Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Minime891

Modders
  • Posts

    1,904
  • Joined

  • Last visited

  • Days Won

    83

Everything posted by Minime891

  1. Fixed. I must've reverted to an old save at some point as i had already done this.
  2. I have fixed the issue on the paddle shifers and also increased the texture quality. I also forgot to add the opacity maps on the steering wheel and gear knob logos. [ATTACH=full]30910[/ATTACH]
  3. Nothing is ever to much hassle if you want quality. As you can see they are okay i guess with nothing behind them but as soon as the lights come on it looks crap. As for the gauge lights coming on after a second that's because they are using the LGT_RL material. It's the only way to get gauges to have there own off diffuse texture. As the method TDU2 users to light up textures is utter crap. As i am sure you are aware with stock cars and other mods. [ATTACH=full]30908[/ATTACH] [ATTACH=full]30909[/ATTACH]
  4. I did mess with that and couldn't get it looking good, i will give it another go now. The problem with light flares is if the colour under it is slightly different it looks crap.
  5. Regarding the lights. TDU2 doesn't allow two different diffuse texture from one UV so i had to compromise. Meaning i can't have one texture doing two different colours. If you have a better idea let me know. I have updated the gauges and included the HUD this time round. ahaha I shall have a look at the shift bug but that sounds like a TDU2 issue. [ATTACH=full]30906[/ATTACH] [ATTACH=full]30907[/ATTACH]
  6. Audi RS6 Vehicle replaced: Audi RS6 Converted And Edited by: Minime891 Car & Rims Model From: TURN 10/FM7 Textures: Turn10,Myself Make sure you are running TDU2 Unpacked For use offline, use online at your own risk Cam file only compatible with Unofficial Patch If you use with AutoPack copy the cam file from \Euro\Bnk\database\AutoPack Cam File to parent folder RS6_V1.09.zip - 52.9 MB [ATTACH=full]30902[/ATTACH] [ATTACH=full]30905[/ATTACH] [ATTACH=full]30904[/ATTACH] [ATTACH=full]30903[/ATTACH] Terms of use: - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - If you wish to edit this modification please contact me via e-mail: [email protected] - Mod permission from me is needed to upload anywhere else. - Do NOT edit the models, skins - All Registered Trademarks and Copyrights are property of their respective owners
  7. No they're not 3d, I've just rendered them and used the texture. And yes changed to kmh as that's what most TDU2 cars have. I should be releasing today as it's done now. EDIT: Released, I will have to ask for permission to edit the autopack cam file so i can include that file too.
  8. I have finished the gauge now. The interior gauges do seem to use the other angles to judge where the needle should be but very poorly. So i had to adjust each point by checking in game then editing. There is just one more little texture to make on the interior that i had forgotten about, then i hope it's done. [ATTACH=full]30900[/ATTACH] [ATTACH=full]30901[/ATTACH]
  9. There is a little delay as the interior gauges are not 100% correct. The problem is the interior gauges of the car only reads the max angle in the HUD.ini and not the other angles from 0-20 or 20-140kmh. So i have to make a new interior gauge that's linear. It's not a problem as I've already made the gauges, i just have to edit it. Not sure if many people even care about this as it's never mentioned with other modders vehicles. [ATTACH=full]30899[/ATTACH]
  10. Please focus more on the little details and material settings. This is just a few minutes work and it makes a big difference. [ATTACH=full]30894[/ATTACH] [ATTACH=full]30895[/ATTACH] [ATTACH=full]30896[/ATTACH] EDIT: The rain goes up the window on the side and rear, which just needs the UV rotating. [ATTACH=full]30897[/ATTACH]
  11. [ATTACH=full]30890[/ATTACH] [ATTACH=full]30891[/ATTACH] [ATTACH=full]30892[/ATTACH]
  12. Just to clarify that wasn't me saying it was crap, it was just an observation i had whilst watching the video. I thought the song was actually okay.
  13. If sitting on a bin wearing a bum bag and three watches doesn't say you've made it what does. (31 seconds) ahahaha
  14. [ATTACH=full]30884[/ATTACH] [ATTACH=full]30885[/ATTACH] [ATTACH=full]30886[/ATTACH] You don't edit you make one. Just make a new scene in zmod and make an object with the paint material and name it to what ever is in the database. With interior colours again make a object with the a [Default_N] (diffuse and bumpmap) material and just edit the diffuse and ambient colour. Then name it to what ever is in the database. It's best to make the names short to save space in the database. Then just export and use the 2DM. Though there is a little issue with the exterior colours in that they are slightly off colour, i'm waiting for Oleg to get back to me.
  15. Thanks, it's just a shame that it doesn't have an epic sound by Jorge. Would be nice to update the unofficial patch with some new cars now i can make custom 2DM files for exterior and interior colours.
  16. As this is my dream car seeing the HUD with the wrong needle bugs me. It's meant to be like this. Also the disc brakes need moving nearer the rim.
  17. I now get this error, instead of missing the folders name it missed the rims first name. Does the new name have to be the exact length? Here is the file if you wish to look. _tireDB.csv
  18. What mitkop81 said is that it's hard to recreate the gearing for the Regera. I suppose the physics that tdu2 has won't allow just one gear. I doubt it's because the car would be boring.
  19. You must have read what i wrote wrong as i didn't say they will all be released. I simply said that "it will be released" meaning the RS6.
×
×
  • Create New...