Sorry guys for lack of my activity, but I'm a bit frustrated with the fact that I just can't find right setting for saving road textures, so that you don't have to set your AF to x16. I've spent literally days in finding out proper settings, but till this day, without any result. Like I said in my previous post, default road textures have 9 mipmaps, but for some strange reason, DXTBmp saves mines with 11. Seems like Opelos_HUN find a solution for it, since his roads in Crazy Winter and Tropical Paradise work without any problem. I'm just hoping that he will reply back to my message, cause I really need some guidelines on it. While we at it, I would really appreciate any help I can get, so if you have any experience in making roads, please try to get in touch with me so that we can sort out this mess together. ;)
Cause of my inability to solve that problem on my own, and the fact that I worked hard for last month or two on it, I'm gonna take a break from it... don't worry, v0.9 will be back on track with (hopefully) working mipmaps, further flora changes... and so on. I'm expecting to finish final look of most of the nature, so that I can start working on low res textures in next versions. Also, v0.9 will have at least one type of new weather.
IP v0.9 will be worth waiting for!