Shift 2 is a circuit based racer, TDU2 is an open world driving game. they're different, and if you can't appreciate both, and their respective qualities then you're being very naive.
I agree that it sucks that BMW and Porsche are not in, to the point it would make the game >better< if they were in, but the fact they are not does not make the game >worse<
What annoys me most on the list is lack of variety within a similar segment, for example:
in TDU we had mafia cruises, essentially the entry criteria is Big 4 door, painted black, and we had the options of cars like the 300c, various mercedes, the Audi A6 etc. right off the bat, wheras now we have the charger and the CL 63...
Same for classics, off the bat in TDU you could pull together a US classics themed cruise, with the camaro, the firebird, the stingray, the Gt500, the daytona coupe etc. and now all you get is the fastback, the daytona and the c1. Given that the camaro/firebird/stingray are iconic cars, it makes it even harder to understand why they aren't on the disk, and what GM product they used instead (Hands up anyone who actually used the C1 in TDU)
Although, at the test I did find myself happy enough with the dealers, as there was never a moment where I went 'oh, why isn't x here' so perhaps i'm just feeling spoilt because of Forza, and the fact I had nearly all teh expansions for TDU1 :P
Have they announced anything about the dlc frequency?