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CLR-GTR

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Status Updates posted by CLR-GTR

  1. Bedankt voor je bericht :) Ik weet niet waar je momenteel mee werkt voor auto's ontwerpen, maar 3ds max is opzich wel te doen als je oefent. Veel tutorials voor beschikbaar en zo, veel mensen die ermee werken, dus er is altijd wel hulp aanwezig. Ik ben sinds me 15de bezig en mijn eerste dingen zagen er niet uit xD.

  2. Hm, Sketch-Up heb ik zelf nooit gebruikt. Op dat tekenforum waar ik zit, Vanquish Design, zitten wel een paar mensen die ermee werken. Ik heb zelf echter geen idee.

  3. Hi there Millyyy :P

  4. Hey, ken ik jou niet? :p

  5. About BADNED's carhints, is it ok if I make a new topic for that? Or do you think we can keep it part of the unofficial FAQ? Just saying, we do have lots of cars still to guess.

  6. I think it's better to make a new one. That way the unofficial carlist can be used for listing cars confirmed by trailers, screenshots and interviews. The new topic will aim more at trying to find the cars behind the clues. I can also maintain a list in the first post of that new topic, which shows previous signature tips, and if there are enough posts pointing to just one or two cars, they can be added behind each tip.

  7. Hi, I don't know for sure as I never looked it up by opening the pc, but it's a Dell Dimension 9200 and it says on the internet the PSU for that pc is a Delta N375P-00 of 375W.

  8. I don't know exactly, maybe at most between 150 and 200 euro's or something.

  9. That Zenvo looks really good, keep up the good work!

  10. Thanks man. I will finish it, that's for sure, and it's way over half way now so it won't take very long. I don't know what I'll do with it afterwards. It has too much polies to go in a game, but perhaps I can one day reduce it to something a game can handle, who knows...

  11. You can make it as difficult as you want. My Merc is difficult in the way that it has much detail, and I often make stuff (both 2D as 3D) from scratch, like the warning decal for the radiator fan, or all the icons of the buttons inside the car that have to light up in dark scenes. If you start with a car I'd first say to do one with a rather simple design, and forget about the interior, you can make interiors later on. Be sure that you look closely how to set up blueprints if you try to model an existing car. Blueprints are known to sometimes not allign correctly with each other. Other than this, well, there are lots of ways to make a car. Boxmodelling, NURBS, polymodelling... Just try some out, search some tutorials, and don't throw it away if it doesn't work. Modelling takes time and eventually you'll have to redo some stuff, but the result will be worth it.

  12. I find polymodelling the best. You make a small plane/polygon and you shift+drag the edges and move the vertices until they match the car's shape. You won't have to use polymodelling for everything, some simple stuff like rearwings are simple enough to make with boxshapes etc. Box modelling is good especially for beginning people, but eventually you'll have to leave it as it won't give as good results and freedom as the other methods. I believe NURBS is quite hard to learn, I never tried it myself. http://www.smcars.net/forums/nissan-datsun-infiniti/9088-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/5651-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/4415-nissan-skyline-r34-gt-r-v-spec.html These 3 topics have blueprints of that R34 V-spec. They are attachments though, if you're not a member I believe you can't see them. If you need them I can send them to you.

  13. Blueprints indeed serve mainly to model the actual car shown on them. I believe you want to edit a few parts and NOT model the entire thing yourself first, then you should look at finding the meshes (3d models). You could try to find and download such a model and then edit the parts you want to change. Perhaps you can even find a plug-in to import the R34 of TDU1, I know there is a 3ds max plug-in made by Vagos I think for importing TDU cars, I used it several times.

  14. I haven't done a lot of work on the Mercedes because of PC trouble. In the meantime, I started a little side project. I only sort of pauzed the Mercedes, but not for long, I really want to finish it so it won't be laying around untouched for long :p I'll try to finish it by the end of this year, there's not too much 3d work left except some details here and there, brake air channels and leather stitching (which will really be a heavy and boring task) I've been drawing cars for a fantasy brand since my 13th, and I named the fantasy brand HDM, which are the initials of my first and last name. My nickname, CLR-GTR, was the name of the flagship of that brand. It has several generations, generation 3 and 5 were already in 3d modeled, and now I'm doing generation 6. http://www.vanquishdesign.nl/forum/viewtopic.php?p=40319#p40319 So that's what the signature means. And the picture is a birdseye view on the rearside of that car.

  15. Remember it took me ages to get there too :p And don't try to climb mount everest straight away, start with a low hill: so don't start high-poly stuff immediatly, start with low to mid poly stuff. You can also try to work in several files so you can try out stuff. And thanks, good luck with your modeling too ^^.

  16. Ok, well it often seems to go slow, but it's something you should take the time for. And yes it's hard, you'll be learning for a long, long time, discovering new features etc. But don't worry, it's hard, not impossible.

  17. That's pitty it can't drive, I have the same thing with my Merc. I wanted to control it with the Madcar plugin if I'm correct, but I had to delete so much stuff that it wasn't worth it. You'd need a supercomputer to get it to work xD A car of 20.000 or 30.000 polygons should be drivable with that plugin though, I drove a truck of 34.000 polygons on a flat plane with that method.

  18. Over 100.000..... will 3.6 million do? :p I have to admit though I never practiced optimizing meshes before, which I need to do. Once I do that, I might be able to get it down to 1.5 million maybe.... I also have a lot of ''junk'' in the file though, which I hide from view, but which dó get counted in the polycount. The car has 3 rimdesigns, which means it has 12 rimpieces (4x 7-spoke, 4x double-6 and 4x 20-spoke), and despite only having 4 rims visible, the polycounter counts all because it doesn't take into account if an object is hidden or not. Either way, it's large, so optimizing has to be done, as soon as I could get an answer on how to properly do that.

  19. Thanks a lot mate :D

  20. Nope, haven't worked on it since March 2010 due to my pc being messed up. I'm on the point of buying a new 64-bit system soon though, and in the mean time I started a new Merc xD

  21. Don't worry it wíll be finished, it'll just has to wait till I get my new pc but I'm going to make sure it's assembled within a month *although I still need to buy it actually xD*. Here's the new one, teaser :p http://www.vanquishdesign.nl/forum/gallery/image.php?album_id=113&image_id=1489

  22. Yea, MB is already pushing SLS-ish elements for styling on the new CLS, SLK, and SL, so another one shouldn't be a problem ^^

  23. Heb je msn? Das wat handiger voor afspreken van cruises, soms zal het denk ik nogal kort vooraf worden :p

  24. Lol thanks, I was actually thinking the sig was too dark to see anything else other than just a blue floor and wheels xD These show more: http://www.vanquishdesign.nl/forum/gallery/image.php?album_id=113&image_id=1992 http://www.vanquishdesign.nl/forum/gallery/image.php?album_id=113&image_id=1993

  25. Thanks, I found out I just used a wrong order of doing things, that's why it didn't work yesterday. This afternoon, I've been dropping oilslicks in the neighborhood and I've fired fireworks at RC cars :D

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