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Djey

V.I.P!
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Status Updates posted by Djey

  1. Hi Binbow,

    Just wanting to know if you'd kindly share xmb format specifications that you're using for the SVR and VPE tools (as it appears db data is xmb as well

    Guys from TDU World project would like to be able to read all xmb files (mainly to make online up again) so I'm trying to write a generic xmb file parser.

    Thanks in advance

    Regards.

    1. Show previous comments  7 more
    2. Djey

      Djey

      By the way, would you be interested in joining TDU World ? If so, feel free to PM Aquarious he's amember here. Dunno why but I can't send you PM that's why I asked in this public thread 

    3. binbow

      binbow

      Hello, Djey.
      I'm working on the verification using Plorers_v01 created by MeFisto9410, which was on DISCORD in TDU2 World. I sent the _DbItems.csv the other day and found some errors in the validation. And now that we can use Plorers_v01, I thought my findings might not be necessary anymore, but I'll send you a corrected version of dbItems.csv anyway.

      _DbItems.csv

    4. Djey

      Djey

      Ok thanks, Plorers will help us for sure but it's not at the point where we could add more entries... still!

       

  2. F430, Tu trouveras un guide pour jouer en ligne, sur le site de référence: www.testdriveunlimited.fr

  3. Don't know what 'cold' means about a mod ? cool ? :)

  4. Because I'm busy on other things and I've got a life :) I'll get on topic when I'll have time.

  5. Sound projects: http://forum.tdu-central.com/showthread.php?t=5303

  6. Please read the manual: http://syfworld.free.fr/tdu/files/Guide-1.7/wizards.html#link2 Just leave a post in Modding Tools' thread if you still have things you don't get :)

  7. No, DB.BNK is the same, whatever your game language is. But if you're using a different version of the game (unpatched 1.45, or patched 1.66 without megapack), you'll need other DB.BNK than the one provided by kegetys. I've added the 1.66-nopack one to the correponding thread in this forum. I won't patch the 1.45 version anyway.

  8. All I know is the causes are multiple... I'm not expert in modeling, some people will surely be better than me. You should have a look at ZModeler 2 forums. Similar issues have been resolved there. http://forum.zmodeler2.com/viewforum.php?f=15 Good luck :)

  9. While tools are not ready for this, it's impossible for the moment.

  10. @otfarkas : please create a thread in mod support section so that more people can help you. @gembt1 : read 'readmes' in mod zips + check this thread also : http://forum.tdu-central.com/showthread.php?t=5990 Cheers.

  11. Hi, thanks for your visitor comment - and your english is fine to be understood (btw I'm not English either - who'd like to be anyway ? :p :p :p ) ;) I'm finalizing job on Scuderia Gauges at the moment. Next, I expect to work on gauges for another modder. Then, I can have a look at these M5 Btw, which M5 version ? I will have to be sure it's requested by most of people before spending time on it. That's how the things go ;) But my main concern is the Modding Tools :) Gauges making was just a parallel task for ... fun ? Have a nice day.

  12. Hi, sorry but I'm not expert in modding cars. I'm mainly making appz for modders (TDU Modding Tools). Besides, I can't help people by email as I'm not a call-center :) I think you'll understand my point ;) Yet you'll find tutorials to begin with modding here. They are pinned on top of thread list. Good luck.

  13. Hello confused, I can't help people on such general matters. I advise you to have a look into car's thread directly or ask if it has not been answered yet. The author will nicely tell you how to adjust your game database to fix all those teeeeni wiiiiniiii things (Günther powaaa :) )

  14. Hi, @ moordie10 and saleens281 (and others, furthermore): I'm not a 3D-modder and don't have sufficient skills to teach anyone. Moreover I'm (and will be for a while) busy with the Modding Tools. Though, people like Tool831 have written tutorials in this forum and will make it possible to start putting your own cars in this game. Don't forget to respect copyrights before modifying and publishing models :) I wont answer questions of that kind in the future anymore. So be warned. @ moordie10: I strongly advise you to install at least the Patch 1.66A, and even Megapack as modding will be more powerful with those 2. Anyway, with 1.45 TDU you have to get this magic map: http://forum.tdu-central.com/attachment.php?attachmentid=6610&d=1227509930

  15. lol, I'm checking this now.

  16. Salut NIBO, ce doit être possible de modifier le xmb. Il n'a pas l'air crypté mais il faut que quelqu'un comprenne à quels paramètres audio correspondent ce charabia, puis fasse un outil pour faciliter le modding dessus. Bref c'est pas gagné.

  17. @philippeapo: Je dois pouvoir faire quelque chose pour la hauteur de caisse mais cela ne sera pas modifiable durant la partie (d'ailleurs Grin116 a dû sacrifier les vitres électriques pour faire cela) @okar19: I haven't ever heard of such an issue... maybe a TDU limitation. You can buy another one anyway :)

  18. I know about these guys (and there was a thread here). And I won't ever do such a thing - just because we needn't in TDU. TDU is not a Forza, it's not a GTR, so there's no use to have a so fine tuning level. Finally, I don't know if you noticed, but I've begun adding some light tweaks in Modding Tools, and I will add more in the future - IF the modification does not make the gaming balance a mess, of course.

  19. :) Install it automatically, so. lol

  20. Hi, F.M.R http://forum.tdu-central.com/showpost.php?p=220775&postcount=176 ;)

  21. Thank you for using the patch ;) Stay tuned, more improvements will come before September.

  22. No, sorry. My main concern is making Modding Tools. Refer to texture tutorials in this forum to know how to modify pictures.

  23. Heu, comment dire ? ce n'est pas la mienne ! :D Je ne sais pas faire de voitures, ni les mettre correctement dans TDU d'ailleurs. Remercie plutôt 2CV et Krazymond pour leur travail titanesque. Je n'ai apporté que quelques éléments pour le réalisme et l'installation :)

  24. @antho: Je ne sais pas faire de voitures et les personnes que je connais ont déjà pas mal de projets prévus. Désolé.

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