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Kishin
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Everything posted by Kishin
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My thread is open and free to everybody, you know Come and stay anytime you'd like. mipmap size, nvidia dxt, S3 dxt .. Without knowing those things I'm making my mods, If the mod file gets somewhat affects by which format of them I selects ...... interesting ... Maybe I give it a try on DDS converter thing. I was only caring about dxt-1 or dxt-5 thnx for info I am using DXTBMP for converting bmp to dds but this may be causing to arouse something to stop putting a file to un-previleged place on other players PCs for some reason. It could be the right time for me to change a train(tool) at this present station but the mod works fine on my PC. Can I ask one thing? ... My mod works out on your PC? (Don't forget to back up)
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The fact that my billboard files and his original billboard mod (both 86kb..dafault22kb) worked fine tells me the file size is not necessarily the problem. But still that cannot explain why my first billboard files(22kb) didn't work at all. It's just as if some other dynamic file or other game system commands and force to bring the original texture files all back.(my mod thrown to the dust) It could be some protection but I don't get it about why all those dedault files all comes back..(while all my first biiblard textures vanished). If the game crashes at the start, maybe I have to admit my files failed to work 'cus the dafault files are already overriden and kicked out of CommonWorld.bnk (nothing left to work). But they keep coming back like a ghost. Still weird thing is why tdu game accepted my 2nd billboard mod files(86kb) the other way around. I don't know i can say "default size is even disadvantage" but it's as if the game forgets to summon up the dedault priority that time. And I couldn't find any difference between 1st and his mod and my 2nd other than file size... ( i might have overlooked something thou) The hint and key is ... Several players say some road mod files do work in their game, So I'll check some road mods if they have typical difference or not. --- Post Updated --- you succeeded ? --- Post Updated --- Congrats And have a nice meal ... you need rest
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I always use PhotoShop and save my modified file in BMP 24bit..but I don't think that's the problem Once I had a quite similar mysterious experience when I worked on Billboard Mod, I succeeded in 2 billboard pics (pb-a15, pb-a16) but the ones from 1 to 14 won't be shown in the game, I tried many times but i failed again and again, and someday I downloaded "Autumn Natural" oh, i forgot actual Mod Name, sorry, But I was surprised to see Billboard file size is different dafault: pb_a1 2db = 22kb dds = 22kb BMP = 97 MOD: pb_a1 2db = 86kb dds = 86kb BMP = 385 So I made new billboard mod by pasting My Pics onto that mod textures, Then surprise, surprise I succeeded! I've been told that billboard files are directed by dynamic files and nobody cannnot show your all pics in the game, But I learned something like this happen ... the default size is useless in mod but the other size is validated ... No way! [ATTACH]21089[/ATTACH]
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Under my PC environment (with No megapack, Only 1.16a patch) .. your mod should go like this. [ATTACH]21084[/ATTACH] [ATTACH]21085[/ATTACH] upper one is original [ATTACH]21086[/ATTACH] [ATTACH]21087[/ATTACH] file size: 2db 682KB ...............dds 682KB ...............BMP 3.00MB 'Cus I am not having Megapack and better patch than 1,16a, the default size would be perfect fit for me? Djoy .. I think your gave me a good suggestion, I gotta check out other modders' road texture size before uploading my road mod. Logically if you have other road mod that once works fine on your PC, then .. if you paste your mod to that very road BMP, I think it should work well I guess.
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Hi .. good to see you Djoy Give me just some time I'll check them out. I guess you posted those in JPG form for avoiding directly sending original, So I suppose those actual original size is 3.00mb (1024 x 1024) in BMP . right? ... looks like R4-01 .. d file I'll paste those pics onto the original r4d-01 and see if it works on my PC now if the road texture size is different between yours and mine, that would be more interesting thing ..I'm a bit curious.about it But the evidence you extracted modified texture again shows that you made no mistake in the modding there. It's totally mysterious.
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This is an enlightenment for roadster drivers ...
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released Fantastic Big Packages Island Roads
Kishin replied to Jack_Newl's topic in Environment Mods
The effects of the blurred and coloured "r_c_00 ~0t~d files" are GREAT. Much more refinement, brightness, reality and ELEGANCE. Beautiful mod you gave to us.. -
Nice updating for 16.06.2014 version ... I should have noticed it earlier. Thank you very much for this very nice mod.
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Test Road Mod.rar I uploaded test mod for the players who cannot make my mod to work fine. I'm very sorry if all fails in vain for all your hardwork.. but this is all I can do
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During the test, My car shop mod made by ModdingTools1.16.2bugfix failed to start at the entrance scene .. Something like this didn't happen when I use ModdingTool1.5 .. One thing is becomming clear .. the difference of the Version of ModdingTools somehow affects modmaking if I am right. 'Cuz about one mod file, the installation result comes out different between 1.5 and 1.16.2. (donno it's cause thou) I hope eveyone to use moddingTools 1.5 for installation but I cannto find the download page now.. at least worth trying if you have I guess,, I am checking what kind of proccess directly affects my failure .. extracting?.... saving? .. identifying to default file? or final installing? .. but not sure yet.
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Since my mod worked fine on my brother's PC with a different disc having the different product code, I sorta unluckily missed the chance to quest the cause of this discompatible issue. I am not so sure my mod is worth for you guys to do this hardwork but I am conceiving a plan as just a final trial for the people not having my mod to work, using DXTBmp. But the test of it didn't go well today so .. Sorry ..I need some more time ... I gotta go to work now
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My PC ... TDU game + magic map + 1.66a patch - without MegaPack. I confirmed my mod (Final version) works fine on the newly and freshly installed TDU game, and I used 1.16.2 for installation this time. but still this is the very PC by which I made these mod so still doubts are left only my PC easily treats my mod like the original files. I'll try another test on the different PC with the different disc next Sunday... to see if that PC can acknowledge my mod and start fine. Please do not use "real estate president Mod" in the 1st version that I made under different proccess than other road mods and was reported it didn't work by 2 players. Mod making is sometimes very sensitive .. I myself experienced some mod that I made by PhotoShop worked fine but the exact same others made by microsoft Paint caused my game to be unstable before... so don't forget to back up the original files please. Please don't hesitate and feel free to write down everybody's results here.
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O.K ..I clearly understand the present situation you're in, Now that the veteran player like you experiences this problem, so there's possibility that a lot of people could be going through the same. Thannk you for telling this to me. Tonight I'll try and test my own mod to the newly installed TDU game on my PC and next Sunday on my brother's PC with different disc having its different product code to see if that works fine or not, Regardless of those results, it will work or not, I might be able to think up some plans to do afterwards. My PC ... TDU game + magic map + 1.66a - without Megapack. What I guess is your PC keeps rejecting to acknowledge my mod as default file and keeps kicking them out as outsiders. And I suppose my "airplane mod" causes the same problem to you. My uploading road BMP and your downloading dxtbmpx could be a final chance but.. anyway let me do some test tonight ..
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You mean the default road keeps coming up ( the road apearance hasn't changed ) but the game still works out fine ? One small possibility is .. just could be but when I put my mod file (2db ) into "CommonWorldDiv2", the exact same thing happens. ModdingTools says, 'It's replaced and BNK's saved" and then game starts fine but actually nothing changes. Only "CommonWorld.BNK" can take effect on my mod. And in my installation guide I didn't explained all versions of Djey:ModdingTools, Mine is 1.5 and this version haven't made any troubles at all and I keep using it .. the 2nd reliable version is 1.16.2 (bug fixed), And tdupe is very useful but this is no good for my PC environment and sometimes causes trouble. and I realise today about 1.16.2 that I cannot DRAG my mod 2db files into the 2db frame. (need to find and point directly the original 2db name in the frame ...replace .. keep name(?) .. and select the exact same name of my mod file and it's finally done.) Will you tell me what version of the ModdingTools and the patch is ? Things may be more complicated and I'm not so sure to fix your problem though ..
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released 2008 Mitsubishi Lancer Evolution X 5MT (LHD)
Kishin replied to tatoscha's topic in Vehicle Mods
Hi! .. Thank you very much for this wonderful car. Good door mirror with fine view, nice black smokey window glass and I feel very cozy in its nice amenity interior. Meeting a new car modder is like finding a new oasis in the desert to quench my thirst. Great job !!! -
Thank you for this super gorgeous car Zoqqer. It's like a shining new gem in my garage among other my favourite cars of a bit classic taste from around '90, '80 or even before. And it's really nice and strikingly gorgeous!:happyroll:
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New plane EDELWEISS uploaded ... This may be the last plane to this collection [ATTACH]20128[/ATTACH][ATTACH]20129[/ATTACH]
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Final version updated today. I enjoyed my challenge .. Thank you for trying my mod. [ATTACH]20121[/ATTACH][ATTACH]20122[/ATTACH][ATTACH]20123[/ATTACH][ATTACH]20124[/ATTACH] My mod may Not be suited for Long Play, so take breaks now and then please, Some of my road mods are considered and made only for specially dark weather days to play short, so please always keep your eyes' and heath conditions in mind and be aware of brightness of the game to change the road textures to appropriate time span and total view balance under your own steady and clever decisions.
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[ATTACH]20055[/ATTACH] 5th version updated. My PhotoShop 1 month trial version will soon expire so I'm in a bit hurry, excuse my rapid attitude. Please check if it written "version 5" in README.
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It was very careless of me to forget to put a clear explanation that I had ILLUSION's "nature 8 (v8a") in the background ... Originally I was only thinking over an idea that I wish to have some ray through tall trees and leaves left on the roads to match this ILLUSION's nature 8 environment mod. And this mod in my TDU game for ..maybe .. 3 years .. I came to feel as if lt's default scenery. That beautiful scenery is not the part of my job .. So my praise goes to him.
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Quick update. It's the version 4 Now. A set of 2 files .. in the High Way folder. This is not a new road texture at all but I put some decoration on it, And 'cos I felt it a bit easier to drive so I decided to upload today. Please check out the INSTALLATION file and if it's written "vesion 4" [ATTACH]20053[/ATTACH] And don't forget to Back up the original files before installation.
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Don't mention it .. your information helped me out a lot. Indeed .. I hope somebody else will use my idea and upload similar or even better road mod than mine ... My sense of beauty is quite limited only within my own taste and nothing creatable more than that .. Well, actually I prefer playing drive to studious creating job. It'd be very nice if I found others upload the mods with my template based .. if any For me, seems like the life is gonna be a bit busy.
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finished .. the sidewalk shadow made a bit too thin .. Please check the readme file and it's written 3rd version anyway it's still experimental version
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Got it maybe 2 hours later.
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