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Aquarious

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Everything posted by Aquarious

  1. Hi Alex, this might be what you're looking for:
  2. I cannot join sadly, but I have shared it in the TDU Zone Discord. Have fun everyone!
  3. Hello everyone! It's been a while since we've openly shared anything about TDU World and an update was long overdue, luckily we have lots of good things to show! Over the past few months we have been working long and hard and have overcome quite a few of the biggest obstacles regarding online play. Some people might already know about some of the news since we teased it in our Discord (which you can join here if you haven't already!), but there is some more stuff to talk about... We won't keep you waiting any longer, lets get into it! TDU World got a fresh new logo!
  4. Sure, I'm up to test that. RUF Rturbo maybe? I've been driving that car a lot lately for a mod. It doesn't matter much to me, all cars I've driven have the issue, so any car would do.
  5. Logitech G29 with H-Shifter. I've always felt that TDU2 has an issue where cars loose their grip in the front quite quickly, leading to a lot of understeer when you don't expect it. I'm currently running the CTR Physics Mod. It improves a bunch of parts to make the general feel better, but it also introduces new issues. Hopefully your physics will help with that. I'll try both the 900 degree versions you made.
  6. Do your physics tweak also help against the understeering issue TDU2 has? All cars seem to understeer unrealisticly quick.
  7. This is looking pretty good. Does it replace all textures in the game, so also buildings and props?
  8. I don't speak French so I don't know what the error says. But a fault often made is not setting the game directory, this can be done in the settings.
  9. Well the problem with rebuying a car is that you get rid of the mileage on the car, we want to avoid that.
  10. The easiest way would probably be a save editor. We have yet to crack open save files but it is probably stored there and easy to edit. One thing that we just found out that isn't possible is adding one ColorID to multiple cars. This is because the database is set up where you need to assign a CarID value to a ColorID and we hoped it would be the other way around. You can't add multiple values. Now to find a way to add more ColorID slots.
  11. Same goes for adding one color onto multiple vehicles, also not possible sadly. But we might have someone in the TDU World team who could find a way. We're also looking into more stuff like being able to change the interior color of a car after initial purchase. That was always something that bothered me.
  12. 2020 Porsche 911 Turbo S (992) Still work in progress, but its coming along nicely. - Active aero - Working windows/doors - Working lights - Working dashboard lighting including lights icon and indicators - Multiple rim options - Working interior colors - Fully ray traced interior shading - GPS
  13. The version number is actually a bit unclear. The author actually meant version 1.0.1 of the savefile, not Platinums version. It should work just fine for any version of Platinum.
  14. I'll be following this since TDU2 uses the same tire files. Interested to see if it can be done I'll also ask for some help decrypting it
  15. Ah okay, if it's an original car it won't have the physical camber I was talking about. It's a trend with some modders so I thought that was the case here as well. I can also see on the picture that the wheel hub (pivots) aren't rotated. Physics wise I can't really help you, I'm not very familair with TDU1.
  16. This is most likely done by the person who made the mod. You'd have to open the car file in Zmodeler and rotate the FORKs until they're straight again.
  17. I'm not sure camber itself can be changed, but your best bet on changing the cars handling to your favor is through TDUF:
  18. I've already started on this recently, adding all car mods as Downloads to TurboDuck instead of them being topics. I'm keeping track of all mods with a Google Sheet, I'm happy to give you access to it so we can work together. Working as a team always motivates more than doing something alone. I check all topics for working download links and images and then add them as a download file to TD. Then the original topic gets linked to the file page. Rinse and repeat. If you could collect the files and images and log the mods in the Google Sheets file, I can set up the download pages for t
  19. 1.73 works fine, 1.8 also as far as I've heard, but I haven't used that one.
  20. I could show you show to do it if you want. Biggest problem is that, before it will work properly, all tires would need to be swapped. As you can see all tire sizes get corrupted apart from the one I replaced. I probably won’t touch it in the near future since I’m working on car mods as well.
  21. Good to hear TDU World is coming along nicely, though there isn't much to announce yet. We're currently doing a lot of research on how the multiplayer part of the game worked exactly. This is done so we better understand what the game needs to have a well working server. We're also making a modpack on the side, that's coming along nicely as well. We might give a sneak peek in the near future. I often post about the modpack progress in our Discord channel, you can join if you want: https://discord.gg/TX2QDB6
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