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shark971

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Everything posted by shark971

  1. I prefer without front light on, ithink it's more realistic. It's possible to fix this tires bug collision with ground and there is a problem with pinifarina logo in right side( red indication) and where are those textures? (green indication): -- OLD IMAGE REMOVED (imageshack) -- ps: sorry for my bad english .
  2. Realeased: Ferrari 458 Italia HUD ( Km/h gauge Fit good but not perfectly). Picture: -- OLD IMAGE REMOVED (imageshack) -- Download: http://www.speedyshare.com/files/22196060/Ferrari_458_italia_HUD.7z http://www.filefront.com/16307693/Ferrari%20458%20italia%20HUD.7z
  3. I think your first it's better. http://yfrog.com/joferrari458italiabackj It's possible to change interior color for bicolor? I want try but only if it's possible . Black for dashboard, brown ( or other color) for doors and seat ( grey or metal parts without changing).
  4. I prefer your current rims. With TDUPE Ruf RT12 default rims -- OLD IMAGE REMOVED (imageshack) -- Great new about 3d tail light with texture. I hope it's the best way ;) Perharps you can do something on exhaust ( look too white ) Take a look on your pm;) Thanks for this awesome mod, keep it up;)
  5. Awesome mod and thx for this. But there is a big problem with brake system position.
  6. I didn't know that your mod was released. perharps need some work on roof, front bumper and side of car but this mod look already good . Thx Terzer "downloading":)
  7. How much cost this model? look great:)
  8. It's a joke:confused: i have seen lot of picture of real lp670-4 before post. I can't see the rear bumper on your pic . On convertion made by tool there is a bug on rear bumper (on left side). Texture look strange (light reflexion on left side isn't the same than right side) . and side of the car need smoothed. The bug it's perharps my bad english:D. take a look on those pics : http://www.gtspirit.com/wp-content/uploads/2009/06/2-2.jpg http://www.teamspeed.com/forums/attachments/murcielago-gallardo/29862d1247790292-murcielago-lp670-4-sv-picture-thread-03072009056.jpg http://www.hobidas.com/auto/lamborghini/special/img/07/02.jpg http://img.ifeng.com/tres/auto//upload/images/2009/0421/125926/0_29705_e5105ada49c7264accf6e294bb94cfe0.jpg
  9. The beta tester has forgotten to notify major problem. The red arrow indicates a problem of reflection, I think that reflection (by sun) is reversed. The green arrow indicates that the reflection of light is observed and good. -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- And minor but present bug need smoothed. -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- Despite this problem this mod is really successful. And thank you for this mod.
  10. Nice mod but i see the same bug on the rear bumper. All pics post in this topic has this bad texture. I think everybody has this problem. But only few people have noticed this bug :lol:
  11. Sorry my bad :o I didn't know there was a 2010 version :D Can't wait for this car ;)
  12. I saw something wrong about engine. Engine color of Enzo: http://www.seriouswheels.com/pics-def/Ferrari-Enzo-Engine-Angle-1280x960.jpg Engine color of f50: http://www.splitsec.com/spike/Ferrari_F-50/F50-Engine-Detail.jpg Anyway my favorite supercar mod actually ;) With new rims: -- OLD IMAGE REMOVED (imageshack) -- Default grey: -- OLD IMAGE REMOVED (imageshack) -- Edited pic: -- OLD IMAGE REMOVED (imageshack) -- default rims still my favorite, but with edited rgt rims it look cool ;) PS: I have request for you Tool' and Ice kid in mod request please take a look .
  13. I ask here for Tool 'and icekid. I had a HUD (fictitious, but similar) for f50 (in km/h). I'll make one (mp/h). -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- Basing myself on tool's hud (internal) for size and location, I redid this one in km/h from this one http://bestcars.gdo.kiev.ua/ferrari/f50/ferrari_f_50_08.jpg : -- OLD IMAGE REMOVED (imageshack) -- But the needle fit only for mp/h. I wanted to know if it was possible to do f50 with the internal meter in km / h (for us european people :D)? And other request: I edited a photo and I change the color wheels. Based on this one: http://www.gtspirit.com/wp-content/uploads/2010/01/Kopie-van-Ferrari_F50_For_Sale_480x280.jpg -- OLD IMAGE REMOVED (imageshack) -- I know it's possible to have the same thing in game. I wanted to know if it was possible to make these wheels with your permission?
  14. Really nice car and nice begin. Can't wait for this new exotic car Good luck Terzer.
  15. Yeah cool i like this car :cool: I seen black color aren't on good position but i think it's possible to edit this mistake with Zmodeler . Good luck with this mod ;) http://www.usedcarbuyingadvice.com/wp-content/uploads/2009/10/ssc-ultimate-aero-tt.jpg http://www.thesupercars.org/wp-content/uploads/2007/02/aero-tt.jpg
  16. No problem, I finished kph hud. I want do a mph Hud now (similar to real F50 hud). I hope Tool' will agree to do a other version of F50 with internal kph dashboard for more realism ( i made a kph hud with is texture for exemple, texture ready but needle fit only for mph at the moment ) . I went back to work has few hours (girls girls girls girls http://www.youtube.com/watch?v=LUg7G3CPos0 :D)

  17. @ Nocturne i rework on new hud for f50. I'll send to you when it will finish ;) It's not possible to do a proper (real) f50 hud. Because there is no hud identical to that of the f50 on TDU. from 160 kph, the gap is not same. That poses a problem with the needle (don't fit with real speed (need some change).

  18. Thanks a lot for this mod and thx for fixed the issue ;)
  19. Wonderful work ;) I know why there are black textures only near the beaches and the circuit. Because when you edit files "sol01.2db" and "herb01.2db" textures appear black. -- OLD IMAGE REMOVED (imageshack) -- If you replace those files by default the black textures disapear. -- OLD IMAGE REMOVED (imageshack) --
  20. Wrong position ok, but they aren't just outer semi circle of taillights ;) edit: Hum! not sure perhaps only outer semi circle but when he brake stronger, it seems that the rear lights are lit entirely
  21. Truly sublime true masterpiece;) The carbon texture is better but strange. there is a line darker than others. This is the original HUD on the F50? Apparently, we can switch between mph or km/h. I have worked on a external HUD but with this one : http://pictures.topspeed.com/IMG/jpg/200910/1996-ferrari-f50-12w.jpg It's possible to do a version with the HUD in Km/h?
  22. I love the coupe version your first pics look awesome ;) Perharps exhausts look smaller than on the real F50. Anyway this mod is already Epic :cool:.
  23. I don't know if it's possible to do something about it. headlights: http://pictures.topspeed.com/IMG/jpg/200602/1996-ferrari-f50-31w.jpg "The red suspension": http://www.rainbolt.com/ferrari/f50broc/f50-15.jpg the exhaust and the rear grill aren't enough dark: http://www.seriouswheels.com/def/Ferrari-F50-Rear-Mesh.htm In the photos the rims are sometimes gray and sometimes white (the difference is too pronounced). It's just some suggestion perharps it's not possible . But i want the best for this dream car. Anyway on your pics this mod look already awesome ;)
  24. trying to overclock your XP2500+ @ XP3200 or XP 2800 http://techreport.com/articles.x/6341/1
  25. Good luck with this conversion Tool ' Take a look at the size of the resolution, sometimes you can multiply by 2 the size of the image. This results in the game by reducing the alliasing on the texture. Some texture itself can be edited by adding relief effect on a texture or only if textures are ugly, find better (if it's possible) and doing mapping with this last. I did and the effect is sometimes bluffing ( Lp640 ). Sometimes textures are already good quality (On the F50, textures seems already very good on pics) I know I'm boring with that, but it is very important to have a good texture on a beautiful model (I'm a perfectionist ^^) Anyway I know beforehand that this conversion will be impressive (such as your conversion Pagani). Thanks
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