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Ryzza5

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Everything posted by Ryzza5

  1. Automatic Windows backup of the gamesave folder every night FTW But good work :)
  2. Correct. Inserting a graphics card will render the onboard VGA port useless
  3. Last time I did a ipconfig /release and /renew which got me in.
  4. 1. Sound - you can't hear rain falling on the car, which to me really stands out. In heavy storms the sound should be very very noticeable. 2. Make better use of the subwoofer channel in 5.1 surround sound. If I turn Buttkicker on I barely feel anything, compared to TDU1 which was very communicative.
  5. We all knew how hard it would be to near-realistically implement and calculate the rate at which fuel would be depleted in cars, depending on the car and way it was driven. It would take them ages to implement, and could you imagine what sort of bugs would be associated with it if we did have it? I wouldn't want to run out of fuel half way through the Tour of the Island races because of a bug. :)
  6. At this point I seriously wish they didn't in the first place :p
  7. Well, for those who owned a wheel, TDU2's handling is a big step in the wrong direction. For a pad, I couldn't care if the physics are GT5 or Mario Kart, as I wouldn't play with a pad for very long in any case. TDU was the reason I and many others bought the G25 (who remembers the 'Smug Owner of a G25' signatures?) so when we all talked about what we wanted for TDU2, we all expected things to progress from TDU1, not get worse. It's not about being a sim, it's about having a car respond to input in a predictable and controllable way, which makes it fun. It's like when TopGear reviewed a certain car and mentioned where if you went 1% over the limit, you'd had it, which meant that you could never drive anywhere near the limit. Compare that to cars that are 'so easy' to control through the corners, and you'll find the presenter usually has a big grin on his face. TDU1 had that (along with bumpy roads and moon gravity), but TDU2 doesn't have any of that. That is why it's not *fun*. There's no sense of achievement where you pull off something spectacular and can then say 'I did that'. If you can't do it, then it gives you something to work towards, a reason to keep playing where all you do is cruise/practice.
  8. Hehe, I wasn't (and still am not really) a Vista basher. It was good if you had a fast PC, and it made faster components available in greater quantities, and hence cheaper which was good, but when 7 came out it was obviously much better.
  9. I don't wanna wait 7 years for it though :(
  10. Of course. As long as they are seen to be implementing the smaller easier 'wants' of the community on a regular basis (say, fortnightly for the PC version, since we have the fancy launcher/updater), then it'll at least help us be patient while they work on the larger stuff like handling tweaks/rebuild. Nobody uses Windows ME, but people still play TDU2, so I thought that was a + for the Vista comparison ;)
  11. Looks good, I probably won't get it though.
  12. We should call it Test Drive Vista, and wait for Test Drive 7 then ;)
  13. Well be sure to include a link to the poll for that little extra 'motivation' :p
  14. First it was Friday the 13th, then it was the following Monday or Tuesday, and now it's within 2 weeks? The ways of Atari are strong :lol:
  15. btw, whatever happened to those co-op races where the driver didn't have a map, and the passenger had to tell him where to go?
  16. 1. Being able to change tracks from the MP lobby, reagardless of what type of MP race it is. It's hard enough to find good ranked races with good players, but after doing the same track for the 4th time I've really had enough. At least allow teh host to change tracks in ranked and club races. Maybe add an option for a 'random' playlist of tracks, where you do each track 1-3 times (or best of 3) before automatically moving on to the next (random) one. 2. More descriptive error messages. Tell us why we couldn't sign into the game today (and all week thereafter) despite being able to connect fine on previous occasions. Tell us why we couldn't join or invite a player, join a race lobby, etc. Knowledge is power, which means we're able to help ourselves a bit more (or help each other on the forums) instead of either making use of Atari support, or giving up and uninstalling the game. Heck, maybe leave the cutesy font errors just as they are, but add a button called "Advanced info', that brings up a console window with no special style or font - just pure diagnostic info.
  17. I noticed that option get one vote very shortly after your first comment here Diablo ;)
  18. Yeah - me and my TDU1 HC friends all went straight to Hardcore mode in TDU2 which was awful - I find Sport mode much better, and everyone who's listened to me so far and tried it out agrees. They should rename it to 180º Spin mode
  19. In my case I did one mission, then saw a radar on the map. I ignored it and did 7 more missions, I was told about a second radar location but the map only showed the first (near the Ibiza airport). I then got the first radar, it said 7/8 I think (which doesn't sound right since I thought there were 10, but with a bug like this who knows). I then went back to the map, where a second one was (near your first house in Ibiza, bit further north at the coast). Then I was awarded the car.
  20. I think only one radar shows up at a time. Find one wreck, then another radar will show up, and then apparantly you've found all 10 wrecks and you are awarded the car. :p
  21. In order for me to continue playing this game while we wait for more content (or TDU3, whichever comes first), I personally need realistic (not simulation, there's a difference) and predictable (fun) handling tied with proper force feedback. TDU1 was about picking nearly any sort of fast car, and enjoying any type of driving style (relaxed, showboating (drifting), precise fast racing, chasing, making movies, etc). TDU2 seems to be more about struggling to stay on the road without feeling like you're driving at the limit. #2 Proper TrackIR support, 6-DOF preferably (thank goodness for cam-hack). This aids in cornering, drifting, checking for traffic at intersections, increases the immersion, and allows us to better enjoy the detailed car interiors. Using buttons or the mouse to look around is much slower, and less precise. In TDU1 when in the outside view, I could turn my head to look behind me, negating the real need to use a 'look behind' button. It made police chases and falling backwards down mountains a lot easier. I don't view TDU as a racing game, but simply as a driving game - so the driving feel is most important. Bost on TDU1's hardcore mode "as is" while you work on something better if you have to, because you don't have a lot of time before we start looking elsewhere. Keep in mind that TDU1 was the reason that I (and many others from the old TDU forums) purchased a Logitech G25. For the sequel to be this hopeless with the wheel is frankly a bit insulting. The only thing that tempts me to keep playing is the offroading, which is slightly better in the handling and force feedback department.
  22. Some have obviously had enough of TDU2's imperfections (to put it nicely) and have uninstalled the game. How long, then, does Eden/Atari have to fix the main issues (which we can all read about in other threads) before you decide to call it quits? It's not nice having to ask this question so soon after the game's release, but there's little point asking it if everyone's left :p Perhaps the poll results can be used to motivate Eden a bit more. After all, if we can help them help us, everybody wins.
  23. Oh I thought this was the 'Post One Random Lamborghini on Fire' thread :lol: Hope that balances things out :cheeky:
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