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H311m4n

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  1. Yep :) Gotta love some Clarkson :D

  2. I love your avatar. Top gear on the atom right?

  3. Without a video to "prove" what you're saying, I'm going to assume that what you're all calling drifting is basically just some controlled powersliding, which is more or less possible. However, liking 2 powerslides in opposite directions (like in an "S" curve) is impossible. I've tried every possible setting, in HC and in Sport, with the impreza, the ruf, the mustang: drifting "ken block-style" (as in TDU1) is not possible with the current physics.
  4. Me neither. I mean they knew why we loved the first game and what we wanted to see added to it. What they basically did was add some of the stuff that we requested (changing weather, day/night cycle and...) and remove what made the first game such a joy to play around with. Wut :confused: Oh the first was frustrating too, mainly the online part where you'd roam around for up to 30mins waiting for your mate to appear, but even the moon gravity was actually fun when you'd try to find the biggest jumps on the map to try and fly as far as possible (good memories there :thumbsup:). But since it was the first game ever to give us this sandbox online gameplay, you didn't care at all for all its shortcomings. This is however not the case for the second one. I also face the issue of having a difficult time to find really good games to play lately (this is just my own perspective on gaming). I feel like there's always such a hype made around every single game only to find out it's just the same stuff we've already seen and sadly TDU2 doesn't escape that fact, for me at least. HC was a DLC on consoles for TDU1, however I suspect it was just a feature that was already built in and activated by downloading the DLC (since it was unlockable for free on the PC once you'd finish the SP races). I don't think the current handling can be "patched", at least, I've never seen a game that had this done to it...
  5. How to make it better and less boring? Simple: gimme TDU1's Hardcore mode so I can DRIFT, then we'll talk. Do we really need anything else? I could have dealt with all the face buchery, horrible acting/uber-gay voices, the boring SP campaign, the millions of pre-order exclusives and tiny car list and the genuine feeling of a game that, like GT5, feels kinda old in some ways, if only I would have been given the ability to enjoy driving. Let's face it, the most boring part of this game is the driving. It's uneventful and stiff. No joy in driving any of the cars at all (except offroad which is kinda fun). It's just frustrating 'cause you know you want to throw the back of that mustang around in the next corner and you know that you either end up backwards or off the road. After trying for litteraly hours to change the settings of the pad and different cars, I gave up. Sold my game 2 weeks ago, unless I see that something is being done for the handling, I won't pick it back up...
  6. Indeed I think you don't ;) Nobody wants a simulator. Like most here (I suppose), I drive in real life and I don't want to come home and play a game where I have to handle a car like if it was real. What people probably mean for the most part when they criticize the handling is...they (and I) are used to drive in H mode in TDU1. It is not realistic at all (moon gravity anyone?) but it's fun and challenging, and of course, it allows you to drift. I spent hours drifting in the first game and now I can't. No matter how hard I try, it is impossible. This renders TDU2 somewhat useless to me because I'm not experiencing joy but frustration when I drive a car in TDU2. If you just drive around with mates in TDU2 and don't care for a challenging handling then yeah, you will enjoy TDU2. But to me all the little features that were added just don't quite make up for the handling/gameplay/physics or however you want to call it. I hope they will hear all the calls for a patch that gives us something more enjoyable driving-wise, but I doubt it'll happen.
  7. Have we been playing the same game :oook:? I fiddled with the settings for hours, its a no go. In TDU1 you were able to know where a car's limit was, here you can't. I agree with the rest (graphics, a lot to do) but the driving makes it a no-joy sort of game. It's like playing Crysis with waterpistols and a clown nanosuit. What I think too. In the end I'd say try it before you buy it. If you don't care for how cars handle then you may enjoy or even love it. If however, you like to drive in TDU thinking your Clarkson and burn some rubber and scream "POWAAAA", you're going to hate it.
  8. Here's my 2 cents, it's as honest as I can be. After playing it, this is how I would sum up TDU2: -Take TDU1, remove what made it good (hardcore mode and decent car list) -Then add all the things that should have been in TDU1 (weather conditions, day/night, moving parts, slightly more detailed tuning options, offroad) *shake* & voila, TDU2. The sense of déjà-vu after 15 hours of playing it is quite strong. It really feels like TDU1 in many good ways (environments, map, car dealers etc) but this "déjà-vu" also includes the bad aspects which were already annoying 5 years ago, 2 examples: -The sounds suck, I don't understand how you can have licensed cars and make them sound this bad. I was looking forward to test drive the 430 Scuderia just to find out it sounds like a riced prius. Great job guys. -The LCD displays in some cars are STILL NOT working (i.e. current gear etc). I mean...really? Is it that hard to make this happen? These are the little things that make a game that little much better. Oh, and you got rain, but no windshield wipers. This makes just no sense. The problem to me is, that this game has an obvious giant potential but it is fundamentaly flawed by being too much like the first game where it should not. There's nothing that really makes it worth getting imo, unless your a face surgery fan or like to put bad looking stickers on your car. Or, unless you don't care about the above and have a bunch of friends that will get it. Then yeah, it's likely that you'll spend some good times with it. There's no doubt that the MMOR aspect of the game will probably save it from compete failure, and this is not a good thing. :hsquad:
  9. Right, my mistake, not a caterham fan myself :p Could you change your sig btw? Seeing that beautiful SV makes me sad :ill:
  10. AC 427 => wreck Caterham CSR 260 => pre-order Ferrari FXX => club exclusive Ford Shelby GT500 => pre-order GUMPERT apollo sport => club exclusive Jaguar D-type => wreck Jaguar E-TYPE => British classics dealer Lotus 2-Eleven => club cac SHELBY COBRA “DAYTONA” COUPE => Wreck WIESMANN ROADSTER MF3 => Club car Have we been screwed? Yes we have.
  11. Beeing screwed is a big word but I sort of agree. Been playing the game a bit already and well...I dunno, feels like TDU 1.2 with a new map. Hate me for saying this and complaining but I think it's time we stop BSing ourselves. No doubt it'll be fun once my mate gets it as well though. However I can't believe how bad some cars sound. I test drived the 430 Scuderia and it sounds like a mosquito stuck in a plastic tube. Only sounds I really like are the Veyron's and the Atom's, the rest is meh. It is indeed "lolable" to hear the Ferrari California get out of the garage, sounding so awesome, only to find out that it's not the car's ingame sound.
  12. I personnaly don't really care about the 458 or the Spyker. I'm missing my Lambos a 1000 times more. God I hope this game will be moddable quicker than the first one...
  13. He bases his opinion on the fact that nothing was adressed to the handling issue during the beta play, which is now over. We never got feedback from the devs about this nor did any of the few versions of the beta change in any good way with the physics. Driving was dull and uninteresting, drifting impossible. That's a fact. Now of course, Mellors said that there was a huge difference between the beta and the in-house version they got the chance to play. Still, if you would have played the beta you'd also be like WTF. I mean, when every body is agreeing on the fact that the first game was miles more fun in terms of driving, there's obviously an issue somewhere. Not mentionning the lack of proper communication on the matter. All we heard was "we developped a new physics engine" that doesn't seem to be there at all :confused: And the people who have played the final version, who are they? How many? Because thousands of people from the beta agree on the above. I wish I'm wrong, but the beta killed my excitement :ill: I'm still keeping an eye on the game, watching the vids and all. We'll see how it plays all out when all those who pre-ordered play it :)
  14. God I want to love this game...I realize now I wish I hadn't been in the beta... I got to hand it to eden/atari for the editing quality of the presentation videos. I just wish they'd show more of what's really important, namely the handling and physics. The whole social aspect of inviting some poeple to my house is something that I find uber-useless....
  15. Yup, I believe this is what the case was in this preview. No point in hiding the inclusion of Lamborghini :confused: Anyway, that comment from the author of GamerReactor sounds like some good news, finaly. Although I'm still a bit skeptical seeing as he says that this game is as close as you can get to GT5 on the xbox...right, and forza 3 is what, a vaccuum cleaner sim? (please don't troll if there are GT5 fanboys around)
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