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MRick
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Everything posted by MRick
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Any news for a new unpacked script Big Map with the correct filelist ?
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released McLaren_3Dcm: BMW Z4 sDrive35is (2011) [1.0]
MRick replied to McLaren_3Dcm's topic in Vehicle Mods
Nice car choice ;) but why the Audi S5 slot ??? S5 is a 4 wheels drive car !!!- 19 replies
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- sdrive35is
- bmw
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hi there, Maybe someone can help me, i don't understand why i have black paint when i try to import my own 3d parts? in Zmod, i put my 3D parts, rename Body_hr, i go to property > polygone > material > paint [carpaint2] i delete the original BOdy_HR, but ingame, i have always a black paint :( -- OLD IMAGE REMOVED (imageshack) -- i tried with textured light, and same one, ingame my light have a black paint... please help me !!
- 411 replies
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changing Rims axes, Maybe is not the good step but we can try this (that work for me) open 3dg in zmod in the scene nodes, go to FORK_FL (example) right click on D_RIM_FL and [90]_TIRE_F and choose "unlik children or unlik" now change/move the pivot/dummy like u want re-link D_RIM_FL and [90]_TIRE_f in [99 A0]IRRUP_ some guys here can move the rims when i see some screenshot, why this guys dont share the good step ?? cordially..
- 411 replies
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@Tool831 moved pivot only, change wheel axes and move pivot separatly...
- 411 replies
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wagnerpsc try with the RK_spyder_f_01 like this. 1. unpack the bnk with the djey tool, tool creat a work folder, open Zmod, go to option setting>service>texture click on "add" and load work>rk_spyder_f_01.bnk>5prepared>vehicule>cars>MAPS 2.in the work Rk spyder folder> go to maps file and put here ur DDS, convert the dds with the knyasev tool in this folder, take the spyder_f_01_logo.2db as the original for ur convert, convert dds, and rename the new dds like the original "spyder_f_01_logo.2db" delete dds and old .2db 3.open Zmod, work on ur 3d and make sure u keep exactly the same texture,layer name as the original bnk that work for me..
- 411 replies
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hi there, same problem here with my wheel textured in pink ?, someone have ever see that before ? [URL=http://imageshack.us/photo/my-images/846/captureklt.jpg/]-- OLD IMAGE REMOVED (imageshack) --[/URL] ok, i've finally found the way and put my texture ingame but, other problem, i lost the specular highlight after export with zmod ?? is not a repacking problem, just zmod export lost my specular. [URL=http://imageshack.us/photo/my-images/502/captureao.jpg/]-- OLD IMAGE REMOVED (imageshack) --[/URL] @wagnerpsc that my step for have the texture ingame maybe that can help you. my dds texture is dxt1 no alpha converted with TMT 1.9 not tried with knyasev tool [URL=http://imageshack.us/photo/my-images/847/capture5666.jpg/]-- OLD IMAGE REMOVED (imageshack) --[/URL]
- 411 replies
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thank tool831 but can u explain me how work texturewith zmod ? i tried to import my wheels in game, but i have pink texture on it ? i load my 2db with the material editor assigned the texture on the mesh and export in 3dg, in game sometime i've black or pink wheel textured :(
- 411 replies
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Hi guys, Why not create a modding team for the conversion of FM models grouping 3d modder, sounds, physics? so as not to end up with duplicate this...
- 411 replies
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you right illusion
- 411 replies
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the new zmod filter is on a way ..... yeah the day is coming TDU2 will revive
- 411 replies
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hi there, someone have tried to import 3d modèle in the game with the old .3dg zmod filter ? have tried with a simple 3D wheel but the game crash :(
- 411 replies