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Aquarious

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Everything posted by Aquarious

  1. After the positive feedback on the last car showcase, this week we bring you part 2! Featuring the amazing Aston Martin DBS Superleggera! It is also your first look at something we have been working on for a while behind the scenes: the ability to add fully new colors into the game. Something that has been impossible for the longest time! Now you'll be able to configure your DBS Superleggera - and other cars in Continuity - with the exact colors they offer in real life. Featured in the screenshots: Aston Martin Racing Green, 1959 Racing Green, Scorpius Red & Ion Blue. "Introducing the 2020 Aston Martin DBS Superleggera: a pinnacle of British luxury and performance. Crafted with precision and passion, it seamlessly blends cutting-edge technology with timeless elegance, setting new standards in grand touring. With its striking design, exhilarating performance, and unparalleled craftsmanship, the DBS Superleggera redefines automotive exhilaration. Boasting a 5.2-liter twin-turbocharged V12 engine delivering over 700 horsepower, it accelerates from 0 to 60 mph in under 3.4 seconds, offering precision handling with adaptive damping and torque vectoring. Inside, luxury meets technology, customizable to suit every driver's taste. The DBS Superleggera isn't just a car; it's a masterpiece that reshapes performance and refinement." Specifications: Engine: 5204cc twin-turbo V12 Power: 725 hp Torque: 900 Nm Acceleration: 0-100 km/h in 3.4 seconds Top Speed: 340 km/h Weight: 1693 kg Class: A2 Join our Discord to stay up to date with updates surrounding TDUniverse! Also consider joining the TDUniverse Club on Turboduck! Thank you for reading. Keep your eyes open for the next one!
  2. As the work continues and the release approaches, we want to keep you updated on our "Continuity" mod pack and the content it will bring to you! Starting today, we will periodically introduce you to some of the cars coming to TDUniverse Continuity. To kick it off, we introduce you to the 2021 Porsche 911 Turbo S: "The art of blending performance with luxury has long been the philosophy of the Porsche 911. But how does one redefine its own benchmark? Enter the 992-generation Porsche 911 Turbo S, with an elevated flat-6 twin turbocharged engine pushing 640 horses with an impressive 800 Nm of torque. To meet the drivers needs, Porsche redefined it's own recipe combining larger exhaust turbochargers with piezo injectors and feeding it all through the side air intakes for maximum power efficiency. Combined with the famous PDK transmission, you will be switching through the gears faster than realizing that the quarter mile is only 10.6 seconds away. As performance demands exclusivity, Porsche Exclusive Manufaktur provides a broad selection of wheel, paint and upholstery choices, to make your 911 truly yours." Specifications: Engine: 3745cc Flat 6-cylinder Aspiration: Twin-Turbocharged Power: 640 hp Torque: 800 Nm Acceleration: 0-100 km/h in 2.7 seconds Top Speed: 330 km/h Weight: 1640 kg Class: A2 Join our Discord to stay up to date with updates surrounding TDUniverse! Also consider joining the TDUniverse Club on Turboduck! Thank you for reading. Keep your eyes open for the next one!
    An annoying bug that has finally been fixed, thank you!
    Never seen lobbying this stable before. My home network is quite strict and hosting sessions is difficult because of that, so this is a great outcome!
  3. You need to keep clicking through the folder, essentially configuring the modpack. Eventually you will reach an "islands" folder, this one can be extracted to your TDU2/Euro/Bnk directory.
  4. It's asking you to activate your game with a valid serial code.
  5. The Xbox One controller doesn’t have a preset. You need to bind the buttons yourself. Make sure the controller is on before launching the game, then manually bind all buttons ingame.
  6. Yeah, releasing a huge open world game like this will be pretty heavy if not impossible. Just look at The Witcher 3 on Switch. It's a 5-6 year old game but still there had to be made some huge comprimises to make it run on Switch. It basically runs on the minimum graphics, with dynamic resolution scaling, and then still it doesn't run great at all. You'd kinda hope that it will be a smaller separate game, like TDU1 was on PSP.
  7. Really wondering if that license plate is teasing the location. If it is, it looks very much like a Singapore plate: Singapore could fit the theme of TDU, it is a rich and warm country. No backroads though
  8. Make sure you have the ‘key.txt’ file in your game directory. Paste the key inside it and try again
  9. Yes, the ingame AA needs to be turned off. Go to the D3D9 tab in the ReShade menu and try selecting different depth buffers. One might be greyed out due to MSAA being enabled
  10. You'll need this: I'm not sure if TDU1 works well with RTGI, but worth trying of course. To get the depth buffer working correctly, you'll need to disable MSAA.
  11. I'm happy to announce that the TDU World website is back online! Server status check does not work yet, do don't be alarmed by it saying "offline".
  12. Nope, not on the server side. Modpack side we could always use some extra hands. Car modding, sound modding etc. Not many people can help on that part though
  13. It's indeed not the way to go for streaming. When that happens for me, I just alt-tab again. Bringing back my screen, then going back into the game while zooming out again. Ouch. That's interesting, that never happened to me before. Not sure if I can help there This indeed happens sometimes, but most often it works fine (for me atleast). But yes, for streaming it is really not the way to go. We'll need to further look into the issue to find the underlying problem. But sadly this is lower on our list at the moment.
  14. Install Logitech G HUB and make a profile for TestDrive2.exe Then make sure the wheel is plugged in before you launch. Then when the game is launched, configure all keys manually
  15. Hi @joshylad, thanks for the application and support. Sadly we are currently not looking for any more help regarding the server development.
  16. We're hard at work to bring it back. It has been down longer than expected since we ran into some issues with migrating the services. Hang tight!
  17. We'd love to add more bikes. Problem is, there are no bike mods at all apart from the ones you are using already.
  18. No worries @C9Prototype. Happy to tell you that the servers are back online now! We should've posted a little announcement on TurboDuck about it, but forgot to. We are more active in our Discord server.
  19. Yup, delete the DXVK d3d9.dll completely. Then start testing the Alt+Tab method. TDU2 can handle large resolutions fine by the way, so no need to worry about game stability on that front.
  20. Hi DJKustoms, Let me try to help you as well as I can. My system has similar specs, architecture wise. So we should have the same instability issues. Here are my specs: MSI X470 Gaming Pro AMD Ryzen 7 5800X Nvidia GeForce RTX 3070 Corsair Vengeance Pro RGB 2x8GB Issue 1: Personally I got rid of the DXVK .dll since it caused major instability for me as well. Much like the crashes you posted a video about. I now use the Alt+Tab method, the video you linked about that was mine. Some tips to make the Alt+Tab trick more reliable to use: I have grown to open the map right after launching and loading into the game. So when it does crash, it's not during actual gameplay. Sometimes the trick does not work, but I have noticed that once you got it working once after launching, you can get it every time during that session. I noticed it works better when the settings are at a highest quality, thus more demanding. It probably takes longer for the game to load back in like that, granting you more time to zoom out in the black window. Turning refresh rate from 60 Hz to 59 Hz seems to help with success rate, though this might be placebo. I'm using a ReShade with my TDU2. This might also put extra load when loading back into the game, since it has to load the preset. The biggest pro for using the Alt+Tab trick for me, it that you know when the game might crash. This way you can prepare, and save before if needed. With the DXVK my game could just crash at the most random moment, like your videos show as well. Issue 2: Sound and look like DXVK issues. Are you still using it here? Issue 3: Could also be related to DXVK.
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