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Djey

V.I.P!
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Everything posted by Djey

  1. As Tool said, it's likely errors on material. Which material have you used on the car body ?
  2. lol, I guess it's the most downloaded one. :D
  3. No, I've already warned about that. Due to limitations some vehicles are using the same words for their model names. If you change this word, all vehicles will be affected. There will be a better solution with future tools and that works. Just need time to build these tools correctly.
  4. swimsuits are disabled by default in database; that's the reason you can't see them. A tool is needed to manage clothing slots, I might make one later. But there are many exciting things to do with cars at the moment ! About the helmet, I'm not really sure as it refers to a clothing type which is not available in car mode, only with bikes. More tests are needed too.
  5. :lol: very sick ! 2CVSUPERGT and myself have been trying some database changes recently, clothing for fun. We've been able to get new clothing slots without loosing existing ones. None the less, you still need to use existing 3D models into these slots. So we tried to put bike jacket model for the swimsuit ('maillot de bain' in french :) ) Clothing Mods Gallery
  6. Which things don't you understand ? --- Edit: It seems to be OK now :) Vehicle slots XML update moved to first post.
  7. Forza BMW ? :D
  8. So, I've modified one of Modding Tools file and that 'should' work. You've just to replace file in Tdu Modding Tools\xml folder. Hope it helps :)
  9. Ok, thanks for the answer, I will provide an XML update soon :)
  10. You should now this model is discontinued .... as Basbas turned the page. Moreover Tool831 has made an other model; you could test it :)
  11. So weird... I can't really understand what's going on. Which TDU version do you have ? Did you install the Megapack ?
  12. Ok, would you mind following instructions from the 3rd paragraph, to send me more technical information ? http://syfworld.free.fr/tdu/files/Guide-1.9/faq.html Thanks.
  13. Names update r19-1 attached to first post. Added support for DB7 + Aston Martin brand. Enjoy :) ---
  14. Did you read latest user guide ? As you're requesting it, I will add this car if I can. Edit : names now supported. I'll upload update in a few hours.
  15. Is this for any vehicle or particular one ? Any camera or IK choice ?
  16. http://forum.turboduck.net/showpost.php?p=197884&postcount=282 and try by yourself as well... great way to understand :) For a more detailed explanation, I will update user guide. http://syfworld.free.fr/tdu/files/Guide-1.9/
  17. I think Tool should mention which IK swap could fit the most to this car, as he did for the cameras. Anyway Kurgan, thanks for this lil' tuto, as I was too busy this week to write a full explanation. So I will update user guide asap :)
  18. Okay, could please attach these 2 files to your next post ? I'd like to test them on my PC.
  19. 55 / 17 precisely. Goes the same for me. On the one hand, I haven't added every car to the list, specifying you have to request for some cars/brands to be present in a names update. Moreover, some car names can't be renamed as it may corrupt your game... due to database bugs (RS4, Edonis, Ascari). These one will never be added anyway. On the other hand, if physics files couldn't be opened (meaning: how do you open files first ??), how came you can view cars and brands list ?? There's something I don't understand in your problem. Once again, you have to be more precise as I can't read in my balls :)
  20. No, please refer to roadmap (first post with link included) to see what will be going on :) XMB support is definely not a priority, as some people are achieving great results in sound modding without it. There is already a bunch of work to do by TDU Database.
  21. Hi, if you did only change the texture 2db file (not ZModeler), be careful about DDS format when your file gets saved (DXT1 / DXT5...). You have to keep the same texture format as the original.
  22. Which IK set are you using ?
  23. - one file per vehicle, no that won't really work. As you can't add new file names. We could use and swap over default gauges and affect them to some cars, but they are few and it's not a clean solution. - wheel size: yes, rim sets can be modified, so as sizes - ride height: there's such settings somewhere (front / rear and max positions), but testing is needed. Moreover it could be checked by servers upon modifying.
  24. I don't think it's possible, as every vehicle in the game has seatbelts (except motorbikes, but you don't wanna swap a car with them :D ). At best we could remove all seatbelts so... not on specific cars. Yet, changing IK with latest Modding Tools somehow fixes the seatbelts. Did you try to use either another IK set, or use one from the vehicle which is initially replaced by ?
  25. Like RS4, TDU database is a crap concerning Ascari too. So it's not possible for the moment.
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