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Found 3 results

  1. surprised noone has mentioned this yet. the graphics on the teaser video are a bit cheesy, and the detail is not that great. but........it's a $5.00 game due in mid-April oh yeah, it has free roam too. http://www.oceancitygame.com/ Ocean City Racing is an open world driving game powered by Unreal Engine 3. OCR features the biggest, most detailed and alive open world city , advanced driving physics and highest quality visuals ever seen in a low price indie driving game. Featuring a free roam , time-trial and a race mode on a massive environment , Ocean City Racing offers hours of fun for just $5. KEY FEATURES • Unreal Engine 3: Powered by the industry leading game engine Unreal Engine 3 , Ocean City Racing offers a massive open world city with a traffic and a pedestrian system , a day & night cycle, dynamic, real-time lighting and shadows, also different weather conditions such as rain,fog and sun. • Advanced Driving Physics: Ocean City features the most advanced driving physics seen in a indie racing game. • Open World City and Environment: Apart from the city , Ocean City Racing also features an island which is connected to the city with a bridge and a highway , a tunnel that goes under the Ocean City mountains through another town and an subway system under the city which provides a huge area for the players to discover. • Free Roam Mode: In the ‘Free Roam’ mode players can cruise around the city either with the vehicles that are scattared around the map , or they can explore the environment by exiting the car with a first person view. Free Roam mode has a lot of secrets to find. You can find and drive a hidden kart and even drive a Helicopter found in on of the rooftops and cruise around the city. • Time Trial Mode: In the time trial mode players have the ability to choose one of the many tracks available and try to achieve the fastest time by going through the checkpoint flares and reach the car event location. • Race Mode with Opponent AI: A race mode with opponent AI is being worked on right now, it will be showcased when it gets to the desired quality. • Low Price – High Value: Ocean City Racing offers an AAA game quality open world environment , AAA game quality graphics and advanced driving physics for just $5. • Vehicles: Features over 20 highly detailed vehicles to drive. Ranging from sports cars , muscle cars , super cars , off road vehicles. Even a helicopter and a quad bike can be driven. • Progression : Ocean City Racing allows players to progress through time trials and circuit races and allow them to unlock new cars and events on the way. • Soundtrack: Features songs of Christopher Amott from his 'Impulses' and 'Follow Your Heart' albums , as well as other instrumental and orchestral songs that fit the atmosphere of the game.
  2. Congratulations to SuperDerp and me for winning the FM Photo of the "Week" last round. * Stick to the implied theme (don't look for technical loopholes) * Images must not exceed 800kB. * Homespace/Autovista are not allowed * Each person who enters must cast a vote in the same week to remain eligible. You may not vote for yourself. * Winner picks the next theme, unless winning consecutively, in which case the runner up decides. * Winner has 48h to PM a new theme to the me, if they fail to meet this then the theme will be a free round. * Competition is limited to all Forza games. * No enhancing or editing permitted. The ingame watermark must remain on the photo. * Image must be your own work. Its is suggested to have your entry available in your FM storefront * Entry will close in a week Round 33: City Cars (ie. No bigger than a VW Fox/Mitsu Colt/Pug 107) ---------- Post added at 12:19 PM ---------- Previous post was at 12:02 PM ---------- Will probably change this, but to get things started:
  3. Herp! Hello, i had the idea of building a city, in minecraft, this project has been going for around 2-3 months and will until i feel its a big citty, pretty, and making me happy; which can be in around 1 year or more. I have worked a bit on it nearly everyday, around 2 hours per day. It doesnt feel that big on images, but after knowing what i did on it, and the work invested, i feel its already huge. I forgot to take pictures of the underground huge redstone system for those Code lever's you see on an image. When a code is inserted (must be inserted on a specific order), the stadium gate doors open. I also have a prototype redstone lamp system i forgot to take pictures, its underground too, so that, a touch of a lever, can light up your whole house with lights on the ceiling acting as lamps, instead of having the ugly looking torches everywhere, and no, thats not a mod ;) I currently have photo realism (x64)texture pack; WWII Weapon pack, and aircraft mod. I used to use (x256) texture pack, but aircraft mod steals (or was it WWII weapons..not sure) a lot of fps's to me, went from 350 average to 20, so i had to use the x64 texture pack in order to get around 200FPS. Also, a lot of the landscape has been terraformed, the desert near the runway has all been leveld out, so has terrain near the street.. Hope you enjoy our work..yes our because oldi and nooblevler have given me a hand too, which i really appreciate ;) Leave a thought on it, and if you wish to test it, give me a PM ;) Images: View image: javaw 2012 01 28 20 02 22 14 View image: javaw 2012 01 28 20 02 58 01 View image: javaw 2012 01 28 20 03 08 31 View image: javaw 2012 01 28 20 03 13 24 View image: javaw 2012 01 28 20 03 35 43 View image: javaw 2012 01 28 20 03 48 49 View image: javaw 2012 01 28 20 04 02 60 View image: javaw 2012 01 28 20 04 24 20 View image: javaw 2012 01 28 20 04 28 63 View image: javaw 2012 01 28 20 04 54 63 View image: javaw 2012 01 28 20 05 17 24 View image: javaw 2012 01 28 20 05 26 73 View image: javaw 2012 01 28 20 05 50 18 View image: javaw 2012 01 28 20 05 54 96 View image: javaw 2012 01 28 20 05 59 43 View image: javaw 2012 01 28 20 06 06 53 View image: javaw 2012 01 28 20 06 15 47 View image: javaw 2012 01 28 20 06 24 27 View image: javaw 2012 01 28 20 06 25 45 View image: javaw 2012 01 28 20 06 31 96 View image: javaw 2012 01 28 20 06 42 92 View image: javaw 2012 01 28 20 06 45 34 View image: javaw 2012 01 28 20 06 50 30 View image: javaw 2012 01 28 20 06 58 79 View image: javaw 2012 01 28 20 09 43 65 View image: javaw 2012 01 28 20 07 07 03 View image: javaw 2012 01 28 20 07 20 49 View image: javaw 2012 01 28 20 07 34 37 View image: javaw 2012 01 28 20 07 42 93 View image: javaw 2012 01 28 20 07 45 89 View image: javaw 2012 01 28 20 08 01 18 View image: javaw 2012 01 28 20 08 14 59 View image: javaw 2012 01 28 20 08 25 59 View image: javaw 2012 01 28 20 08 40 43 View image: javaw 2012 01 28 20 08 50 60 View image: javaw 2012 01 28 20 08 53 78 View image: javaw 2012 01 28 20 08 56 90 View image: javaw 2012 01 28 20 09 14 38 View image: javaw 2012 01 28 20 09 16 76 View image: javaw 2012 01 28 20 09 18 76 View image: javaw 2012 01 28 20 09 28 41 View image: javaw 2012 01 28 20 09 32 37 Greetings, patch
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