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Iced_Bullet
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Everything posted by Iced_Bullet
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TDU Mods : Turn off Traffic Vehicle Lights [Tutorial]
Iced_Bullet replied to Iced_Bullet's topic in Environment Mods
Once again I forgot about that bit when copying :( Thanks Chris E: Just realised I left that bit in a lot of the other threads xD Oopsy. -
TDU Mods : Turn off Traffic Vehicle Lights [Tutorial]
Iced_Bullet posted a topic in Environment Mods
In this series of threads, I'm listing and giving tutorials on how to improve your game-play. These are not instructions, or officially related to Atari in any way. They are tutorials created by me, for the sole purpose of giving you the chance to improve your gameplay. I take no responsibility in your game going corupt or damaged. I cannot be help responsible for damages to game files or profiles. However this is highly unlikely to happen ;) Anyway, on with the tutorial ... Make sure you back up everything, unless you want to have to reinstall TDU when you decide the you want the lights back. -------------------------------------------------------------------- --------------------------------------------------- ---------------------------------------------------------- Some Basic Instructions from Detress (The Creator) [Pictures Soon] Step 1 The only one! :p Extract the .RAR to bnk/vehicules/traffic/ [Download v1.0 Build 201] This will remove the custom traffic plates by me ... I will try to find which files need to be removed with the bnk editor, so both can be enjoyed :) -
Wooaah! Nice big update :p _________________________________ _________________________________________ _________________________________ - Green RUF RGT Rims Front Wheel File size: 408kb Rear Wheel File size: 408kb Creator: WROOM [Front Wheel Download] [Rear Wheel Download] Click to Enlarge Both http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thRUF_RGT_GreenWheels.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/th2_RUF_RGT_GreenWheels.jpg *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Black Zonda Roadster Rims Front Wheel File size: 400kb Creator: Iced_Bullet [Download] Click to Enlarge http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thzonda_rim.jpg *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Black TVR T4000 Rims Front Wheel File size: 406kb Creator: Iced_Bullet [Download] Click to Enlarge [Picture Coming Soon] *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Black TVR Sagaris Rims Front Wheel File size: 426kb Creator: Iced_Bullet [Download Rim Style 1] Click to Enlarge [Picture Coming Soon] [Download Rim Style 2] Front Wheel File size: 426kb Creator: Iced_Bullet Click to Enlarge [Picture Coming Soon] *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Black TVR Tuscan Rims Front Wheel File size: 408kb Creator: Iced_Bullet [Download] Click to Enlarge [Picture Coming Soon] *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Black Mustang GT-R Rims Front Wheel File size: 400kb Creator: Iced_Bullet [Download] Click to Enlarge http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thgtr_rims.jpg *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - Gold 350z Rims Front Wheel File size: 400kb Creator:[unknown as of yet] [Download] Click to Enlarge http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/th350z_gold_rims.jpg
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To be fair, it wasn't sarcasm, but what the hell, if it gets me off a nugget, then it was :p Diablo for Nugget? As I got nuggeted for failing to see sarcasm, so Diablo should be nominated for the fact he noticed sarcasm that wasn't there. xD
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It's not really nugget worthy, is it? It's just me asking why it looks like it? It was easier to type that than ... 'Why is there no case on the front, and why does it look like it's backwards ... ?' See?
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Shiz has a 8800GT, so I would imagine he has somesort of AA, probably 4.
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Why si your PC back to front? :p
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TDU Mods : Traffic Body Shell Changing [Download]
Iced_Bullet replied to me™'s topic in Environment Mods
hehe look what I'll be working on slowly over the next few weeks :p http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/traffic_gold_2.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/traffic_gold_1.jpg [mod edit:] Please do not post images larger than 800w x 640h, use a thumbnail or a text link instead, thanks! -
Tutorial : How to Make Your Own Textures [Major Update #2]
Iced_Bullet replied to Iced_Bullet's topic in TDU - Support
woop woop! Click to Enlarge http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thgtr_rims.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thzonda_rim.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130707.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130457.jpg -
:p Tried to get as close as possible to me ... but I thought I'd put a saber in for the hell of it :D
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I might be available, not sure. Just to check ... is this 6pm GMT or 6pm GMT+1 (UK time) as the clocks moved forwards a few weeks ago ...
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TDU: PC Car Sound Upgrades! Pack 2 now ready!!
Iced_Bullet replied to Mb's topic in Car Customization Mods
[360 Stradale Sound Mod Download] Direct copy of the F430 sound mod apparently. Creator: AnderZone -
WROOM : New Road Texture Mods [Tutorials]
Iced_Bullet replied to Iced_Bullet's topic in Environment Mods
Ooh, look what is being developed ... :D -
The best cruise control I can conjure up is manual gears and stick it in one gear and just go flat out. Keeping it a constant speed, but the engine note is annoying.
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Tutorial : How to Make Your Own Textures [Major Update #2]
Iced_Bullet replied to Iced_Bullet's topic in TDU - Support
Thanks. I hadn't read through it with a fine toothed comb, I just tweaked obvious errors from the original :) Thanks mate! :D This is very useful! -
Iced_Bullet's Thread [Update: Fordy Fordy!]
Iced_Bullet replied to Iced_Bullet's topic in Driving & Racing Games
Yeah, I havn't decided whethere I like it or not. I'll mix some of the road versions up, see what I come up with :p -
- How to Make your Own Textures Tools Required: - Bnk Editor [Download] - DXTbmp [Download] - TDU Modding Tools [Download] - .DDS Thumbnail Viewer (not neccessary, however very useful when trying to located converted .dds files) [Download] - Image Manipulation Programs : Photoshop, Picasa, Microsoft Paint, The GIMP, Corel Photo-Paint etc etc. Any can be used, as the .dds plugin is not required now! :) ******************************** Remember, for texture modding, only change the colour and texture, not the style or spoke amount or size etc. This may cause TDU to crash. Also, keep the image the same rotation and sections. As Some files are seperated into 3 parts for 3 different locations around O'ahu. Remember with ALL rim files, you have to look for the .2db file which end in "_d", to modify. The other file, which could be "Murc_Rst_R_01.2db" is a reflections and general 3D file, and unless you know what you're doing stay out! Video on Rim colouring: [HQ YouTube Version] ******************************** Things to Know : 1. I do not take responsibility for any files lost or damaged. However, the DXTBMP software automatically makes a backup of the original file. 2. This process can be done with other parts on the car. All files ending in "_d" are okay to modify, and its just a matter or experimentation to others you can modify too. This means things like front and rear lights, grilles, and indeed interiors can be modified. however, the actual body of the car is saved as a 2DM file and cannot be modified.. The Tutorial : 1. Use the bnk editor and open the .bnk you would like to use. A list of different .bnk files is at the bottom of this post. Once the .bnk has been opened, the .bnk editor will display a variety of files including .2db. These are the texture files we will need for modding. However, we cannot manipulate these files without converting them first. This is an example of what you should be able to see: Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_1.jpg[/imglink] 2. Select the .2db file you wish to modify. Generally the file name will be an abreviation of what it contains ... so cock.2db means the cockpit from within the cars; lgt_rof.2db means the texture when the rear lights of the car are off. Once you get more into modding, the easier it is to recognise what the file names mean. Now, click 'Extract Selection'. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_16.jpg[/imglink] 3. Now open the open the "TDU Modding Tools" program. Once it has opened, click on '2DB->DDS' Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_3.jpg[/imglink] 4. Now, you have to locate the file which has been extracted from the .bnk editor within step 3 (#1 in diagram). Now, to find this, it will be in the folder where the .bnk was located. So when I extract something from 'Common_car.bnk' which is located in 'C:\TDU\Mods\Cars' ; the extracted file will be in 'C:\TDU\Mods\Cars\Common_Car'. The .bnk editor automatically creates the folder if it does not already exist. Now, find a location where you wish to save the .DDS file (#2 in diagram) once it has been converted. I recomend the same folder than the extracted .2DB files is. Keeping the same name. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_4.jpg[/imglink] 5. Then, click 'Go' and 'OK' once the "Mission" has been completed' Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_5.jpg[/imglink] 6. Now, open up the program: DXTbmp. If this is the first time you've used this program, follow this step. If not, go to step 8. To actually modify the image, you need to select a program which will allow you to modify them. Firstly, go to 'Prefs' --> 'Select Editor'. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_8.jpg[/imglink] 7. Mine will be Photoshop CS2. However, if you cannot afford to buy a Photoshop program, or just disslike it, or do not wish to purchase a bit of software for a bit of Game Modding. Then there is free software such as 'The GIMP' ; 'Paint.NET' ; 'Picasa2' ; 'Microsoft Paint' (Yes Paint would work, but doesn't have much flexibility). It does not matter which image software you use, as there are only modding .bmp image files. (as DXTbmp does the conversion for us - How handy!) Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_7.jpg[/imglink] 8. Now, in DXTbmp, open the .DDS file which you converted in step 5. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_17.jpg[/imglink] As you can see, within each .DDS file, there is 2 different "images". One is the 'Normal' and the other 'Alpha Channel' (The black and white image). Alpha Channel refers to the transparency. The more white the 'area', the more transparent it is. White = Transparent / Black = Opaque. This alpha channel allows images to be modded such as the 'McDonald's' sign 'M' above and this is what it produces here: Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thMcDonalds_3.jpg[/imglink] For modding rims, you will only see a 'Normal', you will not see an 'Alpha' version. Therefore, you only mod the 'Normal Channel'. See [here] for a detailed video on how to mod rims. 9) i) Now, to get the image into your Image Manipulating Program, you can either double click on the image, or click on this icon: [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_10.jpg[/imglink] 9) ii) For Car Glass Windows Glass windows don't work in the same way as the normal textures. Therefore, this bit is off-set to make it stand out it is different! When in DXTbmp, you must use the icon (^ above) which is underneath the Alpha Channel Image, not the Normal one on the left: Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_9.jpg[/imglink] 10) i) Once in the Image Manpulation Program, you can do as you please. However, you can really only edit colour and brightness. You can import your own images from your PC or Google Images. Heck, you can even add Carbon Fibre images to make the texture ingame look like carbon fibre. What you need to do is add or change the image, but keep it to the same size. I find just selecting the area you want and change the colour or brightness to be alot easier. Visit Flux-Graphics for a variety of different tutorials for within Photoshop. (You may need to register, but there are goodens there :)) 10) ii) For Car Glass Windows This is the glass.2db file for the RS4. Each glass file looks slightly different which is understandable seeing as they have to make different shapes ;) Anyway ... When ths image is in your manipulator, you are really only limited to changing the brightness off the image. Now, with a level headed mind, you'd think that making the image darker, would mean the glass becomes darker ingame. Now, as you've probably guessed, that is not the case. As with the weirdness of TDU modding, the brighter you make the glass.dds file, the darker it becomes ingame. Before manipulation: [imglink] http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_13.jpg [/imglink] The feature used to make it brighter: Click to Enlarge: [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_12.jpg[/imglink] After manipulation: [imglink] http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_14.jpg [/imglink] 11. Once you're done, you MUST make it all one layer. By doing this, go to 'Image' -> 'Flattern'. Now Click 'Save'. 12) i) Go back into DXTbmp and click this icon, to reload the image after you saved it in your Manipulation: [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_11.jpg[/imglink] For a normal Texture mod, you should see that the normal image changes, yet the Alpha Channel does not, unless you know what you're doing and have edited that and saved. 12) ii) For Car Glass Now, this is what you should see when you click the icon (^above), the normal image has not changed, yet the Alpha Channel has. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_15.jpg[/imglink] 13. Now, goto 'File' -> 'Saveas' -> 'DDS Texture'. Select where you wish to save it, then chose a name. However, you MUST NOT change the 'Save Type as' otherwise your texture will 90% of the time go crap when you go into TDU. Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_18.jpg[/imglink] 14. Now, back within 'TDU Modding Tools', click 'DDS->2DB' Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_19.jpg[/imglink] 15. Locate the original .2db file you extracted in step 5 (#1 in image). then locate the .DDS file which you saved in DXTbmp in step 13 (#2 in image). Then find a location where you wish to save the new .2db file you're about to convert. Do no overwirte the 'Original 2DB File'. Then click 'go' (#4). Click 'OK' (#5). Click 'OK' (#6). Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_23.jpg[/imglink] 16. Back in the '.bnk Editor' select the file you originally extracted. Then click on 'Replace selected file ...' 17. Then locate the .2DB file you converted in step 15 and click 'OK'. then, this warnign message shold occur. If you get a similar one, which says '............ is 0bytes smaller than .......', then everything is fine. If not, then something went wrong. If it is too large or too small, then go back to step 15 and try again. If it happens again, go back to the beginning of this tutorial, as something went wrong :( Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_21.jpg[/imglink] 17. Now, click 'Save BNK', then go into TDU and your mod should be there waiting you Click to Enlarge [imglink]http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_22.jpg[/imglink] List of .bnk file locations: i) Interior Property .bnks: [Extensive list chart here] ii) Exterior Property .bnks: [Extensive list chart here] iii) Car Interior and Exterior .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules iv) Car Rim .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\Rim v) Avatar Clothes .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Avatar\CLOTHES vi) Common_Car.bnk: [same location as iii) however this contains tire textures and number plates etc) I'd like to thank the various creators of the programs which make this possible! Also to marshmarsh16 for this original tutorial [here] which was on TDU:C, but I updated to this.
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Iced_Bullet's Thread [Update: Fordy Fordy!]
Iced_Bullet replied to Iced_Bullet's topic in Driving & Racing Games
The other nights Gumball Cruise (before I had pack) http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080418205806.jpg Tonight's Jolly with S71NG3R, Matt88, TheScottishSpotter and Honnex (now I have the pack!) http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419205900.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419210428.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419210659.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419211134.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419212550.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419212734.jpg Me and S71NG hanging with the Mums :p http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419224028.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419224532.jpg http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419230716.jpg TSS's head is empty!!! xD http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Random%20Photo%20Shoots/20080419234208.jpg -
Hmm, I wonder what's going on with the site ... you need password and username to access :oook: Hopefully this is just a "repaint" and they're not closing the bnk site ... not that it was visted a lot tbh. Hopefully they wont mind me uploading the program to googlepages. Edit: The direct url for the download for his site still works though ... phew.
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Official PC MegaPack is out NOW *Paypal also!*
Iced_Bullet replied to Iced_Bullet's topic in Driving & Racing Games
I Have the Pack!!!! :excited::excited::excited::excited::excited: Finally, got dad to buy it :D -
Oooh we've been told :p The fact you said it made it worse, when I read Diablo's post I thought "pft, what the heck", then I saw you post it :p "oh God!" :bananasplit: Sorry, I'm in a sleepy hyper mood :oook:
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If you set headlights to say 'enter' then on your keyboard, rest a book on the bottom right key, then in the options, turn off instant challenge :) Then you get permanent lights without challenging people :D
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illegal copies are working and are in existance, but they limit you to offline. It works on the Key Code you get, one one code can be online at one time, also, Gamespy knows that it is an illegal copy, from deeply encrypted code (me thinks) like the TDU game itself.
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What about this? http://www.vimeo.com/801518/ Is this not you?
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Hi mate, I forgot to put your credit in the post :p So i put you in :) Also, would you mind uploading the video to youtube? so we could imbed it here in this thread :D That'd be great :)