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DonnieBrasco

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Everything posted by DonnieBrasco

  1. Simply descriped in one word: Awwweeesssommmeee! ;) very nice made mod, Rev.
  2. Here's a better picture (I'm on the Desmosedici) http://i449.photobucket.com/albums/qq214/EFC76/068405a2-b0f5-4f52-84ac-cdc581f3bd5b_zpsfbacf0ce.jpg
  3. Same question here: Can't you sticker the 300C Policecar? I had some problems on the first attempt, but on the 2nd attempt it worked. (On the first attempt i imported the skin, went into stickershop and the skin disappeared.)
  4. What about copying the mp4_12c.bnk from the high-folder into the med-folder and rename it to mp4_12c_med.bnk. I looked at the files from several other mods, and the filesize (high- and med-folder) is the same in every case, so i guess these are the same files only with different names. Maybe one of our modders here can confirm or disclaim that. But all in all it depends on a test. ;) Edit: And it works ;) Here's the prove: I just looked for a player in a MP4_12c and "stalked" him to get a photo.
  5. I started to test it. In our 1st testsession we had no noticable incidents. But we are not 100% sure at the moment. I decided to keep it, if it has not effection on other players. But when it has the same effect like tank- or ghostmods then i will turn the traffic on.
  6. Can you explain why are you posting the list of the unfinished cars again? I mean, i think especially Xarlith and his team know exactly which cars are still unfinished and btw this list was already posted here when the project started. The Jeep-brand was added to the US-dealer.
  7. I think that wont happen, because it would be unfair for players who do not use this patch.
  8. http://i449.photobucket.com/albums/qq214/EFC76/TestDrive22013-10-2717-23-34-33_zpsfc7d3d77.jpg The team is working on several cars, but they can't change the physics of every car in one fell swoop. But they already patch several cars with major bugs. Selling cars is already possible since Atari released DLC1 (i think) in the fall of 2011. You can sell every car at the UCD, even the "non-sellable" cars.
  9. 1. Why only you? ;) 2. I'm pretty sure that this is not fix at the moment.
  10. I just tested my Desmosedici and unfortunately i still got the same problem with spinning wheels in 1st gear. And friend asked me to ask here one thing. He said the cockpitcamera is shaking oddly while accelerating and braking. I don't know if that is a bug or a new feature of the patch. In his eyes its annoying. But i can't really descripe what he exactly means, cause i don't drive in cockpitview. For some guys who have the "problem" that brakes are too soft, try putting back the original physics.cpr. There was something changed (i don't know what exactly.) I only mentioned it while testing the bikes. My modification not to fell of while hitting a car (or else) was off. I know that the braking can be influenced via the physics.cpr. Maybe it was modified with the patch.
  11. @unbekabal: for the first step look here: Install mods with TDU2 steam | turboduck forum
  12. @Minime: Is it possible to rework the F12 that rim-modding is possible? I tested last night, but all rims where without tires (except only a couple of Ferrari-rims i found on the net).
  13. like Xarlith already wrote: It was late last night and i wasn't able anymore to think rational. :D I only need to put my readymade-licenceplate into the new commoncar.bnk. It's done within seconds. ;)
  14. At first and foremost: Very huge Thank you to the TDU2UP-team. Great work! And guys you are working with lightspeed in comparison to Atari/Eden, when i remember that they needed nearly a year between DLC1 and DLC2. :D One question: Are there important changes in the commoncar.bnk or can i swap back my old one? (I would like to keep my custommade licenceplate, and swapping back the old commoncar.bnk would be the easiest way.)
  15. Like mentioned above, try to use the rim-files for the R8 spyder. And experiment with wth the rim-files of the Audi Q7. The hole bunch of audi-rims is totally messed up. There are several Audis which use some of their own rimfiles + rim-files from the Audi Q7. (btw: Total Fail by Eden Games in this case.) I checked my mod-collection (the ones which replace the Audi R8 Coupe). Seems that the R8-Coupe uses all rim-files from the R8 Spyder.
  16. Whats so hard to understand the word "download"? ;) I don't speak polish too, but i see the download-link. More you do not need. I tested the download (right under the bunch of pictures) and it works.
  17. It looks like you definitely have fun again modding tdu2, Rev! :) Very nice project. :thumbsup:
  18. Really nice trailer again, but mostly i like the music. :D (Sounds a little bit like the zion-theme from the 2nd Matrix-movie.) Edit: I think it is the zion-theme, isn't it?
  19. All cars included in this patch will be on a new slot. They are not replacing any cars. ;)
  20. "Coming soon" was like the empty catchphrase of Atari, cause nothing came soon as far as Atari was concerned. Atari had its own defintion of soon. ;)
  21. I took a look into the files of Knyazev's unpacker, which i updated myself after DLC2 came out (v031 and v034). I found no special device for the european version. Did you try this one here or which one did you use for unpacking? v031 @Xarlith: Did you test this "old" unpacker if its rewriteable special for japanese version? Or did you only check you Unpacker GUI? In case of the GUI your the expert. :) It's your creation. ;)
  22. Can you post a screenshot of your TDU2-folder. Maybe its possible to rewrite the european unpacker to make it work for the japanese one. But therefore i think its needed to know how the files are named. I cannot promise to make it work, but i would try it.
  23. Like Milli already said, no fear ;) You can use this patch online without any problems. btw: I don't anyone of Atari is still observing the game. They should not have any manpower anylonger for things like that.
  24. You can replace it with every car, but the car looks like crap afterwards. Only on the V8 and V12 Vantage it looks like its supposed to be looking.
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