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Djey

V.I.P!
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Everything posted by Djey

  1. Amazing work. Glad to see Modding Tools are used for massive work without problems. Don't hesitate to report anything which would go wrong, though.... and things you'd like to see improved ;)
  2. They should fit for far-low poly models or for traffic. Anyway imo they are not suitable for drivable models... Porsche Challenge is 9 and car models appear fugly even at high screen res.
  3. I haven't tried it yet, but this mod looks awesome... I'd like to replace the 612 Scaglietti, but it would be faster than the Challenge Stradale :oook: (.... maybe a btrq swap will fix this .... )
  4. Back to sender :p However, such a bug is caused by a misfunctioning in the tools and could appear again to anyone. This will definitely fixed with 1.10.
  5. I see where the problem is, all your data is safe btw ;) I just have to fix a few things in Modding Tools before.
  6. That's the risk :) Anyway, please zip and attach your DB.BNK; I'll fix this.
  7. Ok, that should work as well. Simply edit files in S6.bnk instead of KZ1.bnk. See my previous post. Edit: files uploaded.
  8. Thanks ! I'm looking after them... are they replacing ascari files ? Edit : [imglink]http://www.zimagez.com/miniature/testdriveunlimited2009-07-0518-48-21-78.png[/imglink] [imglink]http://www.zimagez.com/miniature/testdriveunlimited2009-07-0518-48-39-42.png[/imglink] All I needed to do is to edit 2DB files in KZ1.BNK with File Browser Edit Function, then save corresponding DDS to 'DXT5' format (I have that single DXT5 format available within gfx app Paint.net), then repack it to 2DB with Editor (Apply command). You'll find enclosed DDS and 2DB files.
  9. Some cars have horns and other sounds directly in their own BNK (Lexus), not in common.
  10. Great, but are you planning to fix rear lights ? There's no flare and neither color change on texture.
  11. Hi, I've released a beta for Scuderia gauges and now I can try to handle this glitch. carlos_69, please attach modified DDS textures to your post. Which gauges do you intend to replace btw ?
  12. First beta available, with 2 new screenshots. I hope you'll like this mod ;) Edit: +rep for awesome resource providers
  13. Hello confused, I can't help people on such general matters. I advise you to have a look into car's thread directly or ask if it has not been answered yet. The author will nicely tell you how to adjust your game database to fix all those teeeeni wiiiiniiii things (Günther powaaa :) )

  14. In offline it would be 100% possible, but not guaranteed with servers.
  15. Feel free to do so when you want, but I prefer to be "repped" when feature will work like it should ;)
  16. Thanks to all for your support. Worldwide community size here really gives sense and motivation to go on with exploring TDU's depths. Hopefully that will continue :)
  17. Gear box changing is for version 1.11 at least, and it will affect: - flappy / stick / automatic gear change - gear count. Apparently it does not change performance as the torque curve should be adjusted accordingly, with max power and max torque (things the server don't allow to be modded anyway)
  18. When I'll continue Scuderia gauges I will take a look at your problem.
  19. Hi, sorry but I'm not expert in modding cars. I'm mainly making appz for modders (TDU Modding Tools). Besides, I can't help people by email as I'm not a call-center :) I think you'll understand my point ;) Yet you'll find tutorials to begin with modding here. They are pinned on top of thread list. Good luck.

  20. Sorry, really. But now there are so many things to do with TDU now, I'm sure real modding can begin :)
  21. In my opinion, TDU is less and less visual-only, as mods like blingbling and vehicle<>motorbike clothes are now possible and visible by everyone. It will be the same with addon cars, *if server accepts sleeping slots to be activated*.
  22. Ok, I don't understand how some french files have replaced US ones, but surely that's no coincidence :) - Brands - CarColors - Rims Weird thing, there's actually no modding tool which modifies Rims file (??) - Looks like Language setting has been changed while editing (FR to US)... thus taking the frech resources and putting them back in the DB_US. - As well, it might be because of a manual replace with File Browser... I can't tell more for now. I hope you have backups :)
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