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Speeder

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  • Posts

    571
  • Joined

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    31

Reputation Activity

  1. Like
    Speeder got a reaction from andrey zyb for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  2. Like
    Speeder got a reaction from tdubot for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  3. Like
    Speeder got a reaction from W2SteveCartthy-BR for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  4. Like
    Speeder got a reaction from andrey zyb for a file, Logitech G27 Racing Wheel Fix   
    From Project Paradise, here's a working download link to the Logitech G27 Racing Wheel Fix.
    What it does, it fix the Force Feedback for the Logitech G27 Racing Wheel. A must have if you play with this wheel !
    Instructions:
    - Open RAR file and extract the "dinput8" file into C :\Programs Files (x86)\Atari\Test Drive Unlimited
    For full experience, I would recommend to launch paradise_laucher.exe or TestDriveUnlimited.exe with the Logitech controller app. 
    All credits goes to the original creator of the mod: Speeder
  5. Like
    Speeder got a reaction from bbuell27 for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  6. Thanks
    Speeder got a reaction from PedroSR for a file, Logitech G27 Racing Wheel Fix   
    From Project Paradise, here's a working download link to the Logitech G27 Racing Wheel Fix.
    What it does, it fix the Force Feedback for the Logitech G27 Racing Wheel. A must have if you play with this wheel !
    Instructions:
    - Open RAR file and extract the "dinput8" file into C :\Programs Files (x86)\Atari\Test Drive Unlimited
    For full experience, I would recommend to launch paradise_laucher.exe or TestDriveUnlimited.exe with the Logitech controller app. 
    All credits goes to the original creator of the mod: Speeder
  7. Thanks
    Speeder got a reaction from Mordhar for a file, Logitech G27 Racing Wheel Fix   
    From Project Paradise, here's a working download link to the Logitech G27 Racing Wheel Fix.
    What it does, it fix the Force Feedback for the Logitech G27 Racing Wheel. A must have if you play with this wheel !
    Instructions:
    - Open RAR file and extract the "dinput8" file into C :\Programs Files (x86)\Atari\Test Drive Unlimited
    For full experience, I would recommend to launch paradise_laucher.exe or TestDriveUnlimited.exe with the Logitech controller app. 
    All credits goes to the original creator of the mod: Speeder
  8. Thanks
    Speeder got a reaction from UltraXen for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  9. Thanks
    Speeder got a reaction from BEight for a file, TDU World Editor   
    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
  10. Like
    Speeder got a reaction from lean9021 for a file, Logitech G27 Racing Wheel Fix   
    From Project Paradise, here's a working download link to the Logitech G27 Racing Wheel Fix.
    What it does, it fix the Force Feedback for the Logitech G27 Racing Wheel. A must have if you play with this wheel !
    Instructions:
    - Open RAR file and extract the "dinput8" file into C :\Programs Files (x86)\Atari\Test Drive Unlimited
    For full experience, I would recommend to launch paradise_laucher.exe or TestDriveUnlimited.exe with the Logitech controller app. 
    All credits goes to the original creator of the mod: Speeder
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