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Djey

V.I.P!
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Everything posted by Djey

  1. Not so exactly, my Modding Tools can't be summarized only to what Vehicle Manager can do. I had to correct you, sorry :p But I must admit I will always provide online-safe features so if people want to increase power, max speed and so on, your tools are the best way for offline mode. Keep up!
  2. @hanna1 if you say the third, so test the third .... :p @iceman - you have tutorials on tdu central explaining much better than I could do - the tools do not work, well be more specific please. As I can't guess what's happening ^^"

  3. So you are not skilled enough to do that - it's an advanced operation. I'd advise you to ask to other people making it - or drop it.
  4. Interesting question... the tools aren't able to do this. All you can do is to manually modify your CarPhysics.db file (use the miraculous decrypter/encrypter you should know) and change the HUD Filename id for your RK, to set HUDS to another file name (file names are in the CarPhysicsData.us with id finishing by ...580). Use an id corresponding to an unused gauge file (lotec, etc).
  5. Glad to see the Magic Map used for such a great work. Keep up. :cool:
  6. The auto installer does not kill your previous changes .... :confused: it just integrates new bugatti data to existing files. To make sure, just do a database backup by yourself before installing. Uninstall process does not erase your db files either.
  7. You could always set the classic car in your dealer to be considered as a normal one... but I don't know what the other impacts will be. Moreover it does not exist any tool to make this change... You can see with dredgy if it will add this feature to his modding tool.
  8. Hi, if it was massive, you wouldn't be the only perso to complain about it. And it's not a bug, it's an epic TDU feature. Putting at least one classic car in a car dealer prevents all vehicles from on-sell cutomization (paint and rims). Greetings.
  9. Debug mode and log files, please. as usual :)
  10. As Names Editor has been removed from Modding Tools, I won't update name list anymore. Concerning names to use in Vehicle Manager, they can be added manually by oneself, or via a patch update 1.69++ 2CVSUPERGT and me could make one day ....
  11. I agree with JBAF. If he has written down such a list of features, I assume he will be able to make it. JBAF, bon courage et surtout prends ton temps pour faire du beau boulot. [good luck and above all take your time to do great job.] JBAF, we can wait :) Edit : plourep
  12. Should be near you (by the first post on this topic) : I can't do more, sorry :p ---------- Edit : - Biggest thread update in its own history - Roadmap also updated - Essential links kept. See you.
  13. Oh ? Well I thought it was just playing with needle axis in Modeler but I was wrong... Thanks for your support anyway :)
  14. Adding new BNKs result in an epic fail :) You've already worked with me about the bnk1.map ages ago, and you know new files can't be added for now. In addition, I've got messages for dredgy and I will find a way to get further altogether. It was about time I can get help on this.
  15. You'd better install this car with provided installer, in my opinion. Why bodyswap it ? moreover it does not replace any car. :confused:
  16. That solved all IK issues ! You can write that down to first post, I think. Thanks ;) On the other hand, can you manage to fix interior HUD (cockpit) ? - RPM stop at 4750 rpm instead of 6000rpm with 2D exterior huds. - speed indicator is rather strange, looks like the needle indicates MPH where as it's KPH-graduated. I confirm Skepsis VW sound mod is excellent for this car :cool: (it emulates turbo whine and bov).
  17. I don't wanna look jealous of kind-of, but I advise you to have a look at this auto-installer credits (just click on right-sided About button) :) Have fun anyway. Obviously I would be pleased more modders use this part of Modding Tools
  18. You can't change rim sizes with current version of Modding Tools. Game crash is not because of it, imo.
  19. Lotus Elise IK : better, but still not perfect yet :cheeky: Driver position is okay, yet his right arm jas always a funny shape when shifting. Concerning seatbelt, it does not get out of the car anymore but now goes into driver's left shoulder (lol). I'll try to get a pic soon. I'd say driver seat is a bit too far from the wheel, in 3D model.
  20. Just tested, and that's a great job. By the way, is there any IK which would suit better ? as seatbelt gets out the door on my screen ... and when switching, driver arms look very strange :confused: [imglink]http://www.zimagez.com/miniature/20091103222328.jpg[/imglink]
  21. Thanks... nice replacement to the R32. Skepsis' sound mod should be really good with it.
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