Thanks a lot @Milli for UCP and Platinum mods, they are both a really fantastic, i've really apreciated UCP when it comed out. Platinum is a project enhancing its predecessor and i truly love it, it left me astonished when i first loaded the database in tduf (btw @Djey your work with that is amazing, it's a beautiful program). How could you organize that massive ammount of cars each with its little detail without messing everyting up? I'm still scratching my head trying to figure it out... I can say with no doubt that Platinum is an open book for those willing to learn to mod tdu.
And now some questions... How could you set up prize car? I've serched through the database but i haven't find anything. Maybe some part of the db that tduf doesn't show must be firstly uncrypted by tduut and the edited by ?
Also can you tell me wich scenery files were replaced because i'm playing on a 10+ years old pc and compared to UCP i have severe fps losses, i'm shure that's not caused by car models because i've tested the same car on UCP.
even though, i'm working on the original races, i saw what you've done and it really inspired me to do something similar, i'm making those longer and more remunerative. Maybe soon i'll make a new thread if it doesn't exist yet for posting and taking requests for new events.
Also the limited amount of dealerships slots could be overcomed via 2 or more identical dbs, for example one with the car from A to L into the dealerships and the other with the rest. Hypotetically tdu can have a million of car entries and several dbs to be switched when you want a car not present in that dealership set. You've demonstrated that tdu can be very flexible and that something, not anything, can be achived with enough work.
P.S. Long live the modders...