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tomsolo

Modders
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Everything posted by tomsolo

  1. Don't panic, i got -rep too. Somebody believe this is was joke - like edited video or same thing - and spread -rep.
  2. Tested. Only one problem - the previous version automatically run with UAC, this is not.
  3. Just a demo, pls don't ask me that. https://www.youtube.com/watch?v=7kJZrWkzyyw If DLC2 never will be released, may also be used for something.
  4. TDU2 Mod Shop is almost out the door! :D /sry /
  5. TDU2 Mod Shop Sounds good and nice to place here :)
  6. hmm okay, I will be open a thread TDU2 - ReRUN MOD - but where? Here the ModShop? Or TDU2 section in bin? Im little confused...
  7. The App no problem (is a very simple thing in background) - just need more time for testing, because I don't want make a damaged save file. I don't tried but maybe possible resetting the CUP challenges (with high prize). The duel challenges is possible rerun and I found reward cars in database.
  8. With CE. All cartype have own stats in memory. Otherwise "no limit" the max speed. (can be up to 3200Km/h too). Another note: I succesfull found a method to reset all completed Bomb mission in Save file and possible re run (the tracks and tasks (IGE files) is changable. ) I planning a mod(or tutorial), how to add/replace "new" bomb misssion,duels and enabling the rerun. (Just an idea: TDUCK Community Bomb Missions PACK? :P)
  9. We don't tried this, but maybe solve this issue. But if everyone have different custom top speed of cars, the online game will be a lag of heaven, specially for all normal player. Imho it's not too good. TDU2's missing feature - players, cannot create or managed layers (like TDU1) only private challenge.
  10. Just a note for everyone, who's planning a performance patch/editor or similar something for TDU2: I'm tested yesterday with a modified Mercedes 63 AMG (280km/h >>> 460 km/h) - and made a test cruise with my friends. If I exceeded 280km/h (normal top speed for car), they said that: I got a terrible lag (like breaking an invisible wall continuously).
  11. ? Ingame options -interrface-gps on/off? Or i misunderstood something. Thanks update, Djey! I tried islands/hawai/level/commonworld.bnk unpack/repack, original file size: Total space occupied: 67 117 056 bytes in 1 file(s) Actual space used (considering cluster size) on source drive: 67 117 056 Bytes repacked file size Total space occupied: 67 115 632 bytes in 1 file(s) Actual space used (considering cluster size) on source drive: 67 117 056 Bytes Is this normal?
  12. Simple, Im tested Beta2 and these physics files contains in some problematic bnk. And yes, eventually became a hex editor, because the un/re packaging did not work... :( I understand, but although this is at least as good as a khmm... A7 Ferrari Enzo? :twisted: C'mon guys, no offense pls. Only test was nothing more...
  13. Texture issue after repacked confirmed. Some bnks cant unpack - eg hawai commonworld.bnk, but repack seems work (before extract quickbm with bnkextract script) just some texture have error (still very low resolution). Here is my new level, disabling collision per object type: https://www.youtube.com/watch?v=Tl7qf2Dgbuo Yes, the cheat factor is very high but climb on the mountains never been so easy.
  14. Currently, many ways that we can influence (HACK vs MOD), the main problem is that if any such altered the options, can cause problems for other players. (cheat factor on). Example: my No Damage - No Dirt MOD, current status is private, because - although there was no such intention - but it affects the stability of the cars, eg Koenigsegg jumps and after can't be overturn (about ~ 90% less).
  15. I tried a quick test, and I succesful open some Tdu1 and TDU2 .bnk.
  16. https://www.youtube.com/watch?v=SlmBOXfHC2o Here is my Doctor Gs 430 conversion, the driving is can be ignored :)
  17. Yes, the car vst profiles currently is very problematic. I was curious, and tried enchance original sound with a simple audio editor, here is the result 430 Scuderia: f430_scuderia_high.bnk Not so perfect but better as TDU2 original.
  18. Hello Guys, we testing TDU Modding Tools 2 of Djeys, and my friend tried replace TDU2 sounds with SHift 1 sounds, extracted and both compare, and he tell for me: very very same!!! (The minimal difference: the TDU2 slounds have little higher frequency but the timing same, and few cars the filenames is same too.) (The engine sounds have an ST_ string. ST == ShifT?) Little strange, why better Shift1 sounds, and why weak in TDU2 if file is same.... and... Anyone confirmed this? (eg. wrxsti sounds) Edit: He made a little video:
  19. Grat Opelos, the horn was very funny...
  20. Was a quick test, but thanks. Note: The Car sounds have 2 place, the sounds/vehicules/folder and the vehicules/med/*carname*_low.bnk. The latter in contain - maybe - those few sounds, what hear the other player cars sounds.
  21. I made a quick test: replace F430 sounds with Doctor G' F430 sound mod. Just ripped and converted (TDU2 using STEREO ADPCM ) waw files and drop random in bnk. https://www.youtube.com/watch?v=tnmTRuPrRZk here is the "original" TDU2 sounds, compare :P https://www.youtube.com/watch?v=LNdwxUf949g
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