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BlakeBelladonna

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  1. Like
    BlakeBelladonna got a reaction from MrSteve_4953 for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  2. Thanks
    BlakeBelladonna reacted to BEight for a file, Hula Pass   
    Back with a new mod, This time an fictional road of my own design.
    Based in Nuuanu Valley, this is a highly technical course featuring tight hairpins, downhills, and the fearson 49% grade or 27 degrees uphill section.
     
    How to install:
    Normal route:
    Find "Euro" should be the folder after "mod-data"
    Replace Euro in your tdu1's directory. Let it overwrite sector files.
     
    Andraste route(if you have the mod manager installed)
    Extract RAR into "mods" folder located in your TDU directory
     
     
    Special thanks to:
    Mefisto
    For amazing Pmi editor. Those trees were the bane of my modding but you fixed that.
     
    BetaTesters
    Thunderlizard
    BlakeBelladonna
    Petrolhead
    Iceman
    Glone
    Zom
     
     
    Location

     
  3. Like
    BlakeBelladonna got a reaction from MagicV8 for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  4. Like
    BlakeBelladonna got a reaction from MrSteve_4953 for a file, TDU Platinum - Saleen S281 Mk5 Sound Mod   
    A sound mod for the Saleen S281 Supercharged Convertible and Extreme Coupe. Can be used on any Mk5 Mustang as desired.
    Features modest supercharger and burble only at high rpm.
    Styled after a stock Saleen S281 Supercharged with standard exhaust and recirculated compressor bypass valve.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  5. Like
    BlakeBelladonna got a reaction from Eliezer for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  6. Like
    BlakeBelladonna got a reaction from ZoM for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  7. Like
    BlakeBelladonna got a reaction from Glone for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  8. Thanks
    BlakeBelladonna got a reaction from BEight for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  9. Thanks
    BlakeBelladonna got a reaction from BEight for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  10. Like
    BlakeBelladonna got a reaction from PhanTimo for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  11. Like
    BlakeBelladonna got a reaction from PhanTimo for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  12. Like
    BlakeBelladonna got a reaction from andrey zyb for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  13. Like
    BlakeBelladonna got a reaction from andrey zyb for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  14. Like
    BlakeBelladonna got a reaction from tdubot for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  15. Like
    BlakeBelladonna got a reaction from tdubot for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  16. Thanks
    BlakeBelladonna got a reaction from Thunderlizard for a file, CommonBNK Sound Mod   
    Sound mod overhauling Common.BNK.
    Currently replaces tire skid, asphalt surface, road noise, wind, generic shift (supercar_shift), classic shift, generic and classic transwhine, police siren, and turbo.
    Offroad surface sounds, horns, and maybe other sounds will be added in a future update. Keep an eye on version number and changelog for details.
    Note: At this time it is not possible to separate manual, paddle shift, and automatic gear change sounds. If and when this becomes possible this mod will be updated with that feature.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  17. Thanks
    BlakeBelladonna got a reaction from Thunderlizard for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  18. Like
    BlakeBelladonna got a reaction from Petrolhead for a file, Noble Sound Mod Pack   
    Sound mod for Noble cars. Currently covering the M400, M12 GTO-3R, M600, and Rossion Q1.
    M400, M12 GTO-3R, and Q1:
    Styled after Noble's modified version of the Ford Duratec V6. Features exhaust burble, mild backfire, high rpm bov, and dynamic turbo spool.
    M600 (and spoiler version):
    Styled after the Noble tuned Yamaha 4.4L V8. Features mild exhaust resonance, high rpm bov, and dynamic turbo spool.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
     
  19. Like
    BlakeBelladonna got a reaction from cobraconcept for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  20. Like
    BlakeBelladonna got a reaction from Reymondox for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  21. Like
    BlakeBelladonna got a reaction from BEight for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  22. Like
    BlakeBelladonna got a reaction from MagicV8 for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  23. Like
    BlakeBelladonna got a reaction from tdubot for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  24. Like
    BlakeBelladonna got a reaction from PhanTimo for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
  25. Like
    BlakeBelladonna got a reaction from Glone for a file, Shelby Concepts Sound Mod   
    Sound mod for the pair of Shelby concept cars. Works for GR-1 Concept and Cobra Concept.
     
    Both cars share many parts with the Ford GT, and both cars are equipped with the same bespoke 6.4L Shelby V10 designed for the Cobra with help from Ford's performance team. While technically concepts, the more accurate term would be engineering prototypes. The Cobra has the full fat 645hp and, while the engine was allegedly capable of upwards of 700hp without forced induction, the GR1's example was detuned to 605hp. It was hoped to produce the GR-1 Concept as a 2007 or 2008 model year Ford Daytona Coupe with some changes from the concept including raising it's 45 inch height, lengthening the chassis somewhat, overall lightening of the car with a goal of 3500lb, and replacing the expensive and heavy V10 with a Shelby uptuned version of the Ford GT's supercharged 5.4L V8. Ford determined the viability of the project to be too low to justify the cost of continued development, and the project was terminated. No plans to produce the Cobra Concept were ever discussed. Superformance announced plans to produce a near 1;1 low volume production version of the GR1, which is on temporary hold due to legal changes in the united states, featuring a significant weight drop, option for a full carbon body, and a 750hp Ford derived supercharged V8.
    Styled after theoretical stock examples with the V10 engine. Features mild volume exhaust backfire, straight cut gears, and rev-limiter pop.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience while I learned, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
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