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Tobberian

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Everything posted by Tobberian

  1. "No gas, this has been done and tested and found it boring. By cons a special game mode with fuel management could be possible DLC." ________________ This is just way too sad... Petrol and it's stations is roughly rank #4 of requested features everywhere for crying out loud. :sulk: If they don't add it I certainly hope that the dlc will come, and that it does not mean anything else than On/off in options. :eek: P.s Just like some people wants an icon in the parking space to park the car before entering a building.. I would like the refuel icons to be by the pumps.. not roadside.
  2. Anyone in California vicinity.. v12 Monstro? XD
  3. Poor wording maybe.. uhm 2. XD @ 2010rrsupercharged I was just thinking you could - in the game menus - set time and let it run. But set and freezing the cycle (e.g always day ) is an idea.. EDIT: Perhaps an cycle speed thingy x0(freeze) x1(normal) x5(4.8h) x10(2.4h) And a set clock. And a set weather (Type or changing).
  4. If it WAS possible to set things offline.. It would be good if you wanted to do specific E.G. wet race track training. And also a nice privilege for poor offline users. :)
  5. (Hopefully ontopic) ok, offline features.. Is weather and time controllable offline? I don't see why not, I think it should be.
  6. Faster menus.. (I don't know if this swifter thinking is done to the menus too). Something I do A LOT is changing sensitivity.. almost every car change, (probably a 4 digit number by now:fp:) bad game system.:bsad: ANYWAY.. the quickest this can be done is in ~11sec but normally it takes 15 seconds. Now multiply that=15000s=250Min= 4.1 HOURS just .. URGH! SO please swift it up. Specific Time delays: The regular forward browse is about 0.8-1.2 sec. There's no extra delay in main menu... BUT a step in you get that ½ sec blinking button delay, added to the menu animations time (which could be faster but not too bad). But the biggest delay is the CONTROLS menu where sensitivity is.. a 3 sec calibration delay, is this really necessary every time?? Perhaps add a cailb. button instead. Also changing Tabs is 3 sec (house, pause..). (YES.. going backwards is, depending on from where.. ~instant to fast, unless it wants to save). All in all, compared with explorers top menu (~instant) or some pc games... Tdu menus are a bit lagging.
  7. Maybe we should agree on a size limit??? MADEIRA High amount of TUNNELS and twisty mountain roads. EDIT:already mentioned.
  8. Yeah but then Holland only have bicycles.. KIDDING! :) ;) Here we got them anyway (don't know %). ADD: Fat current PDF on frangible posts, supports, "passive safety". http://www.ile.org.uk/uploads/File/Technical/SL4_secureV2.pdf Brief look through, it seems nordic countries use them pretty much as standard, then uk us then europe, (it's rising I guess).
  9. In real life lamp post usually collapse, often constructed for it even. (Xp :lol: http://www.youtube.com/watch?v=kv3pMNTUp5w, why not tdu?)
  10. Yeah mm->2 was very fun, (think it's still got players at least forum is alive). That says something about midtown series game modes. too bad 3 wasn't released for pc. grr.
  11. I somehow would find this impressive, (any other game?). Could there be ticking sounds when a hot turned off engine cools down during stops? EDIT: My first Q didn't pass I think, (still wanna ask it.."Will there be any "perspective offering" 60-120hp cars this time? (dlc maybe?)"), but if not I try this quirky(? :P) engine question.
  12. Same low end CPU on both min/recommended... a typo? Core2 duo 2.2, athlon x2 4400+ DIRT cheap and you can hardly even order them now. (don't like this :ill:). EDIT: Broadband as MIN.. isn't that very strange? And 10 button controller for pc? ...strange.
  13. Sounded like rain was unfinished, I hope so, (window/body wise). "Only one detail wrong: the effect of rain on the version presented is fairly rudimentary."
  14. Since its too late (if not then I'm sorry) I sorted these out too. - Separate volumes for music (in map,house), and car-stereo. (Tired of "having to" use keyboard mute). :| - Reflective road signs/road markings (night time would look VERY different). - yes/no option: "Text announce turn signal" (Good at low visibility or for a distant following player with disabled GPS). - AI controlled 18-wheeler. - Shop items for the rear mirror. (E.G a dangling Wunderbaum). XD
  15. Seabed.. maybe that'll allow some splish splash beach buggying. :)
  16. AH sorry didn't see that Eden mark. Thanks for clearing it up then. :)
  17. May be, but in that case I think they could have done it less obvious, so maybe not. (Hopefully we won't see bigger upside down architecture). ;D
  18. Not much has been shown though. Hopefully street cars won't be able to drive in rougher terrain and forests, otherwise I see little point of giving us suv's. Heck some cars should get stuck on cut grass.. but I can overlook that.
  19. Hail storms.. are mentioned in a short Swedish site preview. http://www.fz.se/artiklar/forhandstitt/20100517/test-drive-unlimited-2
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