Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

dredgy

Members
  • Posts

    349
  • Joined

  • Last visited

Everything posted by dredgy

  1. Very, very little. More/different cars might sell me on it, but I actually doubt I will buy it.
  2. Tbh I'm pretty happy with TDU as it is at the moment. Mainly because I absolutely loathe playing online. People keep trying to add me as a friend (I'm not your friend, I have never met you and with a name like h4x0r, I hopefully never will) and challenging me to races and just randomly talking. I only need to use online for testing things, so my features is this: To be able to go online, in any save file, only when you want to.
  3. Unfortunately in terms of an online game, this won't work. In an offline game it's obviously pointless. Say in an online game they add 10000 houses. That's a lot of houses, it will increase the game size significantly and could possible affect performance. Then what if 10001, 100000 or 1000000 people bought the game? Which will most likely happen. Then you could have a slight problem :p
  4. No, you are not banned. When I say kicked, I mean kicked. And no need to create a new account cause it doesn't edit by account, so if totally destroys one account, it totally destroys them all. It doesn't edit save files at all - just DB.bnk and DB_US.bnk
  5. Suspension stiffness is just one factor. That's why there is an entire tab devoted to cornering performance, the boxes for "handling", "oversteer" and "steering sharpness" are all particularly key players. However, I have driven Alfa Romeos before, and they certainly do not go around corners like an Enzo. Width of the car. It's a car editor, not a tyre editor :p
  6. Read this first: http://tdupe.com/guide_tdupebasics.htm Pay attention to the second to last step.
  7. Test Drive Unlimited T'was looking in Dick Smith's while my girlfriend was getting groceries and it was $10. I also have Flight Sim X, but I only used that for flight training way back in February/March when I was going for my GFPT/PPL and don't have it installed atm. Had Shift for 2 weeks before I mangled the CD.
  8. Read the tool tip, it's overridden by horsepower. So either make it lighter (not too light though or else there will be nothing keeping it on the ground so it won't go too fast) or give it more horsepower.
  9. \ Yup. Bikes are stupid. Besides, there are no bike mods, so no need to edit physics. Wherever you want. If you can't find anywhere, just copy and paste the contents of the file into a PM to me. Meh, since I deleted everything, I can't be bothered to rewrite it all so it's just...meh. The new name editor is redone, still have to redo the tuning pack editor and other features. On another note, I've switched to an online account for TDU and I honestly can't see why anybody does it. You can't use it with a No-CD so you have to wait an extra minute or so for the game to load, and when you finally get on people keep inviting you to race. It's an unbearable mode of play...
  10. Hey. The XML files are for attaching to autoinstallers, and step one in the guide does say you must create an autoinstaller using Djey's Patch Editor first ;) Your patches will have the names: install.pch and uninstall.pch. It is recommended you don't create an autoinstaller though unless you are creating a vehicle yourself, since the physics are built to be used on every car, but an autoinstaller will install only on one car. There are also no places where you can release physics installer here except the official mod thread. I'd recommend just using a performance pack (.tdupk file) and submit it to me. I'll test it and if it matches the Veyron's physics I can upload it to my site. Cheers
  11. This looks pretty awesome...well, for a Renault :p
  12. Aye, Djey's tools uses the list of values/ids. It's the same function as ID swapping in my tools. Righto, I don't social network outside of MSN.
  13. This is actually already in the current version, I think. It just doesn't have a check. The source code for 1.x is so, so messy cause I switched frameworks 3 times while coding it, most of it s absolute garbage. Could be. So far I haven't got any plans for the layout, so we'll just see where it takes us. All have been noted :) I have no idea what that is, are you an arsonist?
  14. For now you just have to put ??. You will get an unhandled exception if you leave any text boxes blank. In the code I did for 2.0, it automatically reverts to default if left blank. Not as easy as it sounds, but not overally hard either. It's one of the main features of 2.0 and I've discussed with Djey the possibility of making this easier to code using his framework. Mine does (well, did before I deleted it) considerably more though than just when you change it from blank ;) I've suggested it, but it's not particularly urgent, since you can just copy the default from Djey's community patch, same with DB.bnk. However, DB.BNK causes came crashes when it's screwed up.
  15. Oh, this is not a bug, I can see what is happening. If you are replacing a submodel, all other submodels in the game with the same value will be replaced. So if you replace "Coupe" with "Awesome", you will end up with all coupe's being awesome (e.g "Lamborghini Gallardo Awesome"). Since you are replacing a blank (??) with something, everything else with no sub models will be replaced, since the internal value for ?? changes from blank to GTI. That's why the ID field is located next to the value field. For cases such as this, or unrenamable cars such as the Edonis or Ascari, you change the ID. For example, load up TDUPE, go to the Golf and change the submodel ID to: 78882366 and press save car. This will change load a different value that is not in the game (Toyota Celica in this case). Change Celica to GTI and enjoy.
  16. Yeah it does that. My error handling is awful, I just didn't think people would actually things blank and it it my second most complained about bug :p If you want to leave a submodel blank, change its ID to: 53338427 And as I stated above using the name editor (car name tab) is quite volatile since it i independent from the rest of the editor and has virtually no error checking. Cool. And you flatter me :p No matter how skilled I am, I am still unbelievably lazy. Oh, and talking of updates, I've somewhat accidentally deleted the source code for 2.0. So I have to start again. Which is annoying cause it was a 100% rewrite from 1.0.
  17. Huh, I'll have to look into it. It shouldn't happen unless every car has identical IDs. Anyway, the load/save code in 2.0 is radically different to that in the current release so hopefully it shouldn't happen then. But so I can see if I can replicate it, what exactly did you change?
  18. Lol, not exactly sure what the problem is there. No one else has reported it, though most of the PMs I get are involved with the name editor somehow. So as a precaution, don't use it (yup, I'm that confident in my program's abilities). Also when you press save car, check what the car dropdown has selected. If you have used the mousewheel you may have accidentally 'selected' a different car and saved over the top of that.
  19. Awesome mate, thanks alot. I always thoought it was something like brake wear, but I never did a whole heap of research on it. That'll be patched in 1.2 or 2.0, whatever's sooner.
  20. I'm fairly sure changing it in any way will get you kicked. Anyway, 1.1 released - includes tooltips on most items. See first post for details. Car Data Database 1.3 is included in 1.1 and is a vailable as separate download for 1.0 if you don't want do a minor upgrade. 2.0 is in the works atm, started about an hour ago. It's a 100% rewrite and should probably take a week or so depending on bugs and schedule.
  21. Yes, you can use it along with modding tools. The two compliment each other well.
×
×
  • Create New...