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Posts posted by Aquarious
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On 11/26/2021 at 6:42 PM, ZororiSucks said:
I can't get the game to run, every time I try to start the game a pop up comes up and says "This software must be authenticated online prior to use. For activation a valid serial number and an active Internet connection is required." I have no idea what I am supposed to do about this, as this has never been an issue with the game before.
It's asking you to activate your game with a valid serial code.
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4 minutes ago, SlowRb20s13 said:
I have tried, and tried, and TRIED to get this game to detect my xbox 1 controller. Its detected and functions fine in every game but tdu 2. Can anyone help PLEASE?!?
works fine on my friends pc on tdu 2, but not mine
The Xbox One controller doesn’t have a preset. You need to bind the buttons yourself.
Make sure the controller is on before launching the game, then manually bind all buttons ingame.
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Yeah, releasing a huge open world game like this will be pretty heavy if not impossible. Just look at The Witcher 3 on Switch. It's a 5-6 year old game but still there had to be made some huge comprimises to make it run on Switch. It basically runs on the minimum graphics, with dynamic resolution scaling, and then still it doesn't run great at all.
You'd kinda hope that it will be a smaller separate game, like TDU1 was on PSP.
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Really wondering if that license plate is teasing the location. If it is, it looks very much like a Singapore plate:
Singapore could fit the theme of TDU, it is a rich and warm country. No backroads though
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Make sure you have the ‘key.txt’ file in your game directory. Paste the key inside it and try again
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12 hours ago, RennWorks said:
Thanks! the tutorial linked by that preset worked wonders! is msaa the in game AA? I have the in game aa turned off but the depth buffer is appearing as a flat shade
Yes, the ingame AA needs to be turned off.
Go to the D3D9 tab in the ReShade menu and try selecting different depth buffers. One might be greyed out due to MSAA being enabled
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17 hours ago, StarGT said:
Nice one, it was on my to-do list as well. So that's one less to make
- PavloMoroz and StarGT
- 2
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12 hours ago, RennWorks said:
i want to run this with reshade for rtgi, anyone figure out how to do it? renaming the reshade dll to dxgi has not worked for me
also, why is the manual mode so unresponsive? i need to press upshift or downshift multiple times before it does anything
You'll need this:
I'm not sure if TDU1 works well with RTGI, but worth trying of course. To get the depth buffer working correctly, you'll need to disable MSAA.
- andrey zyb and RennWorks
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On 2/15/2021 at 2:38 PM, Zakon_by said:
when to expect WorldModPack?
No release date is set.
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2 hours ago, joshylad said:
@Aquarious
are there any other areas in which you are looking for help? I do have experience in project management as well as Web development across multiple platforms primarily utilising bootstrap. Other than that can't wait to see you and the team on the server!Nope, not on the server side.
Modpack side we could always use some extra hands. Car modding, sound modding etc. Not many people can help on that part though
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It's indeed not the way to go for streaming.
- When that happens for me, I just alt-tab again. Bringing back my screen, then going back into the game while zooming out again.
- Ouch. That's interesting, that never happened to me before. Not sure if I can help there
- This indeed happens sometimes, but most often it works fine (for me atleast). But yes, for streaming it is really not the way to go.
We'll need to further look into the issue to find the underlying problem. But sadly this is lower on our list at the moment.
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Install Logitech G HUB and make a profile for TestDrive2.exe
Then make sure the wheel is plugged in before you launch.
Then when the game is launched, configure all keys manually
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21 hours ago, joshylad said:
Is this project open source or are you looking for any more help?
I am a system engineer and software developer by trade working on Industrial control systems (Pretty different to what you are trying to do) but skills will be transferable
And I absolutly love what you are doing and would be more than happy to volenteer my time
Hi @joshylad, thanks for the application and support. Sadly we are currently not looking for any more help regarding the server development.
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1 hour ago, joshylad said:
Hey,
Any indication as to how long the tdu world website is going to be down for?
Me and a friend are desperate to start playing the multiplayer but we cant create a account
Really hoping its not going to be too much longer
We're hard at work to bring it back. It has been down longer than expected since we ran into some issues with migrating the services. Hang tight!
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On 2/16/2021 at 2:20 PM, CB7Hero said:
Sorry if this is a bump, but my request is rather unpopular. Can we please have a couple more bikes? The bike physics in TDU2 are WAY better than TDU1 making bikes a lot more fun in TDU2. Sadly, there are only like 4 to chose from with the Unofficial Patch installed.
We'd love to add more bikes. Problem is, there are no bike mods at all apart from the ones you are using already.
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No worries @C9Prototype. Happy to tell you that the servers are back online now!
We should've posted a little announcement on TurboDuck about it, but forgot to. We are more active in our Discord server.
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Yup, delete the DXVK d3d9.dll completely. Then start testing the Alt+Tab method.
TDU2 can handle large resolutions fine by the way, so no need to worry about game stability on that front.
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Hi DJKustoms,
Let me try to help you as well as I can. My system has similar specs, architecture wise. So we should have the same instability issues.
Here are my specs:
- MSI X470 Gaming Pro
- AMD Ryzen 7 5800X
- Nvidia GeForce RTX 3070
- Corsair Vengeance Pro RGB 2x8GB
Issue 1: Personally I got rid of the DXVK .dll since it caused major instability for me as well. Much like the crashes you posted a video about. I now use the Alt+Tab method, the video you linked about that was mine.
Some tips to make the Alt+Tab trick more reliable to use:
- I have grown to open the map right after launching and loading into the game. So when it does crash, it's not during actual gameplay.
- Sometimes the trick does not work, but I have noticed that once you got it working once after launching, you can get it every time during that session.
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I noticed it works better when the settings are at a highest quality, thus more demanding.
- It probably takes longer for the game to load back in like that, granting you more time to zoom out in the black window.
- Turning refresh rate from 60 Hz to 59 Hz seems to help with success rate, though this might be placebo.
- I'm using a ReShade with my TDU2. This might also put extra load when loading back into the game, since it has to load the preset.
The biggest pro for using the Alt+Tab trick for me, it that you know when the game might crash. This way you can prepare, and save before if needed. With the DXVK my game could just crash at the most random moment, like your videos show as well.
Issue 2: Sound and look like DXVK issues. Are you still using it here?
Issue 3: Could also be related to DXVK.
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1 hour ago, speedbs said:
This is a false positive. Due to the way the launcher is coded, it opens up the ports to connect to our servers. Windows thinks that is malicious.
I can assure you that there is nothing malicious about our files. Even we, the developers, got this warning.
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This is a bug in our installer. The shortcut that is created points to "TDU World Launcher.exe", but in our latest installer build, the launcher is installed with the "UpLauncher.exe" name.
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Thank you for the kind words @CB7Hero! Glad you're enjoying it!
TDU2 Ibiza Summer Mod
in Environment Mods
Posted
You need to keep clicking through the folder, essentially configuring the modpack. Eventually you will reach an "islands" folder, this one can be extracted to your TDU2/Euro/Bnk directory.