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TDU3FTW

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Everything posted by TDU3FTW

  1. Project Cars has/will have it, we just have to wait until someone rips the mesh out of the game. ;)
  2. 2015 BMW M4 2015 BMW M3 Noble M600 (already done by KiborgDVA but not shared, link for mesh from FH2: Noble - GameModels Community) Ferrari 458 Speciale and Speciale Aperta, 488 GTB, F50 GT (Ferrari F50 GT 96 - GameModels Community) Dodge Challenger and Charger Hellcat Chevrolet Corvette C7 Z06, Corvette C7R GTE '14 (Chevrolet Corvette C7R GTE 14 - GameModels Community) and the 2014 Camaro Z28 2015 Mercedes AMG GTS, 2015 AMG GT3, SLS AMG GT3 (Mercedes-Benz SLS AMG GT3 - GameModels Community) Porsche 991 Turbo S, 991 Cayman S, 2015 Cayman GT4, 2016 Porsche GT3 RS (Porsche 911 GT3 RS 16 - GameModels Community) Koenigsegg One:1, Agera R (Koenigsegg Agera R 13 - GameModels Community), Agera RS, Regera 2015 Nissan Nismo GTR Bentley Continental GT3 R 2016 Ford GT 2015 Honda NSX (Acura NSX 15 - GameModels Community) and HSV-010 GT (Honda HSV-010 GT - GameModels Community) Pagani Zonda 760 RS or 760 LM, Zonda Revolucion (Pagani Zonda Revolucion 13 - GameModels Community) McLaren 675LT, P1 GTR, F1 GT (McLaren F1 GT - GameModels Community), F1 GTR (McLaren F1 GTR 95 - GameModels Community) Aston Martin Vulcan, Vantage GT12, Vantage S Lamborghini Aventador LP750-4 SV 2015 Audi R8 V10 Plus GTA Spano Zenvo ST1 (Zenvo ST1 - GameModels Community) Radical RXC Turbo 500 2015 RUF RTR and RGT 4.2 2011 Scuderia Glickenhaus P4/5 Competizione (2011 Scuderia Glickenhaus P4/5 Competizione - GameModels Community) 2012 Shelby 1000 (2012 Shelby 1000 - GameModels Community) 2014 Dodge Viper T/A
  3. Hope that can be fixed. P.S. I would like to know why my post with a car suggestion for a future version of the autopack disappeared/was deleted... Anyway, keep up the good work and thanks for your efforts guys.
  4. Hi guys, I noticed there isn't any full custom car skins thread in the TDU2 workshop.. Can someone try to make the Gumball 2014 Team Wolfpack wraps/vinyls for Qilins 458 Spider and for the F12 Berlinetta from the UP? (or the one made by Reventon09) I've seen the F12 Berlinetta already made for Forza Horizon 2 along with some other Gumball 2014 wraps. Thanks for any feedback. Here are some pics: 458 Spider: https://c2.staticflickr.com/4/3883/14369551592_1775042938_b.jpg |http://i.ytimg.com/vi/krqmxbffbTE/maxresdefault.jpg | https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/e15/11117035_988896711128699_1267637288_n.jpg | http://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s306x306/e15/11055555_410560325769016_1615802047_n.jpg F12 Berlinetta: http://i.ytimg.com/vi/QPWNTvsHg28/maxresdefault.jpg | http://ag-spots-2014.o.auroraobjects.eu/2014/06/11/ferrari-f12berlinetta-c820711062014190920_3.jpg | http://cdn.celebritycarsblog.com/wp-content/uploads/Josh-Cartu-Ferrari-F12-Tron-Wrap-1-600x398.jpg | http://i.ytimg.com/vi/eBuu7GwbRqQ/maxresdefault.jpg | Error 403 (Forbidden)!!1 | https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/e15/10995229_1582807968664131_1281871124_n.jpg | https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/e15/11116710_766300723476810_56270449_n.jpg
  5. EDIT: I found I had already made a thread about this sometime ago, can a moderator please delete this thread? Thank you.
  6. Hi guys, I have searched for a hack or any info on how to completely disable the annoying and unrealistic motion blur in TDU2 but found nothing so far, so my question is: is it technically possible to create a tool in order to achieve this? Thanks for any feedback.
  7. They really need to fix many things in the show. This last season had some nice moments but in terms of cars you always feel they are outdated. They're bringing the same cars over and over and when they finally get their hands in something "new" all the other car media sources have already reviewed them. Hope they fix this mess with Clarkson soon and create a position for Sabine Schmitz in the show somehow. Not as a host but doing something else.
  8. It goes to the site and then the 5 second countdown starts but then a "file not found" type of message appears so, it's not working. Anyway, nevermind, I got it from elsewhere. Thanks for the reply.
  9. Link is offline. Can someone reupload it or send it to me by PM? Thanks
  10. Well, I might be a little late but it seems that even the guys making Forza Horizon 2 understood precisely what I was pointing out in my last post (they even used the same words): "The Southern European setting seems like such a logical choice; a no-brainer that really taps into the fantasy of threading absurdly-expensive supercars through the French and Italian countryside. It’s the sort of thing you might see the hosts of the BBC’s Top Gear doing every other week..." “We wanted to go somewhere a little bit exotic, somewhere that felt like the greatest summer road trip,” says Fulton. “I think that necessitates coming away from America. Not because that it isn’t a very fertile place for games; I think because we just thought we’ve been driving around North America in open-world games quite a lot over the last couple of years. Southern Europe just felt fresh, it felt different, it felt new, and it was a gimme for us.” Source: IGN (just go to the "Forza Horizon 2 Announced" thread to see the link for the article) After all it seems that Forza Horizon 2 will be the true "spiritual scucessor" of TDU, which isn't a surprise as the first Horizon "borrowed", copied and tried to reproduce TDU's philosophy in many ways, at the time a lot of people made that comparison. The game philosophy, location, even the radio stuff they go through in this article is based on the TDU concept. Unfortunately this won't be released on the PC. P.S. How do you like someone's post? (I'm new around here, only see the +rep button)
  11. Yes, of course I know that but I was talking about the scenery in itself. E.g. Hawaii and Ibiza have this exotic, tropical and mediterranic feeling to them, they are "charismatic" locations, the kind of places that we usually associate with "good life", they have their own "personality" in the same way each country has its own specific vibe or atmosphere. I'm not saying that the US doesn't have beautiful landmarks, but have you seen how many open world games with a real or fictional world map have been released in the last few years based on the generic US scenery type? (Forza Horizon, NFS The Run, NFS Rivals, NFS Hot Pursuit 2010, NFS Most Wanted 2012, Driver San Francisco etc). I mean, enough already... TDU was a breath of fresh air in the genre because of its world map, location and "spirit". Even the first NFS's before the 2005 Most Wanted were attractive because of the locations they tried to portray in their closed tracks. Diablo: to me a "spiritual sucessor" is something that shares the same principles, "spirit" and "charisma" of the previous installments. And a TDU set on the US doesn't feel exotic at all, feels more like a NFS really, something which I've been hearing quite a lot. Anyway, to each his own, this is only my opinion. BTW, I would like to hear people's opinions/suggestions about where TDU3 should be set. ;) To me don't know why but any surf paradise spot seems to fit TDU, Galápagos Islands, Easter island, Micronesia Islands etc.
  12. Honestly, I personally don't see The Crew as a legitimate successor or even a "spiritual" successor of TDU just because some of the guys who worked on the first TDU are working on it. TDU was about the luxurious lifestyle with real world map based on real world dream locations, so TDU in USA... no thanks. I'm tired of open world games with fictional maps with US scenery type. If there's going to be any TDU3 I hope they consider some islands like Corsica, New Zealand, Australia or even some beautiful places in European countries like Italy, Switzerland, Austria etc. (e.g. look up the Top Gear episode on their youtube channel where they looked for "driving heaven" or best roads in the world.) Add that to a realistic physics engine and handling, no more overdone Sims type avatar customization, a modern carlist and we have a winner.
  13. I found Knyazev's video on how to decrypt .cpr files, nevertheless I must have done something wrong... :confused: I did everything in Knyazev's video concerning the decryption process, in the end I was left with a GamePC.cpr_dec and GamePC_enc.cpr, same thing with the SystemPC.cpr. Since Knyazev doesn't show what to do next in his video I just copy/pasted all these files to the TDU2 directory. I found the motion blur parameter in the GamePC.cpr_dec and set it to "0" and I even set the "PostFX" to "0" as well. Like this: [PostFX] PostFXEnabled = 0 ENABLEMOTIONVECTOR = 0 MV_FPS_RESCALE = 1.0 MV_FPS_RESCALE_MIN_STRENGTH = 0.0 MV_FPS_RESCALE_MAX_STRENGTH = 5.0 MV_RADIAL_BLUR = 0 I edited it with Notepad++ but Motion blur is still enabled anyway, in Notepad++ there was an option to insert "off" but didn't seem right because 1= enabled and 0 should disable them...
  14. Hi guys, I have searched in the internet to know if there's any tool to disable the annoying motion blur in the game, as well as other effects. Does anyone know if such a tool exists or another way to do it? Thanks for any help.
  15. StarGT or someone else: could you please reupload this file again? Mediafire would be the best. I have tried to download it several times through the depositfiles link mentioned above but it's so slow that even the transfer bar in my browser (Firefox) doesn't move at all (I always get less than 20kb/sec. of download speed in that link) :(
  16. Hey guys, incoming noobie lol Years ago I lurked a lot around TDUCentral and the last time I checked this site the graphic interface was still a WIP, anyway, it's nice to see this has become a nice place for the TDU modders community & players to hangout. Despite all the bugs I actually like TDU2, though I only use the SP mode, MP is not my thing. I'm from the same country as jorgemodek ;) Hope to see you guys around. P.S. It's been quite a while since I haven't played TDU2, a question for all the TDU pros here: the last savegame I made was from the exploration pack version, will that savegame work with the last TDU2 update, the DLC2 v034 b16?
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