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terzer

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Everything posted by terzer

  1. nice sound for murcielago, but i think that the high pitch is not 100%
  2. think about it. it has f430's engine, so we can use f430 sound, only little edited (because the exhaust sound is different) and for car replacement i think the gran sport is perfect to replace (it has cabrio, coupe, anniversary edition)
  3. i'm sorry i cannot help further. tool always ignores messages. Cheers!

  4. nice job! i want to see 93 turbo X :) http://www.carpw.com/pictures/saab/9-3_Turbo_X_2008_1.jpg
  5. because if you change something, it changes the performance overall. if you lower or increase the rpm, you have to change the downforce, drag, suspension settings, weight, gear ratios, almost everything in order to make similar performance. it's also so in the real world. it was a nightmare to find the right performance with real stats. now you're asking to start everything all over just for matching the gauge. on the other hand, the modder opens the interior, rotates one dummy and it's ready :)

  6. oo it can't be done. it can, but it will be nightmare. better to ask the modder of the model to fix the gauges. (its easy job)

  7. the ferrari model i'm using was 50,000k original and was applied hyper nurbs, which can make the model up to 2,000,000polys (smooths the surface) i know, i bought the maserati model, it was 900,000 (also the mazda, which was 700,000)
  8. thanks for the links, but i prefer making exotic cars.

  9. with polygon reduction (cinema 4d) you can easily decrease them to a reasonable count
  10. it would be stupid to spend money on that model (first i don't know if it has high poly interior) secondly that model, i'm using is high poly (60,000) the detail is great and i have only to scale the model to the right proportions. (even i think now the propo. are right)
  11. the exterior and the rims of S version are completely ready. also the cabrio exterior.
  12. i don't understand why request, as i'm making it!?:confused:
  13. i disagree. the blueprints are in axonometry, all other images are in perspective. you have to be very careful with modeling and also you have to find perfectly side photo. p.s. i will try to scale down the roof and the windows in Z axis. (although i thing the whole car can be scaled down) edit: here i made few shots -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- it's pretty close.
  14. WIP coupe rims: -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) --
  15. i'm on a laptop :) the screens appeared this way because i used higher resolution and antialiasing 4x to make them better. also they were made in photo mode, in game they appeared normal, but the jpg file was that. i will make new photos later
  16. its ready, i can't map the interior. thats why i'm not releasing it. i spoke with TDU TDUZoqqer if he can map the tex.
  17. Ferrari 458 Italia Vehicle replaced: Ferrari 360 Stradale Converted by: terzer Credits: Model from Forza 3 SPECIAL THANKS TO: Shark971 (textures); Viltsua; Sambo AMAZING PHOTOS FROM Viltsua , MANY THANKS! IK Swap: Ferrari F430 Camera: Spyker C8 Spyder http://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-11.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-22.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-33.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-44.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-55.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-66.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-77.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-11.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-22.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-33.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-44.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-55.jpghttp://i867.photobucket.com/albums/ab238/Viltsuaq/th_Italia-int-66.jpg Images by Frank Ribery, thanks! -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) --Uploaded with ImageShack.us Amazing photo by Ozzmcom -- OLD IMAGE REMOVED (imageshack) -- Uploaded with ImageShack.us Video: NEW VIDEO by FranckRibery OLD Videoshttp://www.youtube.com/watch?v=05wOdS3atr8 amazing video by Viltsua http://www.youtube.com/watch?v=wJJCbaqIbVc http://www.youtube.com/watch?v=caK1Rvrl3Yo by FranckRibery, Thanks! DOWNLOAD V2 DOWNLOAD OLD RAR with body, 2 interiors (one with open able door panels but without shadow) Rims, TDUPK physics MIRROR OLD Physics by Sambo: LINK Interior customization by Reventon09 -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- DOWNLOAD -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- BLACK RIMS DOWNLOAD Scuderia Rims: -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- DOWNLOAD -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- Striped Exterior DOWNLOAD HUD for 458 Italia by Shark971 (MANY THANKS!!) http://forum.turboduck.net/showthread.php?p=308191#post308191 High poly exterior Mid poly interior Rims Open-able doors and windows Working Hud Custom made dynamic shadow for interior and exterior Accurate detail Working headlights and brake lights I'm releasing it, still it has minor things to do, but overall its ready. Mind that the model was not very good, and i spent many days, improving it! Later i will make installer. Please, somebody to make proper physics, mine are only IK, camera, name, performance !!Please make sure to backup your original files before installing this mod and read the included README file if there is one!! Enjoy! Requires Djey's Magicmap [/size]Terms of use: ------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners Optional Terms of use (delete or leave what you wish) - If you wish to edit this modification please contact me via e-mail: [enter email in README] - You are allowed to edit this modification and it's contents for your own private use [if applicable] - You are allowed to post this modification on your own site [if applicable] - If posting a pic using materials from other properties please credit them accordingly ie; Rear Wing from NFS Most Wanted [if applicable] - Before uploading work by another modder, permission must be granted by the original author [/left]
  18. so if you know can you tell me please! the brake lights are normally big, i didn't touched them.
  19. Hi i want to know in what cases there is dynamic shadow for the interior and when not. because i import parts, treat them the same, use the same texture and the 1 object has shadow (casted shadow from D_CAST_I) and the other doen't. i flip it, calculate normals, everything and the obejcts still has no shadow Thanks!
  20. i ran in a big problem. i found that when i'm using the textures with bump map (BMP) they appear wonderful... however when i place BMP after the texture, the exported 3dg file is over 1050kb and there is no interior ingame. i have to stay under 1050kb in order to work. but if i want to map all parts with bump layered textures i have to decrease the poly number of the parts. and in the end i have to decrease the poly count to ridiculous number (10000 for the whole model) i don't understand why? can anybody can help me? here i made a texture for the interior, it works perfectly (but when i use textures, that i have made, for some reason the dynamic shadow disappears .....) -- OLD IMAGE REMOVED (imageshack) -- please help!
  21. Fl0w , no problem TDUZoqqer , did you calculate the normals? for the cubemap try using auto sphere environment for mapping
  22. i'm sorry if i offended TDUZoqqer, i don't meant this. his thread is for the cabrio and he asked me if i can make the mesh. so i did it and i posted images. really sorry!
  23. the only thing i need are textures. i'm not good in those stuff. i can release it, as soon i have the textures. i can map them for 1-2 hours and i have to make only a installer. i will come with physics also.
  24. The cabrio is ready :D well almost, i have edited the model by hand and the quality of the edited parts its not 100%, but in game you can't notice.... -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- enjoy :)
  25. yes, please send me the texture. i always wanted transparent glass texture. Many thanks! The cabrio is ready :D well almost, i have edited the model by hand and the quality of the edited parts its not 100%, but in game you can't notice.... -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- enjoy :)
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