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Djey

V.I.P!
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Everything posted by Djey

  1. Djey

    Car Logo's

    Patch has new logos for map and brands... but map ones are black&white ones, still. Anyone can modify them to get coloured, but with keeping the same brand as the original - not swapping.
  2. Please send me all .log files which should appear in the same folder as "patch 1.67a.exe".
  3. That's not a real problem in my opinion. We're already aware of it. There are no 'EDEN cars' for locked traffic models. It does not force people to install patch as well, but it would be recommended :)
  4. Yes, but you'll have to wait a while for it to be solved.
  5. If you remove current vehicle from this shop, it will automatically disappear from 1st list (selling points). But you can always retrieve this shop in the third list (all selling points). I'm sure an updated user guide would make the things much clearer, but I'm really busy with new patch. I said that weeks ago, there are limitations in fact. Theorically TDU database allows up to 15 vehicles per shop, but either there are not all selectable / or not displayed. Each shop has its own rules I guess. :)
  6. Everyone has encountered the same issue during installing, that is a bug from TDU Mod And Play. We'll provide an update tonight (it's currently almost 2PM here). Sorry for the inconvenience, still.
  7. Djey

    Car Logo's

    I wouldn't advise you to change logos... in this case that would not be compatible with latest Logo board in 1.67a patch (already includes common brand logos + additional ones) You just have to change car brand with Vehicle Manager. Name swapping is not a solution anymore; furthermore Names Editor will be removed from Modding Tools in next version.
  8. Please restore backups from your files, they seem highly corrupted imo. Vehicle Manager does not filter any available car.
  9. Happy birthday ? In fact, v1.0 of Modding Tools was released in September 2007 :cheeky:
  10. Thanks for all your comments :) I'm sorry if people have encountered issues when auto-installing, we'll try to fix them asap. Auto-installer will be a necessary step to apply future updates. We didn't mention it, but this patch is completely safe online, we've tested it a lot (up to 6 patched players in the same instance). This new F40 displays tuning kit level, so that anybody can't be fooled :)
  11. DISCONTINUED VERSION PLEASE INSTALL 1.68B INSTEAD ! http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm
  12. lol, I'm checking this now.

  13. I haven't experimented any freeze in 1.9 to 1.10 so far :confused: Neither did all 1.10 testers. ---- By the way, 1.10 is here, ladies and gentlemen :) CHANGELOG: Main: * Fully compatible with community patch 1.67a ! * Misc. bug fixes * Re-arranged main window * Temporary files are now cleaned when exiting only * Basic/advanced display mode of main panel is automatically saved * BNK processing is currently being rewritten > reliability enhancements * Mipmap bugs fixed in 2DB<>DDS conversion. Vehicle Manager: * New tool allowing installing and managing TDU vehicles and a few characteristics ¤ Mod installing according to part kind over vehicle of your choice (3D, rims, huds, sounds) ¤ Modifying brand, model and vehicle version (aims at replacing Names Editor) ¤ Setting selling and V-Rent spots ¤ Setting tuning dealer ¤ Modifying wheel drive (FWD, RWD, AWD). File Browser: * New setting to define initial location of replacing files (current folder or custom one). Names Editor: * Includes latest name list (r19-4). There won't be any more update as Names Editor will disappear in next version. Camera & IK Wizard: * Clearer error message when error occurs while database loading * Includes latest slot list (r19-1) Patching: * New variables: covering following locations + Bnk\Vehicules, Rim + Sound\Vehicules + Frontend\HiRes\Gauges + Frontend\LowRes\Gauges + Frontend\AllRes * A progress bar now appears while patch is running.
  14. Normally you needn't Framework 3.0 to run Modding Tools; 2.0 is sufficient. If the prog crashes, there must be another reason. Yet I can't help anyone with such little details provided (no error message ? etc ....)
  15. Mod will stay "as is", provided some people wanna have choice between my gauges and Fl0w's. Hand-made Scuderia Gauges: http://forum.turboduck.net/showthread.php?goto=newpost&t=12490
  16. Well done. In fact I was wondering why I don't get much comments about my own gauges. I guess it's time to stop. ... Back to play with Modding Tools :)
  17. Roadmap update ! - contents for 1.10 - contents for 1.11 and later Milestones remain unchanged :)
  18. Hi, @ moordie10 and saleens281 (and others, furthermore): I'm not a 3D-modder and don't have sufficient skills to teach anyone. Moreover I'm (and will be for a while) busy with the Modding Tools. Though, people like Tool831 have written tutorials in this forum and will make it possible to start putting your own cars in this game. Don't forget to respect copyrights before modifying and publishing models :) I wont answer questions of that kind in the future anymore. So be warned. @ moordie10: I strongly advise you to install at least the Patch 1.66A, and even Megapack as modding will be more powerful with those 2. Anyway, with 1.45 TDU you have to get this magic map: http://forum.tdu-central.com/attachment.php?attachmentid=6610&d=1227509930

  19. There's an online guide for using TDU Modding Tools. Sure you haven't searched a lot... have you ? :)
  20. Start Modding Tools as administrator by right clicking the exe file first.
  21. Hi, use TDU Modding Tools 1.9 : http://syfworld.free.fr/tdu/files/Guide-1.9/wizards.html#link3
  22. Although I don't have many mods here, I agree this way for previous and future realizations :)
  23. You'll be able to modify following things soon: http://forum.turboduck.net/showpost.php?p=196239&postcount=268 And more features later...
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