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Tool831

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Everything posted by Tool831

  1. Actually, i believe this wont be done at all.. Ever since the last post of the Audi R8 (His thread) he has never posted since. Plus he if he does come back he gotta finish the others off aswell..
  2. common_cars.bnk there is a dirty window texture... Edit that and it does make windows clear. Has nothing to do with any cars windows textures.
  3. When i did the proto the model was from NFS Pro street, of course badges were flat.. Ride height wasn't that low, you just body swapped it on the KZ1 and in result you got more bugs. Yet your blaming me for it...
  4. Hmm... sorry can't help you on that one. Never heard of that before.
  5. Scroll up just abit.. There is one just above.. 6 Posts up there is a interior shot. ------------------------------------- Version 1: Body Paint, Roof On (No Vinyl) Status: Released! ----------- Version 2: Body Paint, Roof Down (No Vinyl) Status: Released! ----------- Version 3: Vinyl body, Roof Up (Vinyl Edition) Status: Released! ----------- Version 4: Vinyl Body, Roof Down (Vinyl Edition) Status: Released!
  6. Hello Djey, nice to see you've released the 1.6.1 however.. Just a questing when is the full 7.1? i believe it was? coming out? Just wondering, also how is your experimental features going, cause that would be soo great if you could get both working. :)
  7. I believe its in Common_world? or something like that. :) But you would need Zmodeler to do it..
  8. If it was redone or if i did redo it, it would have a crap interior.. Cause there is no model that has a high poly interior. So it would be low poly resulting in no working dials or anything like other interiors.
  9. This can actually be released but im holding it for tomorrow, so then i can also release the roof down version aswell. --------------------------------------------- Here is a interior shot: (If someone asks if the digital guage works, im not going to answer cause simply TDU/Atari/Eden Game diabled it in the PC version so i cannot get it working.) http://i127.photobucket.com/albums/p140/race_invader/20090206014201.jpg http://i127.photobucket.com/albums/p140/race_invader/20090205224419.jpg http://i127.photobucket.com/albums/p140/race_invader/20090205224455.jpg
  10. Thats actually a stolen model... And they have posted up cars that need to be paid for and also stole a Reventon that was for GTA or i think it was NFS Most Wanted. So this would be a warez site basically.
  11. Did you paint those rims? :oook:
  12. Well its simple... Main image: You put your vinyl design colour and everything Alpha Image: Is where you transport your vinyl white so then the alpha can display the image in game from the main image. ---------------------------------------- Image is originally .DDS aswell resized to fit forum rules orignal size is 1024x1024 Main image: http://i127.photobucket.com/albums/p140/race_invader/norm-3.jpg Alpha: http://i127.photobucket.com/albums/p140/race_invader/trans.jpg -------------------------------------- The layout for vinyls is this: Once you do your vinyl however you got to get rid of the white as that can count a a vinyl to TDU. So black on Alpha and Main image. After the S2000 is done i will post a tutorial on how to do it as most might be still confused. http://i127.photobucket.com/albums/p140/race_invader/7bca2cb8copy.jpg ---------------------------------------------------------------------------------- ----------------------------------------------------------- I'm doing a tuned, coupe, roadster. And yes ill be a Vinyl version and a Painted version. I even show this in the images.. :) [ModMod Edit:] Please do not post images larger than 800 x 640 and no more than 350KB in file size, please us a link or thumbnail, thanks!
  13. Why not check for yourself if you got a Xbox 360.. not that hard.
  14. Replaces: Not Sure yet (Skyline is a demo car) Model: Juiced 2 Converted by: Tool831 =-=-=-=-=-=-=-=-=-=- Do not edit any files or textures. Do not put on anyother sites without permission. Do not edit file contents. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Features: New Feature: You can now create your own vinyl!! *New Custom Textures! *High Poly Model *Custom 'stock' rims *Opening doors *Opening windows *Accurate details *Moving guages *Moving gear shifting =-=-=-=-=-=-=-=-= (Painted/Roof On) Download (Painted/Roof Off) Download (Vinyl/Roof On) Download (Vinyl/Roof Off) Download =-=-=-=-=-=-=-=-= You may only edit the Vinyl No Other Textures! =-=-=-=-=-=-=-=-= Version Status: Version 1: Body Paint, Roof On (No Vinyl) Status: Released! ----------- Version 2: Body Paint, Roof Down (No Vinyl) Status: Released! ----------- Version 3: Vinyl body, Roof Up (Vinyl Edition) Status: Released! ----------- Version 4: Vinyl Body, Roof Down (Vinyl Edition) Status: Released! ----------------------------------------------------------
  15. Imo i wouldn't be too happy about the NFS:Shift screenshot.. Sure it looks amazing. But like always on game they take out the good stuff. TDU is a great example, you look at first screens ever of that. They had nice HD quality tress, more excellent shadow. They had more Showrooms planned, Car wash etc etc.. NFS Shift could be NFS Pro Street graphics in the end for all we know cause there is limits, and specially it being avaliable on all consoles it will have to be sorted to fit/suite all consoles/PC's. So my final words... MEH! If however they do show more shots as it gets closer to the release date like really close then i might change my mind. But atm it stays with "Meh" --------------------------------------------------------------------------------- ----------------------------------- REDWOOD CITY, Calif. - January 30, 2009 - Fifteen years; more than 40 countries; close to 100 million games sold. Need for SpeedTM has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS) unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media. Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world - whether they be interested in adrenaline action, arcade fun or authentic simulation. "We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it's more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences," said Keith Munro, vice president of marketing, Need for Speed. "Each game provides a deep, engaging and rich racing experience. We're giving players the option to choose the best racing title that suits their style of gameplay." Need for Speed SHIFT - Fall 2009 Shift into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control. Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year. His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across the world. Need for Speed SHIFT will be released on PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system, PSP® (PlayStation® Portable) and PC in fall 2009. ----------------------- Need for Speed NITRO (Working Title) - Fall 2009 Developed by EA Montreal, Need for Speed NITRO for WiiTM and Nintendo DSTM will have players of all skill levels hooked from the moment they get into the action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise. Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the player's taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to the Nintendo platforms this fall. Need for Speed World Online - Winter 2009 in North America, (Summer 2009 in Asia) Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed - designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and their ride.
  16. No... No and definatly No (To all cars).. Like reaper said "I want to keep track of all my dloads" im the same i wanna keep track plus all my downloads link to my site so i don't want a pack released. But hey at least you asked. :) So thank you for asking. Btw Thescottishspotter its not his, Carrera GT its both of ours.. Not just TSS i did the modeling etc. he did the research of details..
  17. Well textures wouldn't crash TDU.. They would just go strange or wouldn't show thats all ive experianced nothing to do with crashing. So its your model. You may have the same name on a part or copied a part by mistake, anything that has the same name will cause TDU to crash Or sometimes if you haven't loaded the textures correctly that can cause a crash. Unlikely if the car is over 1MB when exported from Zmodeler TDU can crash as TDU won't show it as a size limit. There is also some cars that can't have a huge file size and dissapear and if you are driving the car while its not showing can cause TDU to crash. My advise is you put your Back ups onto the game and have the orignal car then pick another car instead if you are using the car you put the BMW M6 over it. That way you can enter the game without a crashing car and see what problem it is better.
  18. Yes but the thing is sharing even just 1 file counts as something like warez, cause people could of downloaded TDU or dont wanna pay for the megapack so they ask if they can have the RUF files etc. It basically gives people who have downloaded and are missing files of TDU a advantage seeing most people just give away files if they lie or something.. You never know. Btw i was being sarcastic.. :) In my otherpost.
  19. Imo, with all this 'Original' file requests now and then etc... Seriously should be a "Original Parts" thread.. :oook:
  20. This is a english forum so please translate for other users..
  21. Tool831

    Trucks

    It would be abit hard, well simple but hard as in if you wanted interior view and a good bonnet view would be impossible as you cannot move camera's around. A good example is the Hummer H2 that never will have a interior camera as you can't change them.
  22. Yes those are Reventon rims :) http://i127.photobucket.com/albums/p140/race_invader/20090201012951.jpg http://i127.photobucket.com/albums/p140/race_invader/20090201085657.jpg
  23. http://i127.photobucket.com/albums/p140/race_invader/20090131171932.jpg (Don't Ask for this, cause it was a unfinished mod that i decided to stop on) http://i127.photobucket.com/albums/p140/race_invader/20090131224134.jpg http://i127.photobucket.com/albums/p140/race_invader/20090130033631.jpg
  24. Just to add to your post reaper.. There is always reason's i leave things as stock etc, so if you ever see cars without a custom Low poly model there is a reason behind it and my reason to that is. The GSX is high poly and if i was to put one in TDU will crash cause its near the 1MB file limit. So thats my reason to most cars if they don't have a low poly model.
  25. I thought this image looked quite good :) As much as i was in Windowed mode that puts graphics on low. But oh well still good to me. http://i127.photobucket.com/albums/p140/race_invader/20090130235319.jpg
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