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Djey

V.I.P!
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Everything posted by Djey

  1. Yes we are able to share these files. But not now, it will be in a patch later this year.
  2. Some clothing stuff ... :) http://www.oahucars-unlimited.com/crbst_21.html
  3. While tools are not ready for this, it's impossible for the moment.

  4. Hi, possibilities are greater than ever. But we are always limited for some "exotic" vehicles because no existing has such high cameras for cockpit view. To solve this a cam editor is needed, but I still don't know how to do this. and yes, drive train and gearbox seem to be easily modify-able, but not by hand. As we're dealing with encrypted database now... notepad era is over :) I can't promise these settings will be available with very next Modding Tools, but I'm planning to do them in the future anyway. So stay tuned.
  5. Roadmap updated http://forum.turboduck.net/showpost.php?p=196239&postcount=268 :pcpunch:
  6. I guess it's OK now ;) http://forum.turboduck.net/showpost.php?p=200826&postcount=357 By the way, user guide is not a real tutorial but might help: http://syfworld.free.fr/tdu/files/Guide-1.9/wizards.html#link2
  7. ooops sorry ! :oook: Next time, I promise ! :ill:
  8. Sorry, you should have requested before. Next update will be in one week.
  9. Ok, new name list ready for downloading :) Warning though: Edonis has been already requested before and I've failed, thus we can't change this car name for the moment.
  10. No you did not understand... I was talking about the Style name info in INI file (between double quotes)... you'd just have to try that. For example, first locate a gauge which could fit with your needs, open corresponding INI file then using same Style name value in your modded gauges' INI file. I know that just swapping files gives bad results :)
  11. Cool ! You could try to change gauges style name (in INI file) using style of another car (which has better digital locations). Never tested it but that's worth it ;)
  12. All right ! Thanks :) For french readers: http://fr.wikipedia.org/wiki/Cinematique_inverse
  13. You should have posted into Modding Tools thread above... So, you can try to replace VehicleSlots.xml file in Modding Tools\Xml folder by this one: http://forum.turboduck.net/attachment.php?attachmentid=8381&d=1244613934
  14. That's really kind of you. Thanks :) -I will make a Names update with it-
  15. Weird thing ... the Sagaris should also appear in the list :confused: I'll check this later. Edit: if you're talking about car names, TVRs are not available yet, but I can fix it.
  16. Yeah, some changes are problematic. But I'm pretty sure changing racing class will get you disconnected. And if not, I ought to NOT provide class decrease (B to C) as it's unfair... but class increase could be fun and less dangerous, even more challenging, what do you think ? ;)
  17. What's the point in your question ? If I said it gets from RWD to FWD, sure it behaves accordingly :rolleyes: else it would be useless... 2CVSUPERGT is busy on other projects. I am not sure he will enhance the Daytona anyway, I guess I'll ask him.
  18. Transmission change is OK, it works on latest 2CVSUPERGT mod (Citroen XM) http://www.oahucars-unlimited.com/ He got a FWD from RWD (Lexus SC430). Concerning shifter, I just said it's possible to change the information, but we haven't run any tests to ensure it's functional/safe yet
  19. IK is a technical word I found when watching at TDU files, he does not seem to even be an acronym. Though, now we know it's all data necessary to adjust objects in the 3D model with each other; like seatbelts, seat positions, driver height, and more... each car can have its own IK information, so it may be required to change it to get better realism with modded vehicles.
  20. About salad1ne: I thought he has not come for ages... :oook: So I hope he's doing fine, anyway.
  21. As Tool said, it's likely errors on material. Which material have you used on the car body ?
  22. lol, I guess it's the most downloaded one. :D
  23. No, I've already warned about that. Due to limitations some vehicles are using the same words for their model names. If you change this word, all vehicles will be affected. There will be a better solution with future tools and that works. Just need time to build these tools correctly.
  24. swimsuits are disabled by default in database; that's the reason you can't see them. A tool is needed to manage clothing slots, I might make one later. But there are many exciting things to do with cars at the moment ! About the helmet, I'm not really sure as it refers to a clothing type which is not available in car mode, only with bikes. More tests are needed too.
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