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Everything posted by Tobberian
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"No gas, this has been done and tested and found it boring. By cons a special game mode with fuel management could be possible DLC." ________________ This is just way too sad... Petrol and it's stations is roughly rank #4 of requested features everywhere for crying out loud. :sulk: If they don't add it I certainly hope that the dlc will come, and that it does not mean anything else than On/off in options. :eek: P.s Just like some people wants an icon in the parking space to park the car before entering a building.. I would like the refuel icons to be by the pumps.. not roadside.
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Anyone in California vicinity.. v12 Monstro? XD
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Poor wording maybe.. uhm 2. XD @ 2010rrsupercharged I was just thinking you could - in the game menus - set time and let it run. But set and freezing the cycle (e.g always day ) is an idea.. EDIT: Perhaps an cycle speed thingy x0(freeze) x1(normal) x5(4.8h) x10(2.4h) And a set clock. And a set weather (Type or changing).
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If it WAS possible to set things offline.. It would be good if you wanted to do specific E.G. wet race track training. And also a nice privilege for poor offline users. :)
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(Hopefully ontopic) ok, offline features.. Is weather and time controllable offline? I don't see why not, I think it should be.
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Faster menus.. (I don't know if this swifter thinking is done to the menus too). Something I do A LOT is changing sensitivity.. almost every car change, (probably a 4 digit number by now:fp:) bad game system.:bsad: ANYWAY.. the quickest this can be done is in ~11sec but normally it takes 15 seconds. Now multiply that=15000s=250Min= 4.1 HOURS just .. URGH! SO please swift it up. Specific Time delays: The regular forward browse is about 0.8-1.2 sec. There's no extra delay in main menu... BUT a step in you get that ½ sec blinking button delay, added to the menu animations time (which could be faster but not too bad). But the biggest delay is the CONTROLS menu where sensitivity is.. a 3 sec calibration delay, is this really necessary every time?? Perhaps add a cailb. button instead. Also changing Tabs is 3 sec (house, pause..). (YES.. going backwards is, depending on from where.. ~instant to fast, unless it wants to save). All in all, compared with explorers top menu (~instant) or some pc games... Tdu menus are a bit lagging.
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What DLC Island Would You Like To See In TDU2?
Tobberian replied to yuhui2010's topic in Driving & Racing Games
Maybe we should agree on a size limit??? MADEIRA High amount of TUNNELS and twisty mountain roads. EDIT:already mentioned. -
Yeah but then Holland only have bicycles.. KIDDING! :) ;) Here we got them anyway (don't know %). ADD: Fat current PDF on frangible posts, supports, "passive safety". http://www.ile.org.uk/uploads/File/Technical/SL4_secureV2.pdf Brief look through, it seems nordic countries use them pretty much as standard, then uk us then europe, (it's rising I guess).
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Yeah mm->2 was very fun, (think it's still got players at least forum is alive). That says something about midtown series game modes. too bad 3 wasn't released for pc. grr.
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I somehow would find this impressive, (any other game?). Could there be ticking sounds when a hot turned off engine cools down during stops? EDIT: My first Q didn't pass I think, (still wanna ask it.."Will there be any "perspective offering" 60-120hp cars this time? (dlc maybe?)"), but if not I try this quirky(? :P) engine question.
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Same low end CPU on both min/recommended... a typo? Core2 duo 2.2, athlon x2 4400+ DIRT cheap and you can hardly even order them now. (don't like this :ill:). EDIT: Broadband as MIN.. isn't that very strange? And 10 button controller for pc? ...strange.
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*** Apply now for the TDU2 Beta *Phishing SCAM Warning*
Tobberian replied to iLLGT3's topic in Driving & Racing Games
Applied pc .. (yeah Allies same here.. put in wii :P) -
Sounded like rain was unfinished, I hope so, (window/body wise). "Only one detail wrong: the effect of rain on the version presented is fairly rudimentary."
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Since its too late (if not then I'm sorry) I sorted these out too. - Separate volumes for music (in map,house), and car-stereo. (Tired of "having to" use keyboard mute). :| - Reflective road signs/road markings (night time would look VERY different). - yes/no option: "Text announce turn signal" (Good at low visibility or for a distant following player with disabled GPS). - AI controlled 18-wheeler. - Shop items for the rear mirror. (E.G a dangling Wunderbaum). XD
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Seabed.. maybe that'll allow some splish splash beach buggying. :)
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AH sorry didn't see that Eden mark. Thanks for clearing it up then. :)
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May be, but in that case I think they could have done it less obvious, so maybe not. (Hopefully we won't see bigger upside down architecture). ;D
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Not much has been shown though. Hopefully street cars won't be able to drive in rougher terrain and forests, otherwise I see little point of giving us suv's. Heck some cars should get stuck on cut grass.. but I can overlook that.
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Hail storms.. are mentioned in a short Swedish site preview. http://www.fz.se/artiklar/forhandstitt/20100517/test-drive-unlimited-2