Speedster Turbo):

    Spoiler


    >>>>>>>>>>>>>>>> ACHTUNG! <<<<<<<<<<<<<<<<<<<<

    INSTALL THIS UPDATE WILL REVERT ALL THE CHANGES YOU'VE MODIFIED YOURSELF. Please backup your files before installing.

    Lel, no, I am not german, but achtung sounds more important than "attention". lol


    ----------------- TDU Platinum Update Patch v1.21 -------------------------

    List of fixes in the patch:

    [Environment changes]
    - Fixed the lighting of the dealerships, reducing the intense brightness.
    - Reworked dealership lighting.
    - Re-ordered the days, so fog weather won't be displayed so often when you start the game.
    - Some small tweaks in road textures and environment (WIP).

    [Cars changes]
    - Fixed the Caterham RPM gauge, where it went over than 8000 RPM.
    - Fixed the issue with the BMW M4 Liberty Walk (Livery on) and BMW M4 Liberty Walk Akrapovic.
    - Fixed Jaguar F-Type R Coupe displaying name as F-Type R Coupe (997.2).
    - Fixed the wheels on the tuned versions of the Nissan Skyline GT-R R33 V-Spec.
    - Fixed Tesla tuning, where they could get in the tune shop, but not get tuned.
    - Fixed rarity of Audi Quattro Sport.
    - Fixed engine type of BMW M4 F82.
    - Fixed an issue with BMW M4 F82 Liberty Walk, where it couldn't shift gears when you retry an event in automatic gearbox settings.
    - Fixed the issue of missing material for Ford Focus RS, Mitsubishi GTO Twin Turbo and Nissan Fairlady Z (Z32).
    - Fixed the pricing of Kit 2 for Ferrari F430 Spider.
    - Fixed the driver position in Cadillac Eldorado Biarritz.
    - Fixed the driver position in Nissan Fairlady Z 432.
    - Fixed sound issue with BMW M635CSi.
    - Fixed and replaced some car sounds and textures.
    - Replaced the sound of Audi R8 V10 Plus.
    - Replaced the sound of Mercedes-Benz SL65 AMG Black Series.
    - Replaced the sound of Mercedes-Benz SLR Mclaren.
    - Replaced Audi S5 by Audi RS6 Avant.
    - Replaced Pontiac Solstice by Cadillac CTS-V 2016.
    - Reworked BMW 850CSi physics.
    - Reworked Ford Transit Van physics.
    - Reworked RUF CTR2 physics.
    - Reworked textures for BMW M3 E36, BMW M5 E39.
    - Reworked textures for Ferrari 348 TS, Ferrari F355, Ferrari F50, Ferrari 599 GTB.
    - Reworked textures for Mclaren Senna.
    - Reworked texture of silver BMW Style 27 rims and BMW M3 E46 GTR standard rims.
    - Reworked tunes on Bugatti Veyron Super Sport.
    - Reworked tunes on Lamborghini Huracan LP610-4, Lamborghini Aventador LP700-4.
    - Reworked tunes on Mercedes-Benz 190E 2.5-16 Evolution II.
    - Reworked Chrysler upgrades.
    - Reworked Dodge Viper GTS and upgrade kits.
    - Reworked Dodge Viper SRT 2013 and upgrade kits.
    - Reworked Jeep Wrangler Rubicon.
    - Reworked Jeep Cherokee SRT8 (WK2) and Trackhawk.
    - Reworked Lotus Elise upgrades.
    - Reworked Mazda RX-7 Spirit R.
    - Reworked Mazda RX-7 Type R.
    - Reworked Nissan 300ZX Twin Turbo.
    - Reworked Nissan Silvia S15 Spec R.
    - Reworked Nissan Skyline GT-R R32 (stock version).
    - Reworked Shelby Series 1.
    - Updated Ferrari 288 GTO.
    - Updated Jaguar XJ220.
    - Added new license plate.
    - Added 2-Step tuning for Brabus E63, Brabus SV12 S, Brabus ML63
    - Added 2-Step tuning for Ferrari FXX, Gemballa MIG-U1
    - Added 2-Step tuning for Pagani Zonda R.
    - Added new set of rims for Aston Martin vehicles.
    - Added new set of rims for Audi vehicles.
    - Added new set of rims for Bugatti Veyron.
    - Added new set of rims for Ferrari Testarossa.
    - Added new set of rims for Lamgorghini Gallardo 2004.
    - Added new set of rims for Saleen S7.
    - Added True Blue color for Ford Mustang SVT Cobra R.
    - Added tuning kits for Honda Civic Si (EM1).
    - Added Tremec upgrade kits for american muscle cars.
    - Added a stripeless Corvette C4 Grand Sport.
    - Added Aston Martin V12 Vantage Zagato.
    - Added Audi S3.
    - Added Bugatti Chiron Supersport 300+.
    - Added Callaway C9.
    - Added Dodge Charger SRT8 2006.
    - Added Dodge Charger R/T 2015.
    - Added Dodge Durango SRT.
    - Added Ford GTX1.
    - Added Jeep Cherokee SRT8 (WK1).
    - Added Lamborghini Huracán Performante Spyder.
    - Added Mercedes-Benz 190E 2.6l (W201).
    - Added Opel Speedster Turbo.
    - Added Porsche 959 SC (Sport Canepa).
    - Added Saleen S7 Competition.
    - Added SSC Ultimate Aero.

    [Bikes changes]
    - Removed the duplicated Triumph from the dealer.
    - Improved the handling for bikes.
    - New helmet camera effect for bikes.

    [Various changes]
    - AI Bots have been re-worked.
    - New GPS now is displayed on challenges.
    - Fixed Russian language resources.
    - Fixed the race "The Dream in Your Fingertips" because it was not starting.
    - Added 10 seconds extra in the gold time to the race "A Serious test of car control".
    - Fixed one apartement price in the database.


    - A few couple of other details I don't remember!


    Install:
    Just replace the files in the according folders.


    ---> Extra features updated:

    - All fixes been added to the "Extra" database, for multiple prize cars.
    - Added a new extra and optional Expert level AI Bots.
    - Added 4gb Executables, as it fixed the issue with some vehicles dropping the fps, glitching the textures and crashing the game. (P.S. Thanks to Mondodimotori for founding this out! ^-^)

     

    Feel free to read it, control it then use/replace it on the official build (or, at least here if you do not want to update your archive with it).

    Also, it will also be "nice" to only provide modified & new files on the update package, because it sounds more you provided a big part of your game "as it is" (like all the +1000 vehicles sounds, where I had to replace mine above due to the loss of new ones from Reymondox's & cie)...

    I do not know how you work or if this is just the "speedup process" in this update, but you should have a separated TDU "working" folder, where you put each modified & added file in it, in the right paths properly builded, and the "removed ones" can properly remains in the users's folder if the game update is programmed to no longer use them, not a problem! Because right now it is a bit like a "butched" patch where you did not bothered to sort anything!

    It will also be nice to use new submitted sounds (Reymondox's & others), but maybe it is more scheduled for the future update v2.0, while now you released that you have done "as it is", in such case I get it!

  4. Oh Milli! Oh yes Milli!!!!! Ohhhh I am gonna ... be more happy while playing the game!

    But a few things:

    #1: I am unable to download the file, I can not under XP & Firefox I use, then if I try another browser as workaround, I have an issue with that mega thing website you use for hosting. Besides this mega.nz is annoying, it does not seem good for me. Is there any way you can upload it elsewhere? I have an uptobox account I can give you the identifiants as "gift" if you wish, then you will upload it, then download that you want on such without limits! Uptobox is (unlike most of the other similar websites, where people often use to host games, music, TV shows, movies...), really "cool/generous" about limits & download speed for non-members. I also have a VPS I can host the file on it & you can use it as alternative download, but I will understand you disagree about the "question of trust" since this is "not you" who will upload it on it.

    #2: I know it seems to be a "speed-up update", but a changelog (as before) would have been welcomed! But well, this is already nice you are among the rares still around to provide an updated content when most of the people "gave up the boat" in a lot of areas! EDIT: Oh yes, there is a changelog!

    #3: Please!!! Create a list per brand of the specials cars we can get via tuners, like "Ferrari FXX (tuned via Ferrari Enzo)", etc., a complete list (like there is on another website) will be welcomed, but I guess you might not be motivated to write 800+ cars! I know you already explained on the past "your reasons", but the main reason why I am asking such is because this is very boring to buy a car & wondering which one we can have via tune, I know there is the surprise effect you want to create, but there are a bunch of base cars, and, me, I cheated the money like some others, but for the ones who do not know about it or just do not want to do it & get money by redoing challenges again & again, when they buy a car, if they do not like it, try a tune, then no specific conversion for it, they can sell it, but HALF of the price from the house, so they loose money... pretty boring...

  5. Yeah but you paid them & convert them (or you can at worse say it is racedepartment's one while it is not, since the port might change a bit, besides, that is not a song!). I think you might have the right to do it. Is there something specific written about the "licence", if, there is? If nothing is specified, you can do that you want normally.

    Also, you make it free for TDU (& also readapt/modify it, so no longer original file), not for Assetto, people who want them for assetto will still need to pay them, since your file is "for TDU". Then come on! We want the best of best to make this old open world game better!

    EDIT:

    I just took a look at the web page, I see they cost 6€, so, remains reasonnable, & I do not see any specific licence/rights, so you can do that you want normally, you just pay for "download it" (& for the modified work on them), that's all. If you can port them well (if you sure you can do it & make them render almost like or like Assetto), I think people here could donate to you (me first), so you buy them, like we all contribute... Or, some buy the sounds they want, then give them to you & you port, but to avoid multiple people buying same file it might be simpler & economic to donate to you & you allocate some money for the sound & your work. But I also doubt people "wanted to pay" is gonna rush nowadays!

    But I just wish to know if you fully sure to be able to port any of them we might buy (or ask you) & send to you.

    Personnaly, I can buy a few, in first, the 458 Stage3 Straight Pipes , 812 SF & GT3 RS.

    But there is the question of what variation among the usually 3 provided you use for TDU, how you do? Does TDU can handle the three or it is just one with changed pitch by the game depending on the view or windows opened?

  6. I like to see new sounds every week-end! Hehe!

    But, why you did not tried this one? & maybe even this one for CGT?

    That is up to you, but, I think, you could start some kind of global/single poll topic, where, when you wish to port a sound, ask us our opinion between some different you saw, people like me will be glad to give opinion about favorite! Hehe!

  7. Nice attempt, but the sound does not render "at all" like in the video from Assetto!

    The idle is approximately good (at least not disagreable), but when we push the car, it sounds more like a loud turbine than a Ferrari's racing engine. I did some KMs in order to see if I can get use to it, but I did not! Sorry, so I put back the original one for now, as when it "rise" (the original), it is like the teleporting effect a racing engine can provide us! Despite a part of the original sound is a bit too much "high pitched"! Hehehe! But still pleasant.

    I know the new V8 from the 488 are turbo equipped & sound is less charming than the previous V8 series, but in real it is very different!

    Any chance you rework it, or, find a better sample which will render better once ported?

  8. Also

    16 hours ago, Rigel said:

    I would like the idea if we had a bigger group of people making improvements, cause then it would have made sense to make some sort of a spreadsheet of things needed to be done, and assign those things to different people and have it all a bit more coordinated. In the current situation tho, I'm not sure if that's really worth it. 

    Would also be nice to centralize development into one good version (as I said before, I prefer Platinum I judge it more about "quality than quantity", despite various things or Milli's preferences/decisions remains discutable or annoying depending on other people tastes/preference), because other TDU extended versions exist, & people use them too, then we see those f***ing ugly orange car or their/our cars correspond to another ID (so, a different car) in-game!

  9. 3 hours ago, garrysmit640 said:

    I can agree with this,however seeing mistakes here and there slightly ruins the experience. I have an idea: what if we, as a community of this amazing mod, will create a topic with small bugs and issues with cars,map and other stuff. There will always be a pinned comment with updateable list (or something like that).

    We really need to help Milli. What do you all think about this idea?

    Yeah, like some kind of bug reports topic made by Milli, then we post the "issues" we would like to see "fixed", then she updates her head topic by writting that she plans to fix, and that she has done (like a "TO DO" + a "DONE" category). Except if she wish to keep the changes/fixes private in order to "shake us" when she will release her update, which is a possibility too!

    But from that she said, various things can only be done by one person, or, if multiple person try to contribute this is gonna be a pain (like if some databases are only in 1 file) & mistakes can easily happen between contributors. She probably prefer to work alone on various things to make sure of that she has made & certify the quality of her work, which is logic & not bad in my opinion.

    But I am a bit sad to see this game having 15+ years old, be very fun & nice as "Open World one", but not much people trying to involve in it, but unfortunately, this case also happens in other game types (FPS & cie), or areas, due to how the today world is, and the bunch of games there are, the people who are a bit "split" under different ones, etc., sad reality.

  10. On 2/9/2022 at 3:09 AM, Milli said:

    Just look literally 2 posts above. Yes, i still work on it.

    No. I do plan on releasing it before 2048. As i said many times, some issues foes not worth the time they demand to be fixed. 

    For me this has some importance level about realism but so be it.

    Yeah it will be nice to have it "much more sooner" than that, however we will have to hunt you & torture you with a Meellee weapon! Hahahahaha! 😝

  11. Nice!

    Are you gonna fix the odometers/tachymeters completly wrong for a bunch of cars in your update?

    Like TDU's speed displays 150 KM/H and onboard odometer displays 120 or 165..., same thing for RPM, but this also depends on the view, some view display correct RPM/speed, some others not. Most of the cars have wrong display in cockpit view and for experience/pleasure, I would like to look at cockpit speed rather than TDU's digital speed in the right. Feel more fun/juicy to look the onboard needle rising rather than the digit on right.

    Or max RPM (rev limiter) of some tachymeters wrong (488 Pista to 9000 while it is 8000 [& in board last red led not showing], 458 Italia Spider to 8000 while it is 9000, etc.).

    Not all the cars might need a rework, at least, the ones where we badly see the speed/rpm in cockpit view can be skipped (or not "fixed in emergency"), but the others, it will be nice.

  12. Yeah the F50 GT will be very cool, as some other race cars like MC12 Corsa & cie, despite maybe no model exists for that last. You know, to have more thrills in-game like with the FXX, sometimes! For street terrorism!

    I hope you will add it Milli, and, as I previously said, I am not against contributing via some money (or thank you with this) especially in case of you do effort to add "my/our wishes" to the next update! And you should take that opportinity!

  13. Hi,

    I have spotted a problem, in HC, I have a Ferrari F50 with over 17000KMs, and when I am below around 160km/h, the odometer no longer increase, this does that from a moment but I am not sure it does all the time, and even when I am at 180km/h, this does not increase of 100m/2secs, but more like 100m/3secs...

    THis game is cool, but it has some major & weird bugs even for tiny things like this...

    Any idea how to solve this? Via trick or else? I wish to make the "turn of the earth" with the car as "goal", but this is gonna take me 2x more time with that crap!

    Previously I already reported that in HC the total kms done in "house's stats" are no longer increased, but now I got this one! Annoying! The cars's odometer is ready to welcome 99 Millions of KMs, but start bugging at over 15000+ sometimes... What the hell!

    EDIT: There is this subject, but apparently it is a common issue we might deal with... But I just posted in case of "someone found a trick against this".

  14. The list of the gtplanet's topic has been released after the first TDU Platinum update (look at the date of both), logically it should contain all, but you probably have to add to it, the latest upgrades & cars added on the "Platinum Patch Update(s)".

    Also possible the guy who did the list missed some cars.

  15. Oh no, sad to hear that!

    Maybe you could open/display a "donation" on your profile or in the first post of platinum page (via PayPal for example), and so, people like me who would like you to see you work again on this update scheduled could donate to you in order to let you buy a new laptop faster (and could also be used as thank you for your previous work), but this must be allocated for your laptop, not to buy Barbie puppets! Hihihi! 😜

    But it might be helpful to talk about your "personal issue" (computer down), in the topic and specify if we want to speed up the things (because a lot of people are waiting for an update as platinum it is a good content), that our "contribution" is welcomed. Besides, as I said before, I would personnaly prefer if people will use Platinum & be "centralized on it", to improve in-game "pleasure" with all people having "same base content/cars", and not see too much of those fucking orange TDU cars used by other TDU editions!

  16. Sorry if this is a bit "out of context", but I started to play HardCore mode from some weeks (with keyboard & TC off), and I have notified the stats (in house "INFOS" tab -> play time, total distance, etc.), no longer increase.

    Is this the case for other people (I guess yes), and, is there a way/patch to fix this? This is not "dramatic", but a bit annoying, especially for total KMs browsed, I am currently stuck at 37***.** while I am probably at around 50000 now.

    To Milli: Do you have an approximate "status" (in %) or release date of the future Platinum update? I have read your previous answers about this, but I am curious to see what about now.

  17. 2 hours ago, Eudemon said:

    do yourself a favor and go check the number of topics in modding forum,

    you expect us to check every single links and move them ask for contribution, tag appropriately so we know where to move back, contact author request permission or working out take down notice, coordinate reupload, update post / db for each file and move them back?

    be the do-er not the talker, you can start a spreadsheet and track all broken links, coordinate file shares, and share them here

    You could work "intelligently" and by making your life easier, including the contributors ones, but creating subforums inside that main forum, with the same name as the base ones (rather tag the topic, even if adding a prefix like "[VM]" for "Vehicle mods", etc.).

    I've not suggested to "contact author" huh! Just wait for he/she or someone else to take a look and provide a download link or upload a file, then you, admins/moderators will edit the first post with the new download link. But of course contacting the author will be a nice thing to do in order to have more chances at filling all of those dead links, if none of the others including admins have those files.

    Request author permission for what? Just editing the post with new download link(s)? Or something else? Because for making the things right for the sake of the quality of your website, as admins, you do not need to waste your time at asking such permission, neither for moving the topics to another forum! If I would be an author, who have made and posted a file, then if this one is gone, I'll be glad you take the lead at reuploading it without my permission, so users could enjoy again my stuff! So do not be stupid at thinking it's a bad practise while it's a good one in such critical case! And, while you do not modify the content of the file I do not see the problem, this is better to have a link than none of it.

    Also, doing that I'm saying will clean up the standard forums, where only content with valid links could be found, not gallery/garbage with... And will be simpler for all the users, so they will know that all they can see in such forum, has a link/file!!

    Try to be (or, imagine) on the forum like "a new user" (like me), who wants to get some content, but where most of it has "dead links", this makes the people a bit angry and attempted to complain like I do, or, just shut up and move elsewhere. I know it's a long work but you can do it sometimes, step by step, and take the lead with that.

    And again, I'm suggesting things that annoy me (and others), but if for you this does not appear "dramatic" as it is, or, if you prefer more do "act of presence" by answering people when you come, instead of working on those dead links some minuts per day, so be it.

    I'm already busy alone with a personnal project that took me thousand of hours (I code stuff for it in C++, etc., despite I'm not very good at it and it's more a hobby), so sorry, but I do not feel to contribute much to other content, I'm more a TDU game user and simple visitor who suggests things to improve in order to have a better content, no one who suggests things at multiple areas/domains can do the things himself huh. People have the right to post comments/ideas without being forced to do that they are saying themselves. So that's up to you to take them, or leave them!

    I play that game for "relaxing" and have fun, I do not feel to work for it at all. Meantime, maybe I could take some times at some moment to do that I suggested about dead links, the easiest for me will be, you create those new forums, then give me "topic move right", so I track them, then move them to the right new forum, but you are not gonna give such admin right to me huh?! So what way should I use? Create a .php page with all the clikable links of dead topics, then you browse the list and move them yourself? If that's O.K. maybe I could do it, but both of us will need to work and the total time allocated for doing the job will be higher.

    But maybe I could find some time for contribute, despite it's possible I may not. But seriously, at your place, you could try to do it, with moderation, like for example, in the "Vehicle mods" category, there are like 25 topics per page, and x40, so around 1000 topics. So, every day, or, every two day, you control 4 pages (100 topics) of them, then move the wrong ones without DL to the new forum where contribution is required. Then in a few weeks the category will be finished... And after that, the "Vehicle Mods" category will only have available content, users will prefer that, because right now when you see dead links on some, every time I click on a new topic I'm afraid I got an invalid link, this is exasperating, and after a few, I even do not even want to waste time at browsing the rest since those ones will be probably dead too, seriously! In my head I'm almost like "so which one I try that could work?"

      

    25 minutes ago, MagicV8 said:

    Both websites are like a gallery/garbage, ...

    I was talking about dead links, of all of that content that attract us, but where at the end, we can not get it.

  18. First, thank you very much Milli, for all the detailled replies, I'm glad you took time to comment each of my long points!

    I know this is mainly you (due to the posts I've read) who grabs a bunch of content and take the time to "pack and adjust everything" to that Platinum in order to let people like me enjoy it nicely, but the base content (cars, sounds, etc.) is from the others that's why I thanked multiple people.

    But keep in mind you "had to" see all of the points I've specified as suggestions (fixes, evolutions, etc.), not as negative critics. I suggest the things I have in mind I think this could worth a lot, then if this can not be done, this can not be, so be it, no need to dramatize or be slighly offended, that was not my intention, and I know all of that you are doing is free (I also know a lot of things for free for other games). This is mainly to give you & possible contributors some ideas in case where they did not thinked about it, and why not work on it. Maybe the term "I would like" was a bit offensive (sounds like "I want", maybe), but I can assure it's not the case, I'm only "suggesting", not requiring!

    Also, the "impossible" you say too many times, is basically based on your + other modders knowledge, and mainly around this website (people say "impossible" until they found the way someday, or someone else do it, and I remember various things about it in some other games possibilities, which were impossible too long time ago, then got bypassed some years later...), but in fact, a lot of things I said should theoretically be possible, this is just because people around here (active or gone) have a limited knowledge of the game and almost no one has good programming skills (C++, etc.). It's not your fault, just a fatality/ascertainment, probably no skilled coder wants to code for such old arcade game named TDU. But this surprise me that, from around 15 years old it exists, the modifications made to it by the people are a bit "limited" in my opinion (again, due to lack of skilled programmers working for it), while the game could have potential, like if someone could reverse-engineer it (but I've not looked at how it's coded to facilitate this process), or, someone who could "crack" it, via hacking, and replace some existing code per a new one, or, just patch some lines.

    As you said, there are a very limited amount of people to work on this game, so be it, but this is sad! And look, I saw some good tools like "World Map Editor", etc., released years ago but almost no one work with such, like, as extra maps addons, I see what, Coconut Island, Surfer Island, why no more? Does people/modders prefer and are more on TDU2?

    And, on the web, if I remember well, I already saw some videos of people having modified the game interface, etc., so for me it's more this website which has a lack of skilled programmers to work on it, unfortunately.

    About providing the "Modders Tools" (TDUF, etc.), again, I did not say to remove them from the website, but just stop highlighting them here too much (do not provide them in the Platinum package). Because usually people will use them for their own pleasure or cheat in-game (which fucks up a bit the "online experience" in my opinion), and will not contribute to the global project (as submitting performances adjustements, etc., to you in order to let you update Platinum more often). Huh, because is-it really helpful at the end, to make the Platinum patch better? Tell me, with the like "4 people in the team" you said!

    880 cars is a lot, for sure, but you know, you always have some people who would like to see their favorite cars added, and I know you can not fill all their wishes, obviously, because this will take years! Besides, a bunch of cars among them are not liked by some people (there are a tons of them I do not give a shit, as example, and even among the around 160 cars I have in my garages, I mainly use some favorites, less than 20), and if you add a bunch of versions available in tuners, this is just some kind of "useless cars/numbers" among the 880 for some people. Also, I see you are currently adding more cars so good to know! But I may suggest to add more cars of the A to C classes, because usually people take more often powerful cars than slowest ones. The slowest ones can be funny sometimes, for a quick ride, or, the funiest with them I think (as I did a few times), is to ride with other people having more powerful cars, then, take the lead and distance them on corners, this is usually more juicy than with a more powerful car (I tried that with a Porsche 550 and this was juicy)!

    Also, that "880" count all the duplicated ones too, so if you add like 15 versions of a car where only the style change (250 GTO), or, for a car we do not like, that number is (at least for an user concerned), not so accurate regarding the deep difference between cars (about specs, etc.).

    There are also some people who are aware about the "other patches" (like Natan), and will prefer using it "just for the 1500+ cars" rather than yours, while, as I said, I prefer much more yours having a better quality content. And, since those people will prefer those patches, the online experience will be "fucked up", as you will not share the same new cars and will not see all of them properly. While, I'll personnaly prefer if everyone could run that Platinum, in its best version!

    I've tested hardcore a few times, but I do not keep it, since I'm get use to the arcade mode, mainly because this HC mode should be better with a wheel and with keyboards arrow it's not made for that as I can not dose the gas, brake, turn, etc.. But about cars's performances developped in such mode, I should test and compare again, but normally, on straight lines, when we fully accelerate and having a full ground grip, the acceleration performances should match to the arcade no (like a 100->200 km/h in same time right)? And as I said, a bunch of performances are out of the reality, I know "it's just an old open world car game", but some rework on it could have been nice, just suggesting...

    At the end, I've the feeling you and maybe others will do nothing (or almost) of that I suggesting, but in my opinion, you could do at least a few for the next update (the "minor things" which are in your capabilities), like the rims size of the F12 TDF (look at them in-game, and look at them in real, really, you do not see how weirdly big they are in-game?), or the tachometer buggy on neutral, or use some other sounds for a few cars (modern McLarens having turbos... sound of RUF RGT for naturally aspired 911...), remove the "turbo" for the GT4, etc.. I know you told me I can do it myself via tools, but again, I'll prefer you do it, so this will affect all the people who will use the update... (people will see right size rims), because I'm suggesting all of this with the spirit of "contributing" a bit (thinking to the other users), and not thinking only to myself at modifying the game "only for me" which does not interest me much, strangely!

      

    1 hour ago, Eudemon said:

    that's big assumption you have there, believe me, I am aware lot of dead link issue, and I have tried to revive lot of old mods.

    Yet simply lack of time, required files or being able to reach out to the author etc

    if anyone has the files, and have time willing to help revive old mods, feel free to reach out to me

    So thank you for doing this! But sadly not everyone seem to do that!

    Meantime, for the other dead links (unfortunately, a tons of), why not thinking about my suggestion to create a new forum ("Missing download links: Your contribution is required!", something like), and move all of those topics here, so this will help the users other than admins to contribute more easily at fixing this, what do you think?

  19. Hi!

    I'm new there, and I'm glad I've found that recent Platinum patch to enjoy playing TDU much more!
    I basically know and play the game from long time ago (I only had the Paradise patch, nothing more), and I've also played at the TDU2 for a while (until various things about the development and the server got stopped), and I had not played TDU for a while (like two years at least...), but some weeks ago, I wanted to play again at cars game, and I magically discovered that Platinum patch.
    So, I was curious and I wanted to test it, and now I really love playing at TDU, almost every day, since it massively extend the driving possibilities with all of those new cars & features.

    So I want to thank you all the people who worked on that Platinum patch, for the deep & good work on it, and I hope there will be more content of it in the future, and as soon as possible! Hehehe!

    I've also tested the famous "TDU Natan", which is a Russian version different than Platinum, and well, it's not to denigrate the work of the guys behind, but I do not like it, it's basically much more "quantity than quality" (lack of custom sounds, HUDs, ugly cars models, cars put "in a mess" in any dealers, etc.), Platinum is a way much better & enjoyable patch, despite it has much less cars, I prefer it much more, because I like "quality", and I want to take pleasure at driving some cars which have been better made in overal, despite not everything is perfect of course!
    The "TDU Natan" version is probably used a lot by the "Russian people", since they usually like to use the "stuff from their country", no matter how good or bad it is, so be it...

    I've a bit more than 30 years old, so, I like when it's "realistic" (models, physics, sounds, etc.), so one more reason why I prefer Platinum over any other special enhanced patch (I also use Windows XP, so I can not run modern games like Forza Horizon, at least until I set up a dual boot...).

    Meantime, since nothing is perfect, I've a bunch of suggestions to make for the future version(s) of TDU Platinum, and which, I think should interest more than one, because they are useful and will enhance the in-game experience.
    I'll try to moderate myself about those possibilities, since there are limits people can do, and maybe not enough expert volonteers (programmers, modelers, etc.) working on this game.
    Also, I might forgot some things, since I think about features when I'm in-game and forgot to list them in a file! So I might update my list or add more posts later.
    And, you can ask me more details (or help here or via PM) if in case you wish to know more about that I'm refering, by quoting the right point.
    I also know there are a lot of those things, and obsiously not all will be added, but if some people think it's good, useful, and, possible to be made, you can work on it, and even start some polls to have confirmation that this worth well!
    I've properly structured my listing, by using numbers, so devs/people can just specify a number to tell me on which part he is refering/commenting, if needed.


    SUGGESTIONS RELATED TO THE TDU PLATINIUM ADDON (I think this is the place/patch where they should be added):

    Spoiler

     

    #1: About cars we can drive:
        #1.1: Fix the non-digital tachometer & speedometer which do not always display the same value according to the "real value" (RPM or speed) we are, which is the case for some cars according to some views used, I mean, for example on cockpit view the speed displayed in the tachometer may not be the same than the digital one on the right (in left).
        This is also the case in different view, where sometimes a view is gonna display 6000 RPM at the tachometer, and if we immedialtely switch to another one, it will display 7000 RPM at the same speed and gear.
        So lack of accuracy for some cars... but not all the cars are concerned.
        I personnaly use either cockpit view, or either the view right after (car hood), but usually I use the car hood view because I see much my environment and this destroys less my eyes!

        #1.2: Try adding more (the missing/undone ones...) "tachometer & speedometer" HUDs in non-cockpit views (for example, the FXX has the Enzo's HUD, while it will be better for it to have its cockpit HUD like this is the case for a bunch of other new cars.

        #1.3: Some cars models do not seem realistic about "size", I mean, we can see some cars which are much longer and bigger than other cars, in real life, but in-game those other cars are as big as those cars... In other terms, the actual size of a car is not always respected.

        #1.4: On cockpit view, the player model is not always well placed for some cars (his head might exceed and pass at through the top of the roof, or his arms on the wheel may not be properly aligned).
        Also, I've seen that on some cars we do not see our player model inside it (when we use "sky view" and look in rear view for example), I do not know if it's a temporary bug or problem with the car itself.

        #1.4: When we are on a dealer, and look at for a car's specifications (details), a lot of them has a lack of 0-60 MPH or, mainly 1/4 mile information (we got "n/a" instead), this could be filled.
        You can use some database websites enough accurate for that, like http://www.zeperfs.com/en/ or http://accelerationtimes.com/.
        But I might recommend zeperfs.com I consider more accurate additionally to the fact there are braking distance, some lap times, etc..
        0-60MPH is not much useful in my opinion, since it's a "small speed" quickly reached, while 1/4 mile is much more useful to tell an user how nice this car can accelerate compared to others, and how efficient it can be on longer areas.

        #1.5: A bunch of cars have unrealistic acceleration times, a lot of them (especially super A class ones), accelerate too fast, like a LaFerrari which does a 0-300 in like 11.5 seconds, while it's more around 16 seconds in real life...
        Some others (like the Porsche 911 Carrera/Turbo type 993) are a bit too slow (none of them can do a 0-60 MPH in less than 6 seconds while they can in real life).
        I also do not like the model of the 911 Turbo type 993, with those lateral screw...
        But if you devs, agree to make their acceleration times very realistic, a complete check/rework of a bunch of cars should be done, which will take some time.
        And, some people who will see their "favorite supercars" being lowered might do not like those new changes, but again, in my opinion, this is for the sake of the realism!!!
        And, if the whole car list is completly reworked to be enough accurate to the reality, this will be better for challenges, etc., because I do not consider normal a car supposed to be slower than another one, is faster than it in-game.
        To finish, if you are in favor of changing this, I could help you by testing them and told you which ones need a rework (I use the Chronopack usually), I think we can tolerate (no emergency) some minor difference compared to real life (like if a car does a 0-300 in 20 secs in real life but does it in 18 secs in-game, this can be toleraed), but when it does it in 11 secs in-game, absolutely not!

        #1.6: There are various cars which are too slow at "high speed", probably due to downforce settings, something like (I've not used the tools to touch my game), I can quote as example, the 991 GT2 RS, which is, from around 290 KM/H, too slow to hit more speed (slower than in real life).

        #1.7: A lot of car sounds are "crap", or, a bit buggy at some RPMs/speed.
        For example, the FXX's one is good, loud and juicy racing exhaust, but at high speed (above 300 km/h), it "loops a bit", which is annoying.
        The sound of the "modern McLarens is ugly as hell (all the ones except the McLaren F1, so the 570S, 720S, MP4, P1, Senna...), the base sound is not so bad, but there is a background sound with it, which is like a boiling pot which is very unpleasant to hear, just for that I do not buy a McLaren, and did not even replaced that sound yet, besides I do not like modern McLarens.
        The sound of some N/A (atmos) Porsche 911 is sometimes too different from some versions, and sometimes it's bad, I personnaly used the sound of the RUF RGT for those N/A 911 (911 R, 911 GT3, 911 GT3 RS...).
        The sound of the Porsche Cayman GT4 (981) should not emit "turbo tsss" in background! Only the latest 718 has turbos (fuck modern European rules and forcing huh!), but the new 718 GT4 is still with NA engine to satisfy purists! Also, its performance (acceleration) should be slightly increased.
        The sound of the Porsche Panamera 4S is some kind of "double sound mix" (I've also seen other cars using similar double sound).
        The sound of various others is also very bad!
        Some cars which share the same engine in real life, might have in-game a far different sound while this should not be the case.
        For example, the 458 Italia & 458 Speciale has the same engine, the Speciale is just slighly upgraded, so the sound used in-game should be the same, except if in real life the sound differs too much due to different exhaust, etc., but that's not the case.
        I do not recall if this is the case for those both cars in-game, I just used those last as "example", in order to tell you to do not change such sound when it's not needed, again, for the sake of the realism! Just like I could quote the 599 GTB 599 GTO, F12, F12 TDF, 812... which use same engine reworked, and sound in real life is close, despite the "extreme versions" (GTO, TDF...) might sing louder!
        But I personnaly changed some sounds by using the ones of other cars, so I do not recall exactly how they were before, but I could restore the original sounds from Platinum, and test again, then told you which ones I've changed from other cars, because I considered they fit better.
        A sound is very important part of the pleasure in-game while driving a car!

        #1.8: Some powerful cars can not be tuned (I mean about massive performance upgrade), like the 918 Spyder, while others being even more powerful (like the FXX), can be. This seems unfair.
        I personnaly do not like to tune the cars and I almost never do it except when this change the model of it (like Aventador to Aventador SV), I'm even against this feature for some reasons (more about realism and RAW races with others, despite "turbos cars" can have more "right" to be tuned), but as I said, this is not much fair when some cars already highly powerful can be tuned, and some others can not.
        The FXX at level #3 is basically from my tests, the fastest car after the drag ones (2100HP ones), and the fatest on track too, maybe it can be fun to let it as it is, as unique super fast car, because after all, that's just a game, so discutable.

        #1.9: I'll like to have the ability to "untune" a car, maybe not restore to old model (like if I had an Aventador SVJ, restore it to the normal LP 700-4), but remove the "available boost from tune" (enhanced power, speed, gear ratios... so the lambda tune upgrade available by default, in other terms).
        Maybe a new "tab" named "Restore" in each tuner and at the end of the list could do the job (and why not also restore at least half of the money to the player, since we "sell our tune pack(s)).

        #1.10: Some cars have unrealistics rims size, like some Ferraris (458, F12 TDF as example), the default rims have a too big size (look like 23 inchs!), it's ugly!

        #1.11: Some cars might need a physics improvement in order to be more "juicy to drive"!
        For example the 991 GT3 RS is pleasant, but on short gear it does not "slip enough" on corners (in other terms, it is too much "static", I take more pleasure with the 991 R for example, where its balance is a bit better despite its handling is lower).
        PS: I play with keyboard arrows and with "no" or "hypersport" assist modes (depending on the car).

        #1.12: On the neutral gear:
        - I would like when I push it there is some "smoke" emited from the gas (at least when we go above 2/3 of maximum RPMs), just like when we start up the engine there is.
        - Also, I've spoted some cars where the tachometer is buggy on neutral, like if we push it to the rev limiter, and release it, it slow down very very slowly, like the CLK GTR Super Sport I have does that, and some others where it's even worse.
        - Also, the tachometer on neutral do not always goes up normally, for some cars it rise up too much slowly, for some others it's almost immediate (750 RPM to REV limiter in like 0.1 second!).

        #1.13: On some cars, I've spotted a "visibility bug" from a certain distance, this usually affect the car's color and rims.
        For example I remember seeing a white Zonda R, while when I get close to it, it was in fact black, not white, same thing for rims of some cars which are grey at some distance, and become black when we get close to.

        #1.14: Some cars are too long to "start up the engine", the Aventador(s) for example, where it takes like 4 seconds to start it...

        #1.15: A new "shop" to make us able to change the rims of a car.

        #1.16: Of course! Add more cars!

        #1.17: Of course! Try adding more bikes! At least to satisfy the ones who love bikes! Despite the fact I do not recall seeing online guys with bikes! So probably this is no emergency with that!


    #2: About cars we can not drive (traffic vehicles):
        #2.1: I would like to have a better traffic cars as default ones, despite people can add the ones they want via addons.
        But I personnaly installed the Elvis's traffic pack, which makes the vehicles environment better, since those are more good looking models with different sounds too!

        #2.2: I would like to have more cars, there are not enough diversity for the traffic cars.

        #2.3: I would like to be able, to control in-game (just like with the driving assist modes), the traffic frequency, between "No", "Low", "Medium", "High" and "Random" (default game behavior).
        PS: I know this might not be realistic, but well, that's a game and some people already turned off traffic vehicles (this is fun when I see a friend destroying one of my traffic car but he is not affected at all, like if he were driving a tank!), so this advantage them in some duels, etc..
        Besides it's a good feature, when we take a cool ride alone or with friends, we can let the traffic, and when we want to make a fast time or duel, challenge, etc., we can turn it off.

        #2.4: If, more cars (#2.2 above), I would like to be able to control the frequency of some (maybe via a file where I set up the "spawn %" in the 0<->100 range, where 0 disable the car from spawning, and 40 gives it 40% of chance of spawning, and 100 makes it always spawn when the game wants to), I mean, make less available a specific traffic car than some others, so I could, for example, use a special model (Porsche, Ferrari, etc.), to replace it, and I'll not see it frequently in-game, just like in real life.
        Because now, if I replace a traffic car with such sport car, I'll frequently see such, which it's not much realistic (do you see much sports cars like Porsche, Ferraris, etc., everytime you take your car for a ride or go at work? No, you do not!).

        #2.5: On the "kind of autobahn" which have more than 3 roads per direction (some of them have 4 or 5), I would like the traffic cars do not stay on the left one, or, in very rare cases, usually reserved for high speed vehicles and who pass the others, while those others should stay on the right.


    #3: About environment (map changes, etc.):
        #3.1: I would like to see the aiport's tracks (not the race track beside the airport, but the airport tracks we can reach when you use the secret access by jumping where the flowers are), changed into asphalt ground rather than some kind of "dust ground", in order to push our cars to their limits on those big straight lines!
        And, why not add a "normal entrance", rather than being forced to jump above the flowers!

        #3.2: I would like to see more race tracks, either some "new" from people's ideas, or either some existing ones in real life (Laguna Seca, etc.), or, the ones (at least a few) there are on TDU 2 for example... because I like race tracks!
        PS: Those tracks can be added on the green zones, there are a lot of space on it! And do not forgot to make a map editing in order to allow us to see them, then why not "usable roads on map" (in order to access them via GPS by just clicking on it).

        #3.3: On a car paint, the default view distance is too close from the car, if this last could be slightly far from it (not much), it will be better for overall view, then we can still zoom to get closer.


    #4: About "interface":
        #4.1: Improve the "Chronopack" feature:
        - I would like it to be in KM/H when we used that speed from game's settings (and have 0-100 KM/H and 100-0 KM/H instead of 0-60 MPH and 60-0 MPH).
        - I would like to have 0-200 KM/H and 0-300 KM/H and 400 meters (1/4 mile) and 1000 meters available too, but the position of the chronopack should probably be readjusted toward the top in order to do not crush the GPS on the down/left position.
        But it must still stop once 60-0 MPH action is reached, even if the previous new 0-200 KM/H, etc. are not been reached.
        Also, it will be nice to have the speed reached at those 400 and 1000 meters (on the right between parentheses).

        #4.2: Improve the "Chat" feature:
        - Enhance the length of a text in characters, currently its 63 characters, up to at least 95 might be preferable, even 127 could worth, but on some small screens this might be cut, or, back to new line, all depends how the game can handle it.
        - Change its position (by puting it above the GPS, like for some other games, as FPS ones such as Counter-Strike, etc.), or, make us able to customize its vertical position, and why not the size of its characters (between small, normal, big or a custom size), and why not even "disable the chat" for the ones who do not want to be bothered.
        - A "chat history" (kind of console) will be welcomed, but it's probably too much asking and maybe not much possible!

        #4.3: Improve the "Radio" feature (not a priority but still welcomed, I personnaly use the radio as some others, but we can also listen tracks from other programs in background so):
        - Ability to change the track (previous, next), or maybe its already available but I've missed that feature. Despite I can trick it a bit by disabling it then enabling it again, the track used will be another one.
        - Maybe? Ability to do not need to edit the file for make the songs played by TDU (auto-read and play feature). In other terms, any .mp3 file we put is initialized at the beginning and automatically read once the radio is enabled (ID3 tag used for text displayed).
        - Add more songs.
        - Add more radio.

        #4.4: Maybe, I do not know, from the house, a new tab listing all the cars dealers and the cars they host could be nice, as a quick search, or, a simple text file hand made and displayed in-game.
        Because it's sometimes a pain to search a specific car we might need for a challenge, or, "just like that". Despite that it "can be fun" to search a bit and get happy at finding it after hard times!

        #4.5: Why note make people able to directly change the car via a shortcut listing (like for the assist modes), instead of moving to house or a challenge without limitations and select "change vehicle".

        #4.6: When we change our car via a "challenge", make the right informations of a car (from the listing), display the total KMs done with the car (just like it's the case from the house).


    #5: About "website release":
        #5.1: On the initial forum topic (this one), there is the cars list, but I think you should add the specific car models we can get only from tuners (like the M3 GTR from the M3 E46, the Aventador SV from the LP 700-4, etc., etc.), so, the "hidden cars".
        Because the fact is, a lot of people are not aware about those last, and a lot of people will never get a specific car model from a tuner if they are not aware about its existence, and which base model they should buy to get it.
        Either they will have to buy each car and try tune listing per each (hum, I did not do that for each existing car and probably no one is gonna do it too).
        Either some people will ask to other people something like "how do you get the 911 GT1?", "how do you get this 2100HP dragster?"...
        Either some people will find the list from another website (I personnaly found and used a post on gtplanet, I think you should replicate such listing and keep it up-to-date).
        Just take the example with the 2100HP Pontiac GTO 389, this is not the type of car I like and neither the type I'll buy, so how could I discover I can have a 210HP version? Without other's help or full listing?
        But if I know I can get such dragster, I'll buy it as soon as possible just for the fun of driving such vehicle!
        So please update your car list the same way this is here: https://www.gtplanet.net/forum/threads/test-drive-unlimited-platinum-complete-car-list-no-longer-updated.388144/

        #5.2: I would like you do not provide all the tools with the Platinum (to modify it, etc.), mainly because this makes the people more aware about the fact they can modify the game.
        And I do not like when I see a bunch of people "cheating their cars", like when I see a F class car accelerating faster than a A class... since I like realism, I do not like that.
        This can be fun some minuts, but when people abuse at cheating this the online game experience is too much fucked up in my opinion.
        I know TDU is an old and open world game with some kind of "selfish" politic where people can modify that they want, but for realistic online experience (when I ride with others), I do not like it.
        But in offline I do not care of course!
        Note that I'm not saying to no longer provide those tools on the website, I'm just saying they should not be highlighted as much as they are and so not provided with the patch, but more linked in the topic, as third-party stuff, or even not listed with it (people will search for them on your website).

     


    SUGGESTIONS RELATED TO THE TDU PROJECT PARADISE PATCH (I think this is the place/patch where they should be added):
    PS: I jump to "10" in the case where there will be some possible further points above.

    Spoiler

     

    #10: About the "online" features (high priority):
        #10.1: Try fixing the other features on the free-ride but which are not working.
        For now, only the "lock someone" is working.
        The "Add to friend" does not work, the "Ignore" and "Allow" do not work too.

        #10.2: Try preventing the session from being disconnected once we open the map, this is really boring!

        #10.3: Sometimes when we join a player, this takes a lot of time, even multiple minuts, that's boring! Is there any way to fix this?

        #10.4: I would like to have a "semiclip" feature (ability to pass at through others cars, other people of course, but why not also traffic).
        PS #1: Having this on the launcher will be nice, but in-game will be better of course!
        PS #2: I mainly ask this due to some people I've seen, who are idiots, and have cheated their cars to do a 0-400KM/h in 1 sec, and they hit other people and push them to the decor.
        An idiot (a guy named "sid999"), had fun at doing this on me and some others, this started piss me off so badly, and the only way I had to get the rid of him, was to open and close map or move elsewhere on it, so this was only on such situation where I appreciated the fact the feature is buggy (session disconnect on map opening).

        #10.5: I would like to be capable of choosing with "which client type I can play", I mean, select if I only want to see online (the others will be ignored by my client) the people having TDU Platinum, the ones not having it, the ones having the Natan, etc..
        I do not know if it's possible to detect, from my client, which version another player is using, but I think that detecting at least the Platinum players could be possible, probably on an update.
        I'm asking this because I do not like the others do not see my car, or vice-versa, since TDU raw has not the platinum's cars, and the TDU Natan has other cars IDs which do not match to the same used by Platinum.

        #10.6: On the whole map view, we can see the total players list on the top, usually something like 95, but on the map, the amount of players is far from that, I guess a lot of them are on challenges, tuners, home, etc., but is it possible the server fails to display some?
        Also, having a listing of all the players (sorted by alphabetic order) from that map view will be nice, so we could quickly find one we know.

        #10.7: Having the trade feature (sell our cars/bikes) workable with our own prices will be nice, but it's not much important, especially when we used "CE" to crack the money!

     


    EXTRA (OUT OF CONTEXT): SUGGESTIONS RELATED TO TURBODUCK.NET's CONTENT:
     

    Spoiler

    O.K., there are a bunch of content (topics, files...) related to TDU, but, a tons of download links are no longer working.
    I tried to download some files (sounds, mods, environment patchs, etc.) which interested me, but "fuck", almost all of them were dead links.
    So, it will be nice if active members who posted such content (I saw a few still there) will do some efforts to upload again their files.
    And, for the dead links where topic's owners are no longer active from a while (gone...), it will be nice if the admins could check them and upload again the files in case of they have them in their computer(s), and I'm pretty sure various people as admins have a collection of TDU files.
    However, I'm wondering if it will be better to move all of those topics with dead links to, either a secret forum only for admins, where only them can see and try to upload again the files, then move the topic to its previous place it was right after, or, either create a new forum named like "Missing download links: Your contribution is required!", where you put all of those topic in mess until members provide a new download link.
    Because seriously, this made me angry to see a lot of interesting content, but not be capable of getting it, it's like on "drivers-paradise" website, good looking smooth interface, but no links.
    Both websites are like a gallery/garbage, and if nothing is done people is gonna move elsewhere (like on some Russians websites), etc., while it will be better to centralize things here, on apparently a new kind of main tdu-central remake... You do not think so?

     

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