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Djey

V.I.P!
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Everything posted by Djey

  1. Yes cool ! But a A7 Enzo... lol. Sounds like there will be discussion about ethics soon. That kind of change in bad hands should never go online ! Don't know what TDU2 servers will check or not for the moment...
  2. Hi Knyazev Good luck for this Super Universal Launcher ! advice : you could use solutions like SVN to manage your source code :) I can help you if you need as I'm using such a system. XMBF specs are not on the internet, but TBU2 is definetely working on it, very promising as well :) edit : wrong guy here, my mistake...
  3. About new ZModeler filter, you can follow / take part in discussions there : ZModeler Forum View topic - Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
  4. Indeed, here is a link to stay tuned http://forum.tdu-central.com/threads/26665-Unbinning-TDU2-...
  5. to @ll : Please post as many epic pics as possible, let's buzz ! :) http://forum.tdu-central.com/threads/26665-Unbinning-TDU2-...
  6. ... it's now and in progress ! FIRST ENGINE SOUND MOD FOR TDU2 !!! (quick and dirty) : http://forum.tdu-central.com/threads/26531-Djey-TDU-Modding-Tools-II-Beta-amp-WIP?p=434212#post434212 By tomsolo QUICK IMPREZA ENGINE SOUND MOD (with horn) : http://forum.tdu-central.com/threads/26665-VERY-WIP-Unbinning-TDU2-...?p=434350#post434350 By Opelos_HUN NISSAN GT-R ENGINE SOUND MOD : http://forum.tdu-central.com/threads/26531-Djey-TDU-Modding-Tools-II-Beta-amp-WIP?p=434893#post434893 By keyser92 ASTON MARTIN DB9 ENGINE SOUND MOD : http://forum.turboduck.net/threads/26531-Djey-TDU-Modding-Tools-II-Beta-amp-WIP?p=435128#post435128 By jorgemodek F458 ITALIA SOUND MOD : http://forum.turboduck.net/threads/26531-Djey-TDU-Modding-Tools-II-Beta-2.0.3.0-amp-WIP?p=440697#post440697 By jorgemodek TDU2 Planting Mod: By Opelos_HUN 3D MODEL IMPORT FROM OTHER GAME : http://forum.turboduck.net/threads/26531-Djey-TDU-Modding-Tools-II-Beta-2.0.2.1-amp-WIP?p=439536#post439536 And also : Djey : TDU Modding Tools II [beta 2.0.2.1 WIP] - Page 26 By tool831 TURN SIGNAL INDICATOR FROM DASHBOARD : http://forum.turboduck.net/threads/26665-VERY-WIP-Unbinning-TDU2-...?p=439796#post439796 By thunderhawk17382
  7. Thanks to all for testing so far. +rep , very promising ! It seems that samples will have to be adjusted from TDU1 to TDU2. But with new sample quality sound modders will make great things I believe :). Btw Dr G. and Jorge are on beta testing list ! Let's wish them good luck ! TDUMT2 beta is now in Oleg's hands, so perfect timing ! Everybody's working on it like in 2008, that's nice to see that :D
  8. That's what beta testing is for :) Btw thanks for your feedback, I'll send more invites when I get time today... and fix issues from tonight. Note that some bnks as the F458 are in TDU1 format, so the tool will not open it when in TDU2 mode, if that happens, please switch and try again.... I will make an automatic format recognition later. And indeed, TDU2 filter for Zmod is not ready yet. ++
  9. X2010 + 5 000 000 bucks yesterday, it was a great sunday after all :D cool I won't have to complete the Vettel challenge :p
  10. Testing in dev environment ended last night with success, globally :) We think it's very usable for beta testing, so I will send link to people during the day. Feel free to test what you want, -TDU1, TDU2- attack as many BNKs as possible :D Note : for TDU2, first you'll have to make your installed files in unpacked mode and patch launcher (instructions included). --- Edit ! invites sent, sorry for forgotten people, please PM me again to get yours ;)
  11. hi guys, we are very close to beta testing ;) Some of you have already applied to receive the very first version; it will be online tomorrow, latest results make me feel very positive !
  12. oct.11 added to my agenda :) I'm curious about following DLCs as well ...
  13. Believe me or not, tomsolo, I'm working with XML files on a daily basis - and it's not even comparable to XMBF format - which is proprietary thus no spec on the internet does exist to show how to read it efficiently. That's not just because extension is xmb that it's binarized xml. Though you're right saying they are binary files... ;)
  14. What a coincidence :D Edit: on a side note, help from TBU2 was more than valuable. Thanks again mate ! +rep
  15. I prefer to use skype in text mode, I can send you my id via private message.
  16. Hi, TBU2 ! Any help is appreciated :) Thanks to you, XMB editor may even appear earlier than expected! Programming language is not an issue btw , I'm using C#:D
  17. Hi Stefan, cool to see you there, still . Let's hope people will make extraordinary things for TDU2 as they did for his elder brother :)
  18. This week, internal testing continues - especially with repacking HUD files for TDU1. Which can't be loaded by the game engine for weird reasons. If all goes as expected, volunteers will get a hand on this piece of crap next week. Without any guarantee as always, you know :)
  19. Twitter Twitter :D:D:D
  20. Unpacked TDU2 works, I have been told how to and have tested it recently. It was just a warning for people thinking I will make a BIG repacker - which thing I will never spend time on.
  21. yeah, sure for the people in charge... but as stated before repacking BIG files is not my business ;) Good luck for such people, if they ever come by here :) I assume one's TDU2 works @ exploded state.
  22. Test #1 : repacking 246 Dino GT BNK in TDU 1 (just repacking, no modification in texture, model, or whatever). :)
  23. Hi guys, just to let you know, we've achieved to get our first repacked BNKs for TDU1/ TDU2 ! don't misunderstand me, there is a need for heavy debugging now as game engine does not like the way I attempted to optimize files. A painful internal testing session begins ! once that done, I'll submit to modders for testing. Btw, huge thanks to rollingtheboy for support hour after hour. :)
  24. Thanks Knyazev, btw are you the author of TDU2 Universal Launcher ?? such an epic job ! ++
  25. yes, that would be the deal... so far game seems to allow XMB changes made by hand, as I was just told by trustful source. So that's pretty good news ;) And yes, TDU2 sounds are way better (MSADPCM - 16 bit - 44Khz - Stereo <~> CD quality ) :D
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